Wait for client inventory readiness before player admission

This commit is contained in:
2026-09-20 17:31:33 +02:00
parent cab998fb64
commit 1201f9666f
8 changed files with 362 additions and 25 deletions
+1
View File
@@ -10,6 +10,7 @@ def check():
print(f'PASS: {check_prefabs((ROOT/"addons").rglob("*.et"))} prefabs have unique saved root entity IDs')
subprocess.run([sys.executable,str(ROOT/'tests/test_prefab_identity.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_spawn_scene.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_spawn_scene_inventory.py')],check=True)
subprocess.run([sys.executable,str(ROOT/'tests/test_prison_ai.py')],check=True)
ids={};graph={};resources={};paths={};owners={}
for p in sorted((ROOT/'addons').glob('*/addon.gproj')):