Wait for both convoy cargo phases and use actual magazine stock. Resolve empty primary weapon ammunition from muzzle metadata and recover cleanly from failed initial settings saves. Update native fixtures, scoped cleanup guards, packaging evidence and validation documentation. Make reviewed fixture tests checkout-relative. All repository checks pass against the isolated staged tree; native resupply completion and multiplayer qualification remain outstanding.
233 lines
47 KiB
Plaintext
233 lines
47 KiB
Plaintext
[12:49:51] Group 1 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 1)
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#1 t=6.2s M0 REGISTER group=1 force= faction=USSR position=<6000,203.413,7004> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:51] role reserved: group=1 force= home=; excluded from general HQ retasking (event 2)
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#2 t=6.2s M0 ROLE RESERVED group=1 force= home=; excluded from general HQ retasking [session=1790765379-1]
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[12:49:51] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending (event 3)
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#3 t=6.2s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1790765379-1]
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[12:49:53] Group 2 joined HQ: 5 soldiers, faction USSR. Assignment: everon-prison-1. (event 4)
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#4 t=8.2s M0 REGISTER group=2 force=everon-prison-1 faction=USSR position=<6125,209.938,7160> members=5 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:53] Group 2: soldier spawned at <6084.29,211.267,7172.62>. (event 5)
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#5 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948EF990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6084.294434 211.266617 7172.617676> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6084.29,211.267,7172.62> [session=1790765379-1]
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[12:49:53] Group 2: soldier spawned at <6072.73,211.893,7150.72>. (event 6)
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#6 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F3048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6072.727051 211.893143 7150.717285> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6072.73,211.893,7150.72> [session=1790765379-1]
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[12:49:53] Group 2: soldier spawned at <6089.09,211.34,7147.98>. (event 7)
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#7 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6089.094238 211.340408 7147.977539> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6089.09,211.34,7147.98> [session=1790765379-1]
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[12:49:53] Group 2: soldier spawned at <6109.22,210.58,7148.55>. (event 8)
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#8 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948F8958> @"ENTITY:4611686018427389664" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6109.224609 210.579865 7148.553711> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6109.22,210.58,7148.55> [session=1790765379-1]
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[12:49:53] Group 2: soldier spawned at <6095.45,211.026,7171.5>. (event 9)
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#9 t=8.2s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x00000000948FEB50> @"ENTITY:4611686018427390221" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6095.449707 211.025513 7171.495605> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6095.45,211.026,7171.5> [session=1790765379-1]
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[12:49:53] Group 3 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 10)
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#10 t=8.2s M0 REGISTER group=3 force=everon-radio-1 faction=USSR position=<6530,157.768,7200> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6530,157.718,7200>. (event 11)
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#11 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F0CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6530.000000 157.718445 7200.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6530,157.718,7200> [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6533,157.579,7197>. (event 12)
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#12 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F4218> @"ENTITY:4611686018427389240" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.000000 157.578506 7197.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6533,157.579,7197> [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6527,157.938,7197>. (event 13)
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#13 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F65B8> @"ENTITY:4611686018427389443" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6527.000000 157.938278 7197.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6527,157.938,7197> [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6536,157.438,7194>. (event 14)
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#14 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948F9B28> @"ENTITY:4611686018427389758" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6536.000000 157.437851 7194.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6536,157.438,7194> [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6524,158.063,7194>. (event 15)
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#15 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948FC7B0> @"ENTITY:4611686018427390015" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.000000 158.062897 7194.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6524,158.063,7194> [session=1790765379-1]
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[12:49:53] Group 3: soldier spawned at <6539,157.25,7191>. (event 16)
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#16 t=8.2s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x00000000948FFD20> @"ENTITY:4611686018427390311" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6539.000000 157.250061 7191.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6539,157.25,7191> [session=1790765379-1]
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[12:49:53] Group 4 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 17)
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#17 t=8.2s M0 REGISTER group=4 force=everon-extraction-1 faction=USSR position=<7030,62.1142,7500> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7030,62.096,7500>. (event 18)
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#18 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948F1590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7030.000000 62.096031 7500.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7030,62.096,7500> [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7033,61.6434,7497>. (event 19)
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#19 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948F6EA0> @"ENTITY:4611686018427389494" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.000000 61.643448 7497.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7033,61.6434,7497> [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7032,61.7561,7497>. (event 20)
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#20 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948FA410> @"ENTITY:4611686018427389814" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7032.000000 61.756065 7497.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7032,61.7561,7497> [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7036,60.9088,7494>. (event 21)
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#21 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x00000000948FD098> @"ENTITY:4611686018427390065" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.908806 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7036,60.9088,7494> [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7023.92,62.0781,7487.96>. (event 22)
