Separate radio defence and harden player and objective lifecycles
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{
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"stopped_unix": 1789787577.491194,
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"console_sha256": "117be79f94cc73d502dd2e15332b40d6d2bb38f7c17fa00b743514ba0b393731",
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"end_source_sha256": "46042a09b91ddd038300a9a2a027282d233bbdb05977c01a645bd645ada946f6",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "805eaae4-52d0-4b9f-a195-2a73c7596134",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "46042a09b91ddd038300a9a2a027282d233bbdb05977c01a645bd645ada946f6",
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"started_unix": 1789787568.1841419,
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"result": "test-failed",
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"session": "/tmp/erri-workbench-profile/logs/logs_2026-09-19_05-12-49",
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"rounds_required": 1,
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"project": "chat",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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