{
  "log": "console.log",
  "smoke_completions": 0,
  "assertions_passed": 0,
  "script_or_runtime_failures": [
    "08:14:18.875 SCRIPT    (E): Rereintroduced: player identity could not be bound; spawn withheld"
  ],
  "engine_errors": [
    "08:14:18.875 SCRIPT    (E): Rereintroduced: player identity could not be bound; spawn withheld"
  ],
  "missing_end_screen": [],
  "scope": "ordinary local game startup only; no player input, full escape, multiplayer or FPS proof",
  "local_participant_verified": false,
  "scenario_header_verified": true,
  "verified_header_projects": [
    "core"
  ],
  "game_module_defines": [
    "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
    "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
  ],
  "workbench_undefined": true,
  "normal_mission_ready": false,
  "unexpected_smoke_fixture": false,
  "failed": true,
  "ready": false,
  "failure_observed_during_polling": true
}