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#22 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094900750> @"ENTITY:4611686018427390361" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7023.917480 62.078106 7487.957031> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<7023.92,62.0781,7487.96> [session=1790765379-1]
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[12:49:53] Group 4: soldier spawned at <7039,60.1254,7491>. (event 23)
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#23 t=8.2s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094902208> @"ENTITY:4611686018427390511" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.125401 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<7039,60.1254,7491> [session=1790765379-1]
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[12:49:53] Group 5 joined HQ: 6 soldiers, faction USSR. Assignment: everon-supply-2. (event 24)
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#24 t=8.2s M0 REGISTER group=5 force=everon-supply-2 faction=USSR position=<5976,218.937,7220> members=6 home=everon-supply-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5976,218.938,7220>. (event 25)
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#25 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F1E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5976.000000 218.938293 7220.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5976,218.938,7220> [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5979,218.719,7217>. (event 26)
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#26 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F4B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.000000 218.719009 7217.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5979,218.719,7217> [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5973,219.079,7217>. (event 27)
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#27 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948F7788> @"ENTITY:4611686018427389544" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5973.000000 219.078659 7217.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5973,219.079,7217> [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5982,218.5,7214>. (event 28)
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#28 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948FACF8> @"ENTITY:4611686018427389865" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5982.000000 218.500229 7214.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5982,218.5,7214> [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5970,219.282,7214>. (event 29)
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#29 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x00000000948FD980> @"ENTITY:4611686018427390121" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5970.000000 219.281662 7214.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<5970,219.282,7214> [session=1790765379-1]
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[12:49:53] Group 5: soldier spawned at <5985,218.281,7211>. (event 30)
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#30 t=8.2s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.000000 218.281479 7211.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<5985,218.281,7211> [session=1790765379-1]
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[12:49:53] Group 6 joined HQ: 6 soldiers, faction USSR. Assignment: everon-outpost-1. (event 31)
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#31 t=8.2s M0 REGISTER group=6 force=everon-outpost-1 faction=USSR position=<6756,139.37,7300> members=6 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6756,139.376,7300>. (event 32)
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#32 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F2760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6756.000000 139.376205 7300.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6756,139.376,7300> [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6759,139.453,7297>. (event 33)
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#33 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F53E8> @"ENTITY:4611686018427389340" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.000000 139.453018 7297.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6759,139.453,7297> [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6753,139.798,7297>. (event 34)
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#34 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948F8070> @"ENTITY:4611686018427389595" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.000000 139.798264 7297.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6753,139.798,7297> [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6762,139.47,7294>. (event 35)
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#35 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948FB5E0> @"ENTITY:4611686018427389921" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6762.000000 139.469833 7294.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6762,139.47,7294> [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6750,140.188,7294>. (event 36)
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#36 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000948FE268> @"ENTITY:4611686018427390171" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6750.000000 140.187592 7294.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6750,140.188,7294> [session=1790765379-1]
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[12:49:53] Group 6: soldier spawned at <6765,139.375,7291>. (event 37)
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#37 t=8.2s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000094901920> @"ENTITY:4611686018427390461" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6765.000000 139.374832 7291.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6765,139.375,7291> [session=1790765379-1]
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[12:49:55] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 38)
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#38 t=9.6s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790765379-1]
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[12:49:55] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 39)
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#39 t=9.6s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790765379-1]
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[12:49:55] role reserved: group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking (event 40)
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#40 t=9.6s M0 ROLE RESERVED group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking [session=1790765379-1]
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[12:49:55] Objective security: everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> (event 41)
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#41 t=9.6s M0 OBJECTIVE DEFENCE everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> [session=1790765379-1]
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[12:49:55] role reserved: group=4 force=everon-extraction-1 home=everon-extraction-1; excluded from general HQ retasking (event 42)
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#42 t=9.6s M0 ROLE RESERVED group=4 force=everon-extraction-1 home=everon-extraction-1; excluded from general HQ retasking [session=1790765379-1]
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[12:49:55] Objective security: everon-extraction-1 existing garrison activated; permanent local defence; position=<7000, 65.2562, 7500> (event 43)
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#43 t=9.6s M0 OBJECTIVE DEFENCE everon-extraction-1 existing garrison activated; permanent local defence; position=<7000, 65.2562, 7500> [session=1790765379-1]
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[12:49:55] role reserved: group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking (event 44)
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#44 t=9.6s M0 ROLE RESERVED group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking [session=1790765379-1]
