[15:06:10] Group 1 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 1)
#1 t=6.2s M0 REGISTER group=1 force= faction=USSR position=<6000,203.413,7004> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:10] role reserved: group=1 force= home=; excluded from general HQ retasking (event 2)
#2 t=6.2s M0 ROLE RESERVED group=1 force= home=; excluded from general HQ retasking [session=1790946359-1]
[15:06:10] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending (event 3)
#3 t=6.2s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1790946359-1]
[15:06:12] Group 2 joined HQ: 5 soldiers, faction USSR. Assignment: everon-prison-1. (event 4)
#4 t=8.2s M0 REGISTER group=2 force=everon-prison-1 faction=USSR position=<6125,209.938,7160> members=5 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:12] Group 2: soldier spawned at <6066.91,212.034,7160.03>. (event 5)
#5 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000009560F990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6066.912598 212.033524 7160.025879> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6066.91,212.034,7160.03> [session=1790946359-1]
[15:06:12] Group 2: soldier spawned at <6079.77,211.632,7149.99>. (event 6)
#6 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000095613048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6079.766602 211.632202 7149.993652> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6079.77,211.632,7149.99> [session=1790946359-1]
[15:06:12] Group 2: soldier spawned at <6096.33,211.084,7142.32>. (event 7)
#7 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000095615CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6096.326660 211.083694 7142.324219> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6096.33,211.084,7142.32> [session=1790946359-1]
[15:06:12] Group 2: soldier spawned at <6107.37,210.738,7168.49>. (event 8)
#8 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000095618958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6107.368652 210.738312 7168.493652> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6107.37,210.738,7168.49> [session=1790946359-1]
[15:06:12] Group 2: soldier spawned at <6096,210.969,7174.98>. (event 9)
#9 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000009561EB50> @"ENTITY:4611686018427390212" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6095.996094 210.969421 7174.981934> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6096,210.969,7174.98> [session=1790946359-1]
[15:06:12] Group 3 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 10)
#10 t=8.2s M0 REGISTER group=3 force=everon-radio-1 faction=USSR position=<6530,157.768,7200> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6530,157.718,7200>. (event 11)
#11 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000095610CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6530.000000 157.718460 7200.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6530,157.718,7200> [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6533,157.579,7197>. (event 12)
#12 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000095614218> @"ENTITY:4611686018427389240" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.000000 157.578522 7197.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6533,157.579,7197> [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6527,157.938,7197>. (event 13)
#13 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000956165B8> @"ENTITY:4611686018427389441" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6527.000000 157.938293 7197.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6527,157.938,7197> [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6536,157.438,7194>. (event 14)
#14 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000095619B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6536.000000 157.437851 7194.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6536,157.438,7194> [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6524,158.063,7194>. (event 15)
#15 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000009561C7B0> @"ENTITY:4611686018427390005" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.000000 158.062943 7194.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6524,158.063,7194> [session=1790946359-1]
[15:06:12] Group 3: soldier spawned at <6539,157.25,7191>. (event 16)
#16 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000009561FD20> @"ENTITY:4611686018427390302" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6539.000000 157.250046 7191.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6539,157.25,7191> [session=1790946359-1]
[15:06:12] Group 4 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 17)
#17 t=8.2s M0 REGISTER group=4 force=everon-extraction-1 faction=USSR position=<7030,62.1142,7500> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7030,62.096,7500>. (event 18)
#18 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000095611590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7030.000000 62.096012 7500.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7030,62.096,7500> [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7033,61.6434,7497>. (event 19)
#19 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000095616EA0> @"ENTITY:4611686018427389492" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.000000 61.643448 7497.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7033,61.6434,7497> [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7027,62.3937,7497>. (event 20)
#20 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x000000009561A410> @"ENTITY:4611686018427389794" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7027.000000 62.393711 7497.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7027,62.3937,7497> [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7036,60.9088,7494>. (event 21)
#21 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x000000009561D098> @"ENTITY:4611686018427390056" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.908806 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7036,60.9088,7494> [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7024,62.5626,7494>. (event 22)
#22 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000095620750> @"ENTITY:4611686018427390352" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7024.000000 62.562592 7494.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<7024,62.5626,7494> [session=1790946359-1]
