Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
12 lines
656 B
Plaintext
12 lines
656 B
Plaintext
SCR_AIGroup : "{E552DABF3636C2AD}Prefabs/Groups/OPFOR/Group_USSR_RifleSquad.et" {
|
|
ID "B31BA06A7D5A2E37"
|
|
m_aUnitPrefabSlots {
|
|
"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et"
|
|
"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et"
|
|
"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et"
|
|
"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et"
|
|
"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et"
|
|
"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et"
|
|
}
|
|
}
|