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[12:49:55] Objective security: everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> (event 45)
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#45 t=9.6s M0 OBJECTIVE DEFENCE everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> [session=1790765379-1]
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[12:49:55] Objective security: everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum (event 46)
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#46 t=9.6s M0 OBJECTIVE DEFENCE everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum [session=1790765379-1]
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[12:49:55] role reserved: group=6 force=everon-outpost-1 home=everon-outpost-1; excluded from general HQ retasking (event 47)
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#47 t=9.6s M0 ROLE RESERVED group=6 force=everon-outpost-1 home=everon-outpost-1; excluded from general HQ retasking [session=1790765379-1]
|
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[12:49:55] Objective security: everon-outpost-1 existing garrison activated; permanent local defence; position=<6740, 140.6, 7300> (event 48)
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#48 t=9.6s M0 OBJECTIVE DEFENCE everon-outpost-1 existing garrison activated; permanent local defence; position=<6740, 140.6, 7300> [session=1790765379-1]
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[12:49:55] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 49)
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#49 t=9.6s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790765379-1]
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[12:49:55] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 50)
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#50 t=9.6s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790765379-1]
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[12:49:55] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 51)
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#51 t=9.6s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790765379-1]
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[12:49:59] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 52)
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#52 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094904218> @"ENTITY:4611686018427390762" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910095 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:49:59] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 53)
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#53 t=13.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094904B00> @"ENTITY:4611686018427390828" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378647 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:49:59] optics: physical magnified optic preserved/confirmed (event 54)
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|
#54 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
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[12:49:59] Anti-air equipment selected for faction FIA; FIM-92 is the fallback. (event 55)
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#55 t=13.6s M0 AA PROFILE faction=FIA; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790765379-1]
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[12:49:59] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 56)
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#56 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x00000000948FF438> @"ENTITY:4611686018427390271" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6162.984863 202.354324 7043.716797> @"{C77DFB8546B3F2A2}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_LAT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790765379-1]
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[12:49:59] optics: physical magnified optic preserved/confirmed (event 57)
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#57 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
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[12:49:59] optics: physical magnified optic preserved/confirmed (event 58)
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|
#58 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
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[12:49:59] optics: physical magnified optic preserved/confirmed (event 59)
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|
#59 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
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[12:49:59] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 60)
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#60 t=13.6s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790765379-1]
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[12:49:59] The faction anti-air launcher could not be used. Trying FIM-92 instead. (event 61)
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|
#61 t=13.6s M0 AA FALLBACK actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.066406 218.598846 7210.616699> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" rejected={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et reason=native weapon slot insertion refused; trying FIM-92 [session=1790765379-1]
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[12:49:59] optics: physical magnified optic preserved/confirmed (event 62)
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#62 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790765379-1]
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[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 63)
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#63 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
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[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 64)
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#64 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
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[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 65)
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#65 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
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[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 66)
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#66 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
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[12:49:59] radio equipment: original group already equipped; no native radio request submitted (event 67)
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#67 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790765379-1]
|
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[12:49:59] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 68)
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#68 t=13.6s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6500, 159.7, 7198.5> [session=1790765379-1]
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[12:49:59] hunter team: crew=3 including one medic; soldier= (event 69)
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#69 t=13.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
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[12:49:59] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 70)
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#70 t=13.6s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790765379-1]
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[12:49:59] UAZ patrol 1 deployed with 3 crew at <7039.9,110.462,6719.6>. Deployment source: prison-opening. (event 71)
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#71 t=13.6s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<7039.9,110.462,6719.6> crew=3 [session=1790765379-1]
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[12:50:01] hunter team: crew=3 including one medic; soldier= (event 72)
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#72 t=15.5s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
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[12:50:01] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 73)
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#73 t=15.5s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790765379-1]
