Separate radio defence and harden player and objective lifecycles
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@@ -230,14 +230,14 @@ modded class ERR_GameMode
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}
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else if (m_ERRSmokeStep == 4)
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{
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if (!ERR_Check(m_DefenceSince >= 0, "occupied defence timer running")) return;
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if (!ERR_Check(DefenceOccupied(), "occupied defence timer running")) return;
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ERR_MovePlayer(m_ERRSmokeRadio.Position() + "90 0 0");
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m_ERRSmokeStep = 5;
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m_ERRSmokeWait = now + 2500;
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}
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else if (m_ERRSmokeStep == 5)
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{
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if (!ERR_Check(m_DefenceSince < 0 && Phase() == ERR_Phase.RADIO_DEFENCE, "leaving area resets defence")) return;
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if (!ERR_Check(!DefenceOccupied() && Phase() == ERR_Phase.RADIO_DEFENCE, "leaving area resets defence")) return;
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ERR_MovePlayer(m_ERRSmokeRadio.Position() + "2 0 0");
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m_ERRSmokeStep = 6;
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m_ERRSmokeWait = now + 33000;
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@@ -358,14 +358,4 @@ modded class ERR_GameMode
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}
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}
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}
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// Diagnose inherited teardown failures without changing their behavior.
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modded class SCR_BaseItemSupportStationComponent
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{
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override void OnDelete(IEntity owner)
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{
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if (owner && !m_EntityCatalogManager)
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PrintFormat("ERR TEARDOWN: uninitialized item support station on %1", owner);
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super.OnDelete(owner);
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}
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}
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#endif
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