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EscapistsReintroduced/docs/evidence/hq-native-checkpoint-2026-10-03/proposals/prison-admission/finding.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"conclusion": "Fixture starts patrol movement observation during intentional production prison freeze. Correct fixture through actual canonical UnlockPrison before creating movement probe. Not a demonstrated site-patrol movement or search-radius production defect.",
"evidence": [
"console has phase 0->1 and no RADIO_SEARCH entry before timeout",
"ERR_PrisonAI.ERR_HoldForPrison disables mission enemies through PRISON; callback releases on RADIO_SEARCH",
"original patrol-hq step0 branch creates ERR_NativePatrolProbe before unlock"
],
"change": "One WORKBENCH branch adds successful UnlockPrison(m_ERRSmokePlayer) and resulting RADIO_SEARCH check before allocation; failure returns without movement probe.",
"unchanged": [
"production prison AI/gameplay/mission rules",
"180000ms movement deadline",
"five ordered completions and >=8m displacement",
"native queue/route",
"existing observer damage protection",
"420000ms overall fixture deadline"
],
"scope": "New test executes exact branch; native unlock/damage/constructor boundaries doubled. Existing actual prison hold/release and canonical progression tests pass. Current native outcome remains unproven until root rerun. Earlier September passes are historical, not evidence against current opening policy."
}