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[12:50:01] UAZ patrol 2 deployed with 3 crew at <5718.83,219.141,7075.77>. Deployment source: prison-opening. (event 74)
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#74 t=15.5s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5718.83,219.141,7075.77> crew=3 [session=1790765379-1]
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[12:50:01] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 75)
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#75 t=15.5s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790765379-1]
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[12:50:01] Group 7 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 76)
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#76 t=15.5s M0 REGISTER group=7 force=aggression-uaz-1 faction=USSR position=<7039.9,110.462,6719.6> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:50:01] Group 7: soldier spawned at <7040.37,111.287,6719.57>. (event 77)
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#77 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094907788> @"ENTITY:4611686018427391214" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7040.366699 111.286987 6719.573242> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7040.37,111.287,6719.57> [session=1790765379-1]
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[12:50:01] Group 7: soldier spawned at <7039.56,111.241,6720.49>. (event 78)
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#78 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094908070> @"ENTITY:4611686018427391267" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.555176 111.241089 6720.489258> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<7039.56,111.241,6720.49> [session=1790765379-1]
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[12:50:01] Group 7: soldier spawned at <7039.58,111.281,6719.2>. (event 79)
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#79 t=15.5s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094908958> @"ENTITY:4611686018427391320" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.581543 111.280838 6719.195801> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<7039.58,111.281,6719.2> [session=1790765379-1]
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[12:50:01] role reserved: group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 80)
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#80 t=15.5s M0 ROLE RESERVED group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790765379-1]
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[12:50:01] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 81)
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#81 t=15.5s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790765379-1]
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[12:50:01] Group 8 joined HQ: 4 soldiers, faction USSR. Assignment: defence-everon-medical-1. (event 82)
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#82 t=15.5s M0 REGISTER group=8 force=defence-everon-medical-1 faction=USSR position=<6360,175.557,7420> members=4 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:50:01] Group 8: soldier spawned at <6360,175.437,7420>. (event 83)
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#83 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000949053E8> @"ENTITY:4611686018427390892" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6360.000000 175.437363 7420.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6360,175.437,7420> [session=1790765379-1]
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[12:50:01] Group 8: soldier spawned at <6363,175.374,7417>. (event 84)
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#84 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000094905CD0> @"ENTITY:4611686018427390950" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6363.000000 175.373581 7417.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6363,175.374,7417> [session=1790765379-1]
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[12:50:01] Group 8: soldier spawned at <6357,175.781,7417>. (event 85)
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#85 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000949065B8> @"ENTITY:4611686018427391012" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6357.000000 175.781097 7417.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6357,175.781,7417> [session=1790765379-1]
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[12:50:01] Group 8: soldier spawned at <6366,175.373,7414>. (event 86)
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#86 t=15.5s M0 SPAWN MEMBER group=8 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000094906EA0> @"ENTITY:4611686018427391072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6366.000000 175.372910 7414.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6366,175.373,7414> [session=1790765379-1]
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[12:50:01] role reserved: group=8 force=defence-everon-medical-1 home=; excluded from general HQ retasking (event 87)
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#87 t=15.5s M0 ROLE RESERVED group=8 force=defence-everon-medical-1 home=; excluded from general HQ retasking [session=1790765379-1]
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[12:50:01] Objective security: defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> (event 88)
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#88 t=15.5s M0 OBJECTIVE DEFENCE defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> [session=1790765379-1]
|
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[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 89)
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#89 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094903048> @"ENTITY:4611686018427390645" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6000.000000 203.316498 7004.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6000,203.316,7004> finite two-mine allowance issued [session=1790765379-1]
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[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 90)
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#90 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094904218> @"ENTITY:4611686018427390762" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.910233 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.91,7001> finite two-mine allowance issued [session=1790765379-1]
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[12:50:03] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 91)
|
|
#91 t=17.1s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094904B00> @"ENTITY:4611686018427390828" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6006.000000 202.378983 6998.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6006,202.379,6998> finite two-mine allowance issued [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 92)
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#92 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948EF990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6084.919434 211.271484 7171.697754> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<6084.92,211.271,7171.7> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 93)
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#93 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6092.172852 211.249527 7148.770996> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6092.17,211.25,7148.77> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 94)
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#94 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F9240> @"ENTITY:4611686018427389720" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6164.818359 202.340408 7049.051270> @"{84B40583F4D1B7A3}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_Rifleman.et" position=<6164.82,202.34,7049.05> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 95)