[15:06:12] Group 4: soldier spawned at <7039,60.1254,7491>. (event 23)
#23 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000095622208> @"ENTITY:4611686018427390502" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.125423 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<7039,60.1254,7491> [session=1790946359-1]
[15:06:12] Group 5 joined HQ: 6 soldiers, faction USSR. Assignment: everon-supply-2. (event 24)
#24 t=8.2s M0 REGISTER group=5 force=everon-supply-2 faction=USSR position=<5976,218.937,7220> members=6 home=everon-supply-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5976,218.938,7220>. (event 25)
#25 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000095611E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5976.000000 218.938309 7220.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5976,218.938,7220> [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5979,218.719,7217>. (event 26)
#26 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000095614B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.000000 218.719009 7217.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5979,218.719,7217> [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5973,219.079,7217>. (event 27)
#27 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000095617788> @"ENTITY:4611686018427389542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5973.000000 219.078659 7217.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5973,219.079,7217> [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5982,218.5,7214>. (event 28)
#28 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x000000009561ACF8> @"ENTITY:4611686018427389855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5982.000000 218.500229 7214.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5982,218.5,7214> [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5970,219.282,7214>. (event 29)
#29 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x000000009561D980> @"ENTITY:4611686018427390112" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5970.000000 219.281662 7214.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<5970,219.282,7214> [session=1790946359-1]
[15:06:12] Group 5: soldier spawned at <5985,218.281,7211>. (event 30)
#30 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000095621038> @"ENTITY:4611686018427390402" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.000000 218.281494 7211.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<5985,218.281,7211> [session=1790946359-1]
[15:06:12] Group 6 joined HQ: 6 soldiers, faction USSR. Assignment: everon-outpost-1. (event 31)
#31 t=8.2s M0 REGISTER group=6 force=everon-outpost-1 faction=USSR position=<6756,139.37,7300> members=6 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6756,139.376,7300>. (event 32)
#32 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000095612760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6756.000000 139.376205 7300.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6756,139.376,7300> [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6759,139.453,7297>. (event 33)
#33 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000956153E8> @"ENTITY:4611686018427389340" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.000000 139.453033 7297.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6759,139.453,7297> [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6753,139.798,7297>. (event 34)
#34 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000095618070> @"ENTITY:4611686018427389593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.000000 139.798264 7297.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6753,139.798,7297> [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6762,139.47,7294>. (event 35)
#35 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000009561B5E0> @"ENTITY:4611686018427389911" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6762.000000 139.469818 7294.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6762,139.47,7294> [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6750,140.188,7294>. (event 36)
#36 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000009561E268> @"ENTITY:4611686018427390162" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6750.000000 140.187592 7294.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6750,140.188,7294> [session=1790946359-1]
[15:06:12] Group 6: soldier spawned at <6765,139.375,7291>. (event 37)
#37 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000095621920> @"ENTITY:4611686018427390452" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6765.000000 139.374817 7291.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6765,139.375,7291> [session=1790946359-1]
[15:06:14] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 38)
#38 t=9.7s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790946359-1]
[15:06:14] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 39)
#39 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790946359-1]
[15:06:14] role reserved: group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking (event 40)
#40 t=9.7s M0 ROLE RESERVED group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking [session=1790946359-1]
[15:06:14] Objective security: everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> (event 41)
#41 t=9.7s M0 OBJECTIVE DEFENCE everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> [session=1790946359-1]
[15:06:14] role reserved: group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking (event 42)
#42 t=9.7s M0 ROLE RESERVED group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking [session=1790946359-1]
[15:06:14] Objective security: everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> (event 43)
#43 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> [session=1790946359-1]
[15:06:14] Objective security: everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum (event 44)
#44 t=9.7s M0 OBJECTIVE DEFENCE everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum [session=1790946359-1]
[15:06:14] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 45)
#45 t=9.7s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790946359-1]
[15:06:14] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 46)
#46 t=9.7s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790946359-1]
