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EscapistsReintroduced/docs/evidence/uaz-passivity-2026-10-05/review.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"date": "2026-10-05",
"installed_version_observed": "0.0.67",
"server_log": "logs_2026-10-05_11-15-26/rereintroduced-hq.log",
"observations": [
{
"event": 1355,
"mission_seconds": 257.1,
"finding": "right flank released at fixed 90-second approach deadline; movement log at same time showed speed 13.0235 m/s"
},
{
"event": 1401,
"mission_seconds": 299.4,
"finding": "left flank reboarded after waiting 45 seconds for visual cover"
},
{
"event": 1617,
"mission_seconds": 335.7,
"finding": "driver seat occupied by someone other than recorded driver; repeated wait"
}
],
"changes": [
"approach deadline scales with route distance; recent progress can extend it, bounded at five minutes",
"after fifteen seconds, an available armed covering crew permits cautious investigation of the last delivered flank even without a current visual; no claim of suppressive fire",
"native assignment of a fit original crew member to the driver seat is accepted without removing occupants",
"tactical state, position, stage distance, seated crew and support state logged every thirty seconds"
],
"validation": [
"production tactical policy/lifecycle regression tests passed",
"production original-driver-handoff guard tests passed",
"native compilation/start passed before final nonsemantic audio graph formatting"
],
"limits": [
"not a live deployment",
"no new in-game UAZ scene run after these changes; fixes address the recorded journal branches",
"no current player coordinates used for tactical target selection"
],
"sha256": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "370c74150b134c5351aad76bbc099811a80ad0ffbef44f7c1898f25b2d10c3f2",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "d5864563517b9eab5db851808953f26dcee5ce9a60ac618bb5c15c4e49bc2ae1",
"tests/test_hunter_tactics.py": "5fd6a3f249bb2dd8a9beb6888a60ac8eb9205f06a9f775119c002651cc17ecff",
"tests/test_hunter_driver_handoff.py": "08cc3c56dbe465ae58cf3c2a98103d749f8a59631011313f27cac0999d847f99"
},
"final_native_compile": {
"run": ".local/uaz-test-tmp/native/soldier-speech-final",
"result": "complete",
"script_errors": 0,
"hidden": true,
"muted": true,
"network_isolated": true
}
}