Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
220 lines
17 KiB
Diff
220 lines
17 KiB
Diff
--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c
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+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c
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@@ -48,10 +48,16 @@
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#ifdef WORKBENCH
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// Explicit terminal-lifecycle fixture only. Ordinary Kill retains casualty protection.
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// This helper belongs in the same modded class so super bypasses our Kill override.
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- bool ERR_ForceFatalLossForTest(notnull Instigator instigator)
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+ bool ERR_ForceFatalLossForTest(notnull Instigator instigator, IEntity expectedActor)
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{
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string enabled;
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if (!Replication.IsServer() || !System.GetCLIParam("errSmoke", enabled) || enabled != "1") return false;
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+ IEntity actor = GetOwner();
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+ ERR_GameMode mode = ERR_GameMode.Get();
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+ if (!expectedActor || actor != expectedActor || !ERR_Actors.Alive(actor) || !mode || !mode.Active() || !mode.Players() || !mode.Players().CurrentActor(actor)) return false;
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+ // Vanilla Kill uses HandleDamage, so the ordinary hitzone cap also applies.
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+ // Disable it for this exact terminal fixture actor through deferred processing.
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+ m_ERRRevivablePlayer = false;
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super.Kill(instigator);
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return true;
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}
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--- a/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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@@ -500,7 +500,7 @@
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if (!ERR_Check(damage && damage.ERR_IsRevivablePlayer() && character && character.IsUnconscious(), "ordinary protected Kill makes the prisoner unconscious")) return;
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Print("ERR DEATH FIXTURE: protected casualty verified; explicitly forcing fatal loss only to test spent-life spectator and terminal cleanup");
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m_ERRSmokeStep = 9;
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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protected void ERR_SmokeTick()
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@@ -937,7 +937,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 110)
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@@ -948,7 +948,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 109)
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@@ -963,7 +963,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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if (!ERR_Check(damage != null, "local handoff final original prisoner damage component retained")) return;
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- damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 108)
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@@ -975,7 +975,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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- damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 107)
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@@ -988,7 +988,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 3100)
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@@ -1035,7 +1035,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 100)
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@@ -1046,7 +1046,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer), m_ERRSmokePlayer), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 92)
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--- a/tests/test_native_player_death_fixture.py
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+++ b/tests/test_native_player_death_fixture.py
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@@ -1,4 +1,4 @@
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-"""Execute actual protected/dead fixture staging; native damage and queue are boundaries."""
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+"""Actual fixture staging and hitzone cap, with vanilla max-health damage boundary."""
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import os
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from pathlib import Path
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from policy_harness import ROOT, body, run
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@@ -6,27 +6,30 @@
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p=base/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c'
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f=base/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c'
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def convert(s):
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- s=s.replace('protected ', '').replace('override ','').replace('notnull Instigator instigator','int instigator')
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+ s=s.replace('protected ', '').replace('override ','').replace('notnull Instigator instigator','int instigator').replace('IEntity expectedActor','Actor* expectedActor')
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s=s.replace('Replication.IsServer()','server').replace('System.GetCLIParam','System::GetCLIParam').replace('super.','Native::')
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s=s.replace('SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));','Medical* damage = &medical;')
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s=s.replace('CharacterControllerComponent character = CharacterControllerComponent.Cast(m_ERRSmokePlayer.FindComponent(CharacterControllerComponent));','Actor* character = m_ERRSmokePlayer;')
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s=s.replace('Instigator.CreateInstigator(m_ERRSmokePlayer)','0').replace('ERR_Actors.Alive(m_ERRSmokePlayer)','m_ERRSmokePlayer->alive')
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+ s=s.replace('IEntity actor = GetOwner();','Actor* actor = GetOwner();').replace('ERR_GameMode mode = ERR_GameMode.Get();','Mode* mode = Mode::current;').replace('ERR_Actors.Alive(actor)','(actor && actor->alive)')
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+ s=s.replace('mode.', 'mode->').replace('Players().CurrentActor','Players()->CurrentActor')
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s=s.replace('damage.','damage->').replace('character.','character->')
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return s
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kill=convert(body(p,'override void Kill('))
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-if 'bool ERR_ForceFatalLossForTest(' in p.read_text():
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- fatal=convert(body(p,'bool ERR_ForceFatalLossForTest('))
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- begin=convert(body(f,'protected void ERR_BeginProtectedDeathProbe('))
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- complete=convert(body(f,'protected void ERR_CompleteProtectedDeathProbe('))
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-else:
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- # Reproduce the pre-fix path using its actual branch, not a replacement policy.