[15:06:14] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 47)
#47 t=9.7s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790946359-1]
[15:06:16] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 48)
#48 t=11.7s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6088.5, 211.389, 7158.5> [session=1790946359-1]
[15:06:16] hunter team: crew=3 including one medic; soldier= (event 49)
#49 t=11.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790946359-1]
[15:06:16] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 50)
#50 t=11.7s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790946359-1]
[15:06:16] UAZ patrol 1 deployed with 3 crew at <6644.59,152.506,7870.1>. Deployment source: prison-opening. (event 51)
#51 t=11.7s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6644.59,152.506,7870.1> crew=3 [session=1790946359-1]
[15:06:17] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 7 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 52)
#52 t=12.6s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 7 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790946359-1]
[15:06:18] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 53)
#53 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095623048> @"ENTITY:4611686018427390636" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316483 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6000,203.316,7004> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:18] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 54)
#54 t=13.6s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790946359-1]
[15:06:18] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 55)
#55 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000095618958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6106.390137 210.752777 7166.599609> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 56)
#56 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] Anti-air equipment selected for faction FIA; FIM-92 is the fallback. (event 57)
#57 t=13.6s M0 AA PROFILE faction=FIA; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790946359-1]
[15:06:18] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 58)
#58 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000095613930> @"ENTITY:4611686018427389196" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6169.774414 202.010376 7047.645508> @"{D25BC9815A9F9E8D}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_AT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 59)
#59 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] auto equipment catalog: 508 unique eligible items from active general/faction catalogs; limitExceeded=0 (event 60)
#60 t=13.6s M0 AUTO EQUIPMENT CATALOG 508 unique eligible items from active general/faction catalogs; limitExceeded=0 [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 61)
#61 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] auto equipment: actor=SCR_ChimeraCharacter [entity details available] (event 62)
#62 t=13.6s M0 AUTO EQUIPMENT actor=SCR_ChimeraCharacter<0x000000009561D098> @"ENTITY:4611686018427390056" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.916241 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={4DD6EB8D32EEBFCA}Prefabs/Weapons/Rifles/AN94/Rifle_AN94_GP25.et magazinesRequested=0; item did not fit; authored loadout retained [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 63)
#63 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 64)
#64 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] optics: physical magnified optic preserved/confirmed (event 65)
#65 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790946359-1]
[15:06:18] radio equipment: original group already equipped; no native radio request submitted (event 66)
#66 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:18] radio equipment: original group already equipped; no native radio request submitted (event 67)
#67 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:18] radio equipment: original group already equipped; no native radio request submitted (event 68)
#68 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:18] radio equipment: original group already equipped; no native radio request submitted (event 69)
#69 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:18] radio equipment: original group already equipped; no native radio request submitted (event 70)
#70 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:18] hunter team: crew=3 including one medic; soldier= (event 71)
#71 t=13.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790946359-1]
[15:06:18] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 72)
#72 t=13.6s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790946359-1]
[15:06:18] UAZ patrol 2 deployed with 3 crew at <6577.79,158.758,6472.71>. Deployment source: prison-opening. (event 73)
#73 t=13.6s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6577.79,158.758,6472.71> crew=3 [session=1790946359-1]
[15:06:18] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 74)
#74 t=13.6s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790946359-1]
[15:06:18] Group 7 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 75)
#75 t=13.6s M0 REGISTER group=7 force=aggression-uaz-1 faction=USSR position=<6644.59,152.506,7870.1> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:18] Group 7: soldier spawned at <6645.05,153.335,7870>. (event 76)
#76 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x00000000956265B8> @"ENTITY:4611686018427391059" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6645.046387 153.334702 7869.996582> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6645.05,153.335,7870> [session=1790946359-1]
[15:06:18] Group 7: soldier spawned at <6644.42,153.261,7871.05>. (event 77)
#77 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000095626EA0> @"ENTITY:4611686018427391112" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6644.420898 153.261414 7871.046875> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6644.42,153.261,7871.05> [session=1790946359-1]
[15:06:18] Group 7: soldier spawned at <6644.2,153.335,7869.77>. (event 78)
#78 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000095627788> @"ENTITY:4611686018427391165" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6644.204590 153.335068 7869.772461> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6644.2,153.335,7869.77> [session=1790946359-1]
