Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
GenericEntity : "{87CADB5ADC989993}Prefabs/Structures/BuildingParts/Doors/DoorSet_Base.et" {
|
|
ID "779BF460CE27BEF7"
|
|
components {
|
|
MeshObject "{61B367470698533A}" {
|
|
Object "{E3BC73BFBC7AA497}Assets/Structures/BuildingsParts/Doors/DoorFrame_door_metal_A_RIGHT_EXT_B.xob"
|
|
}
|
|
RplComponent "{82AC07E74327438F}" {}
|
|
}
|
|
{
|
|
GenericEntity : "{67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et" {
|
|
ID "A14F618EC4C14ECB"
|
|
components {
|
|
Hierarchy "{7642683606C70747}" { PivotID "socket_door" }
|
|
DoorComponent "{221C667A9F7D4B69}" {
|
|
DoorAction ERR_PrisonDoorAction "{50888D3646A61640}" {
|
|
ParentContextList { "SCR_DoorUserAction" }
|
|
}
|
|
}
|
|
ActionsManagerComponent "{F32B667C3C823800}" {
|
|
ActionContexts {
|
|
UserActionContext "{50888D37F529F720}" {
|
|
ContextName "SCR_DoorUserAction"
|
|
Radius 2
|
|
}
|
|
}
|
|
additionalActions {
|
|
ERR_UnlockPrisonAction "{CA7918FEA177BFB8}" {
|
|
ParentContextList { "SCR_DoorUserAction" }
|
|
UIInfo SCR_ActionUIInfo "{F734C81E11AA6BEF}" {
|
|
Name "Pick prison lock"
|
|
m_sIconName "tools"
|
|
}
|
|
Duration 4
|
|
"Sort Priority" -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|