Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
11 lines
1.2 KiB
JSON
11 lines
1.2 KiB
JSON
{
|
|
"scope": "Read-only proposed nearby activation witness; current parent native run not modified.",
|
|
"source_sha256": "c8767f6eb946655df3c0cfcdc471e3b51b5d13cd2859c39591b12c3f5906deb9",
|
|
"sdk_sha256": "83d066ddd047136cc045228ce41e6a5f50f2b603c33fc7a0b4140061844f2a98",
|
|
"recommendation": "Crash-only observation at existing step3 before radio movement, after two existing2500ms waits at everon-supply-1 cache. Require at least one living nonplayer guard from exact pinned original cache roster within100m of canonical player with IsAIActivated true. Preserve original group/member identity; never spawn/activate/changeLOD. Log checked/living/nearby/nearbyActive with current GetLOD/GetPermanentLOD and prison hold flags for nearby members.",
|
|
"identity_limit": "SiteRuntime.InitialGuardCount is a count, not retained member identities; pin initial group and agents at step0 if the assertion says original. Current GetAgents alone supports only current guard claim.",
|
|
"sdk_limit": "Generated AIAgent documents maxLOD disabled state and native GetLOD/IsAIActivated. It does not promise reactivation within5000ms. A failed observation is retained qualification evidence, not proof of a particular production defect.",
|
|
"changes": [],
|
|
"compiler_or_native_runs": false
|
|
}
|