[15:06:18] role reserved: group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 79)
#79 t=13.6s M0 ROLE RESERVED group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790946359-1]
[15:06:18] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 80)
#80 t=13.6s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790946359-1]
[15:06:20] hunter team: crew=3 including one medic; soldier= (event 81)
#81 t=15.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790946359-1]
[15:06:20] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 82)
#82 t=15.6s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790946359-1]
[15:06:20] UAZ patrol 3 deployed with 3 crew at <5337.89,175.255,6999.8>. Deployment source: prison-opening. (event 83)
#83 t=15.6s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5337.89,175.255,6999.8> crew=3 [session=1790946359-1]
[15:06:20] hunter movement: aggression-uaz-1 position=<6644.6,152.434,7870.09> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 84)
#84 t=15.6s M0 HUNTER MOVEMENT aggression-uaz-1 position=<6644.6,152.434,7870.09> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790946359-1]
[15:06:20] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 85)
#85 t=15.6s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790946359-1]
[15:06:20] Group 8 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 86)
#86 t=15.6s M0 REGISTER group=8 force=aggression-uaz-2 faction=USSR position=<6577.79,158.758,6472.71> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:20] Group 8: soldier spawned at <6577.81,159.602,6472.26>. (event 87)
#87 t=15.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000095628B20> @"ENTITY:4611686018427391383" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6577.812500 159.601654 6472.258301> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6577.81,159.602,6472.26> [session=1790946359-1]
[15:06:20] Group 8: soldier spawned at <6578.76,159.46,6473.02>. (event 88)
#88 t=15.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000095629408> @"ENTITY:4611686018427391436" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6578.760254 159.459885 6473.020996> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6578.76,159.46,6473.02> [session=1790946359-1]
[15:06:20] Group 8: soldier spawned at <6577.48,159.608,6473.06>. (event 89)
#89 t=15.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000095629CF0> @"ENTITY:4611686018427391489" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6577.475098 159.608337 6473.061035> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6577.48,159.608,6473.06> [session=1790946359-1]
[15:06:20] role reserved: group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 90)
#90 t=15.6s M0 ROLE RESERVED group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790946359-1]
[15:06:20] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 91)
#91 t=15.6s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790946359-1]
[15:06:20] Group 9 joined HQ: 3 soldiers, faction USSR. Assignment: defence-everon-medical-1. (event 92)
#92 t=15.6s M0 REGISTER group=9 force=defence-everon-medical-1 faction=USSR position=<6360,175.557,7420> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:20] Group 9: soldier spawned at <6360,175.437,7420>. (event 93)
#93 t=15.6s M0 SPAWN MEMBER group=9 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000956253E8> @"ENTITY:4611686018427390883" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6360.000000 175.437363 7420.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6360,175.437,7420> [session=1790946359-1]
[15:06:20] Group 9: soldier spawned at <6363,175.374,7417>. (event 94)
#94 t=15.6s M0 SPAWN MEMBER group=9 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000095625CD0> @"ENTITY:4611686018427390941" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6363.000000 175.373550 7417.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6363,175.374,7417> [session=1790946359-1]
[15:06:20] Group 9: soldier spawned at <6357,175.78,7417>. (event 95)
#95 t=15.6s M0 SPAWN MEMBER group=9 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000095628070> @"ENTITY:4611686018427391232" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6357.000000 175.779892 7417.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6357,175.78,7417> [session=1790946359-1]
[15:06:20] role reserved: group=9 force=defence-everon-medical-1 home=; excluded from general HQ retasking (event 96)
#96 t=15.6s M0 ROLE RESERVED group=9 force=defence-everon-medical-1 home=; excluded from general HQ retasking [session=1790946359-1]
[15:06:20] Objective security: defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> (event 97)
#97 t=15.6s M0 OBJECTIVE DEFENCE defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> [session=1790946359-1]
[15:06:22] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 98)
#98 t=17.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000095623048> @"ENTITY:4611686018427390636" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6000,203.316,7004> finite two-mine allowance issued [session=1790946359-1]
[15:06:22] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 99)
#99 t=17.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000095623930> @"ENTITY:4611686018427390694" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6003.000000 202.817322 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6003,202.817,7001> finite two-mine allowance issued [session=1790946359-1]
[15:06:22] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 100)
#100 t=17.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000095624B00> @"ENTITY:4611686018427390824" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378983 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> finite two-mine allowance issued [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 101)
#101 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000009560F990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6073.982910 211.758530 7161.633789> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6073.98,211.759,7161.63> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 102)
#102 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095613048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6087.822266 211.382874 7149.249512> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6087.85,211.382,7149.25> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 103)