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- old=body(f,'if (m_ERRTestPlayerDeath)\n\t\t\t{')
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- old=old[old.index('{'):]
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- old=old.replace('SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent)).Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));','medical.Kill(0);')
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- begin='void ERR_BeginProtectedDeathProbe(float now) '+old
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- complete='void ERR_CompleteProtectedDeathProbe(float) {}'
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- fatal='bool ERR_ForceFatalLossForTest(int) {return false;}'
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+fatal=convert(body(p,'bool ERR_ForceFatalLossForTest('))
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+# Permit the unchanged helper's older signature for the runtime red test.
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+if 'Actor* expectedActor' not in fatal:
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+ fatal=fatal.replace('int instigator)', 'int instigator, Actor* expectedActor)')
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+begin=convert(body(f,'protected void ERR_BeginProtectedDeathProbe('))
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+complete=convert(body(f,'protected void ERR_CompleteProtectedDeathProbe('))
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+complete=complete.replace('ERR_ForceFatalLossForTest(0)', 'ERR_ForceFatalLossForTest(0, m_ERRSmokePlayer)')
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+cap=body(p,'static float AllowedDamage(').replace('Math.Clamp','std::clamp').replace('Math.Min','std::min').replace('Math.Max','std::max').replace('0.01','0.01f').replace(', 1)',', 1.0f)').replace('(0,','(0.0f,')
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+effective=body(p,'override float ComputeEffectiveDamage(')
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+effective=effective.replace('override ', '').replace('notnull BaseDamageContext damageContext','float damageContext').replace('super.','NativeZone::')
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+effective=effective.replace('Replication.IsServer()','server').replace('SCR_CharacterResilienceHitZone.Cast(this)','resilience')
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+effective=effective.replace('SCR_CharacterDamageManagerComponent manager = SCR_CharacterDamageManagerComponent.Cast(GetHitZoneContainer());','Medical* manager = medical;').replace('manager.','manager->').replace('ERR_PlayerMedicalRules.','').replace('EDamageState.DESTROYED','0')
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run(r'''
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+#include <algorithm>
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#include <cassert>
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#include <string>
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#include <map>
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@@ -34,47 +37,58 @@
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bool server=true;
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namespace System { std::map<string,string> args; bool GetCLIParam(string key,string& out){auto it=args.find(key);if(it==args.end())return false;out=it->second;return true;} }
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struct Actor {bool alive=true, unconscious=false;bool IsUnconscious(){return unconscious;}};
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-struct Native {Actor* actor;int fatalities=0; void Kill(int){fatalities++;actor->alive=false;}};
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+struct Roster {Actor* owned=nullptr;bool CurrentActor(Actor* actor){return actor==owned;}};
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+struct Mode {static inline Mode* current=nullptr;bool active=true,haveRoster=true;Roster roster;bool Active(){return active;}Roster* Players(){return haveRoster?&roster:nullptr;}};
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+struct Native {Actor* actor;int fatalities=0;bool deferred=false,damagePending=false;virtual float AppliedDamage(float)=0;void Kill(int){fatalities++;if(deferred){damagePending=true;return;}Damage();}void Damage(){damagePending=false;actor->alive=AppliedDamage(100)<100;}Actor* GetOwner(){return actor;}};
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struct Medical: Native {
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bool m_ERRRevivablePlayer=true,pending=false; int requests=0;
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void ERR_RequestKnockout(){requests++;pending=true;}
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void Settle(){if(pending){actor->unconscious=true;pending=false;}}
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bool ERR_IsRevivablePlayer(){return m_ERRRevivablePlayer;}
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+ float AppliedDamage(float damage) override;
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''' + kill+fatal+r'''
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};
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+''' + cap + r'''
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+struct NativeZone {float ComputeEffectiveDamage(float damage,bool){return damage;}};
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+struct Zone: NativeZone {bool m_ERRWoundQuery=false,resilience=false;Medical* medical;float GetHealth(){return 100;}float GetMaxHealth(){return 100;}float GetDamageStateThreshold(int){return 0;}
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+''' + effective + r'''
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+};
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+float Medical::AppliedDamage(float damage){Zone zone;zone.medical=this;return zone.ComputeEffectiveDamage(damage,false);}
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void Print(string){}
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struct Fixture {
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- Actor actor;Medical medical;Actor* m_ERRSmokePlayer=&actor;int m_ERRSmokeStep=0;float m_ERRSmokeWait=0;int failures=0;
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- Fixture(){medical.actor=&actor;}
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+ Actor actor;Medical medical;Mode mode;Actor* m_ERRSmokePlayer=&actor;int m_ERRSmokeStep=0;float m_ERRSmokeWait=0;int failures=0;
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+ Fixture(){medical.actor=&actor;mode.roster.owned=&actor;Mode::current=&mode;}
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bool ERR_Check(bool ok,string){if(!ok)failures++;return ok;}
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''' + begin+complete+r'''
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};
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int main(){
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System::args={{"errSmoke","1"}};
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Fixture f; f.ERR_BeginProtectedDeathProbe(100);
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- // This fails on the prior actual branch: it entered the death assertion stage
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- // despite invoking protected Kill, whose native callback has not run yet.
