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EscapistsReintroduced/docs/evidence/playtest-refresh-2026-10-04-ui-bmp
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00
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UI/BMP development handoff — 4 October 2026

The combined addon includes the inventory hit-zone callback correction and mounted BMP ammunition-accounting corrections, alongside selectable static crash starts and the existing finite base escape loop. Prison remains the default. 439 authored files, 378 exact PAK payloads and 3 runtime files match the handoff. The exact code/tests/tools bind to the completed 309-program regression pass, with any later checkpoint prose changes recorded separately. The exact-source normal escape completes 64 assertions and 1 completion, with zero script/runtime failures and 13 retained engine errors. Ordinary startup of these exact runtime bytes reaches the normal mission and local prisoner with zero script/runtime failures and 17 retained engine errors.

This is an unqualified development candidate. Strict packaging/startup failures remain recorded. Synthetic inventory notifications and bounded BMP inventory/status diagnostics do not establish natural-injury/manual UI behavior, physical interception, human escape, multiplayer/JIP/reconnect, comparative FPS or clean release acceptance. Existing missions and all five prior sealed candidates remain unchanged. No installed runtime is replaced and nothing is published.

Full source/test/tool suite binding, native normal-route provenance, exact PAK/ZIP/runtime equality and ordinary-startup evidence are retained in the adjacent package/packed archives and handoff.json. Prior failed diagnostics remain in the separate ui-bmp-corrections checkpoint; no strict verdict is overwritten.