#103 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095615CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6103.874512 210.852737 7145.504883> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6103.87,210.853,7145.5> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 104)
#104 t=17.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000095618958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6102.572266 210.877472 7162.468750> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6102.57,210.877,7162.47> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790946359-1]
[15:06:22] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 105)
#105 t=17.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000095613930> @"ENTITY:4611686018427389196" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6168.543945 202.055283 7045.816895> @"{D25BC9815A9F9E8D}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_AT.et" position=<6168.54,202.055,7045.82> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 106)
#106 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095610CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6517.716797 158.461975 7200.747070> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6517.72,158.462,7200.75> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 107)
#107 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095619B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6531.467773 157.619125 7200.687012> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<6531.47,157.619,7200.69> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 108)
#108 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095614B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.369629 218.441788 7218.937988> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<5985.43,218.44,7218.97> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] auto equipment: actor=SCR_ChimeraCharacter [entity details available] (event 109)
#109 t=17.6s M0 AUTO EQUIPMENT actor=SCR_ChimeraCharacter<0x000000009561D980> @"ENTITY:4611686018427390112" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5980.075684 218.785568 7225.625488> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={FC79F6BDEB7F1BC2}Prefabs/Weapons/Flares/Flare_RSP30_green.et magazinesRequested=0; finite inventory item issued [session=1790946359-1]
[15:06:22] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 110)
#110 t=17.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000095618070> @"ENTITY:4611686018427389593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6760.418945 139.167694 7299.647461> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6760.42,139.168,7299.65> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790946359-1]
[15:06:22] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 111)
#111 t=17.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x000000009561E268> @"ENTITY:4611686018427390162" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.555176 139.506989 7300.326172> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6753.56,139.507,7300.33> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790946359-1]
[15:06:22] radio equipment: original group already equipped; no native radio request submitted (event 112)
#112 t=17.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790946359-1]
[15:06:22] hunter movement: aggression-uaz-2 position=<6577.81,158.692,6472.7> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 113)
#113 t=17.6s M0 HUNTER MOVEMENT aggression-uaz-2 position=<6577.81,158.692,6472.7> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790946359-1]
[15:06:22] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<6354.99, 176.375, 7400.38> (event 114, message 3)
#114 t=17.6s M3 ORDER QUEUED HUNTER from report M0; aggression-uaz-2 road patrol between friendly objectives destination=<6354.99, 176.375, 7400.38> [session=1790946359-1]
[15:06:22] Radio message in transit: HQ -> unit 8 (long-range) (event 115, message 3)
#115 t=17.6s M3 TRANSMIT HQ -> unit 8 (long-range) [session=1790946359-1]
[15:06:22] hunter crew: aggression-uaz-3: driver seated and conscious; patrol can continue (event 116)
#116 t=17.6s M0 HUNTER CREW aggression-uaz-3: driver seated and conscious; patrol can continue [session=1790946359-1]
[15:06:22] Group 10 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-3. (event 117)
#117 t=17.6s M0 REGISTER group=10 force=aggression-uaz-3 faction=USSR position=<5337.89,175.255,6999.8> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790946359-1]
[15:06:22] Group 10: soldier spawned at <5337.49,176.075,6999.57>. (event 118)
#118 t=17.6s M0 SPAWN MEMBER group=10 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x000000009562A5D8> @"ENTITY:4611686018427391623" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5337.490723 176.075150 6999.567871> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5337.49,176.075,6999.57> [session=1790946359-1]
[15:06:22] Group 10: soldier spawned at <5338.66,176.016,6999.22>. (event 119)
#119 t=17.6s M0 SPAWN MEMBER group=10 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x000000009562AEC0> @"ENTITY:4611686018427391676" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5338.663086 176.015762 6999.218750> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5338.66,176.016,6999.22> [session=1790946359-1]
[15:06:22] Group 10: soldier spawned at <5337.96,176.077,7000.3>. (event 120)
#120 t=17.6s M0 SPAWN MEMBER group=10 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x000000009562B7A8> @"ENTITY:4611686018427391729" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5337.958496 176.076767 7000.302734> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<5337.96,176.077,7000.3> [session=1790946359-1]
[15:06:22] role reserved: group=10 force=aggression-uaz-3 home=; excluded from general HQ retasking (event 121)
#121 t=17.6s M0 ROLE RESERVED group=10 force=aggression-uaz-3 home=; excluded from general HQ retasking [session=1790946359-1]
[15:06:22] UAZ patrol 3: driver and gunner are seated; registered with HQ. (event 122)
#122 t=17.6s M0 HUNTER READY aggression-uaz-3 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790946359-1]
[15:06:22] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 123)
#123 t=17.6s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790946359-1]