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#95 t=17.1s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x00000000948FF438> @"ENTITY:4611686018427390271" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6167.909668 202.066345 7043.124512> @"{C77DFB8546B3F2A2}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_LAT.et" position=<6167.91,202.066,7043.12> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 96)
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#96 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948FC7B0> @"ENTITY:4611686018427390015" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6521.446289 158.242706 7194.340820> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6521.45,158.243,7194.34> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 97)
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#97 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F6EA0> @"ENTITY:4611686018427389494" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.224609 61.544472 7496.229492> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<7033.22,61.5445,7496.23> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 98)
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#98 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094900750> @"ENTITY:4611686018427390361" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7025.305176 61.846523 7487.744141> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<7025.31,61.8465,7487.74> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 99)
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#99 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094902208> @"ENTITY:4611686018427390511" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7040.864746 59.686443 7487.514648> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<7040.86,59.6864,7487.51> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] The FIM-92 fallback could not be confirmed usable. Check technical details for the cause. (event 100)
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#100 t=17.1s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000094901038> @"ENTITY:4611686018427390411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5981.858398 218.453217 7211.008789> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<5981.86,218.453,7211.01> prefab={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et FIM-92 unavailable/unusable: native weapon slot insertion refused [session=1790765379-1]
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[12:50:03] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 101)
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#101 t=17.1s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x00000000948F2760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6768.239746 139.028015 7296.240723> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6768.24,139.028,7296.24> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790765379-1]
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[12:50:03] hunter team: crew=3 including one medic; soldier= (event 102)
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#102 t=17.1s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790765379-1]
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[12:50:03] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 103)
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#103 t=17.1s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790765379-1]
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[12:50:03] UAZ patrol 3 deployed with 3 crew at <6856.74,76.4162,8431.88>. Deployment source: prison-opening. (event 104)
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#104 t=17.1s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6856.74,76.4162,8431.88> crew=3 [session=1790765379-1]
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[12:50:03] hunter movement: aggression-uaz-1 position=<7039.9,110.388,6719.61> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 105)
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#105 t=17.1s M0 HUNTER MOVEMENT aggression-uaz-1 position=<7039.9,110.388,6719.61> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790765379-1]
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[12:50:03] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-1 road patrol between friendly objectives destination=<5981.35, 218.965, 7155.66> (event 106, message 3)
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#106 t=17.1s M3 ORDER QUEUED HUNTER from report M0; aggression-uaz-1 road patrol between friendly objectives destination=<5981.35, 218.965, 7155.66> [session=1790765379-1]
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[12:50:03] Radio message in transit: HQ -> unit 7 (long-range) (event 107, message 3)
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#107 t=17.1s M3 TRANSMIT HQ -> unit 7 (long-range) [session=1790765379-1]
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[12:50:03] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 108)
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#108 t=17.1s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790765379-1]
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[12:50:03] Group 9 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 109)
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#109 t=17.1s M0 REGISTER group=9 force=aggression-uaz-2 faction=USSR position=<5718.83,219.141,7075.77> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790765379-1]
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[12:50:03] Group 9: soldier spawned at <5719.1,219.983,7076.14>. (event 110)
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#110 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094909240> @"ENTITY:4611686018427391446" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5719.099609 219.983276 7076.140137> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5719.1,219.983,7076.14> [session=1790765379-1]
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[12:50:03] Group 9: soldier spawned at <5717.89,219.894,7075.99>. (event 111)
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#111 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094909B28> @"ENTITY:4611686018427391499" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5717.887207 219.894104 7075.994629> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5717.89,219.894,7075.99> [session=1790765379-1]
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[12:50:03] Group 9: soldier spawned at <5718.96,219.971,7075.28>. (event 112)
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#112 t=17.1s M0 SPAWN MEMBER group=9 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x000000009490A410> @"ENTITY:4611686018427391552" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5718.963867 219.971436 7075.280273> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<5718.96,219.971,7075.28> [session=1790765379-1]
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[12:50:03] role reserved: group=9 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 113)
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#113 t=17.1s M0 ROLE RESERVED group=9 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790765379-1]
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[12:50:03] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 114)
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#114 t=17.1s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790765379-1]
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[12:50:04] mortar crew ready: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed (event 115)
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#115 t=17.1s M0 MORTAR CREW READY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; four original physical members, one manpack, 27 confirmed HE; new shell requests=27; allocation permanently closed [session=1790765379-1]
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[12:50:05] Squad status report queued: status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18049.5; small-arms ammunition=596 magazine rounds, 4 chambered (event 116, message 4)
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#116 t=18s M4 STATUS REPORT status formation-1: 4 living, 4 fit, 0 confirmed losses; sampled=18049.5; small-arms ammunition=596 magazine rounds, 4 chambered [session=1790765379-1]
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