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assert(f.m_ERRSmokeStep==92 && f.actor.alive && f.medical.requests==1 && f.medical.fatalities==0);
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assert(!f.actor.unconscious && f.m_ERRSmokeWait==1100);
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f.medical.Settle(); f.ERR_CompleteProtectedDeathProbe(1100);
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+ // Old helper failed here: super.Kill still goes through the actual hitzone cap.
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assert(f.failures==0 && f.m_ERRSmokeStep==9 && !f.actor.alive && f.medical.fatalities==1);
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- assert(f.medical.m_ERRRevivablePlayer && f.medical.requests==1 && f.m_ERRSmokeWait==5100);
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- // Explicit native bypass cannot alter ordinary Kill's protection afterward.
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- f.actor.alive=true;f.actor.unconscious=false;f.medical.Kill(0);
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- assert(f.actor.alive && f.medical.requests==2 && f.medical.fatalities==1);
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+ assert(!f.medical.m_ERRRevivablePlayer && f.medical.requests==1 && f.m_ERRSmokeWait==5100);
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+ {Fixture q;q.medical.deferred=true;assert(q.medical.ERR_ForceFatalLossForTest(0,&q.actor));assert(q.actor.alive&&q.medical.damagePending&&!q.medical.m_ERRRevivablePlayer);q.medical.Damage();assert(!q.actor.alive);}
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+ // An unrelated ordinary actor retains full protection; test flag never global.
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+ {Fixture q;q.medical.Kill(0);assert(q.actor.alive&&q.medical.requests==1&&q.medical.fatalities==0&&q.medical.m_ERRRevivablePlayer);}
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{Fixture q;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
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{Fixture q;q.actor.alive=false;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
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{Fixture q;q.medical.m_ERRRevivablePlayer=false;q.ERR_BeginProtectedDeathProbe(100);assert(q.failures==1&&q.medical.requests==0&&q.medical.fatalities==0);}
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- {Fixture q;server=false;assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);server=true;}
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- {Fixture q;System::args.clear();assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);System::args["errSmoke"]="0";assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);}
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+ {Fixture q;Actor other;assert(!q.medical.ERR_ForceFatalLossForTest(0,&other)&&q.medical.m_ERRRevivablePlayer&&q.actor.alive);assert(!q.medical.ERR_ForceFatalLossForTest(0,nullptr)&&q.medical.m_ERRRevivablePlayer);}
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+ {Fixture q;q.mode.roster.owned=nullptr;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
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+ {Fixture q;q.mode.active=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
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+ {Fixture q;q.mode.haveRoster=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
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+ {Fixture q;Mode::current=nullptr;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
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+ {Fixture q;server=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);server=true;}
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+ {Fixture q;System::args.clear();assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);System::args["errSmoke"]="0";assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);}
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{Fixture q;q.medical.m_ERRRevivablePlayer=false;q.medical.Kill(0);assert(!q.actor.alive&&q.medical.requests==0&&q.medical.fatalities==1);}
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}
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''')
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-# Static scoping complements the executed policies: no bypass in ordinary builds.
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s=p.read_text();at=s.index('bool ERR_ForceFatalLossForTest(')
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assert s.rfind('#ifdef WORKBENCH',0,at)>s.rfind('#endif',0,at)
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-assert 'm_ERRRevivablePlayer =' not in body(p,'bool ERR_ForceFatalLossForTest(')
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tick=body(f,'protected void ERR_SmokeTick()')
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assert tick.count('damage.ERR_ForceFatalLossForTest(')==7
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assert 'damage.Kill(' not in tick
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-print('PASS: actual protected-Kill then explicit fatal-loss fixture, fail-closed staging, unchanged ordinary protection and seven scoped support endings; no native claim')
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+print('PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim')
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