Files
EscapistsReintroduced/docs/evidence/engineer-mines-2026-10-01/review.json
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"implementation": "Finite original carried PMN4 placement attached solely to an existing delivered HQ road interception. No new forces/explosives, one original squad attempt, two active jobs,32 retained perround, one site query/new job perHQ tick.",
"regression_programs": 260,
"regression_exit": 0,
"review_fixes": [
"Require callback-proved dropped mine remains within3m of both original actor and placement before SetOrigin.",
"Reject destroyed mine even when native pressure flag is still false.",
"Retain all controllers through round teardown so removed squads cannot discard late native callback records.",
"Bound site query/admission to one perHQ tick including refusals; actual-method red-before/green-after retained."
],
"native_final": {
"assertions": 63,
"rounds": 1,
"script_runtime_failures": 0,
"known_resource_errors": 13,
"result_ui": "You escaped",
"scope": "Normal scripted escape and native compilation; no engineer placement/arming executed by this fixture."
},
"native_initial": "Same63-assertion route; final run differs only in HQ per-tick admission pacing. Both archives retained.",
"source_external_invariance_and_cleanup_confirmed": true,
"prior_unstaged_files_preserved": 53,
"reference_sources_unchanged": 533,
"packaged_runtime_files_unchanged": 3,
"other_workspace_changes": "TerrainConnector.et and its metadata also differ from prior-continuation source; they were not authored or changed by this slice and are identical across its two native snapshots. README.md was already modified at baseline.",
"remaining": [
"native individual approach/wait/withdrawal",
"native callback drop plus server SetOrigin placement",
"native pressure arming and detonation",
"remote custody/replication and manual play",
"mine resupply and complete roadblocks",
"multiplayer/FPS/release qualification"
],
"published": false,
"committed": false,
"release_qualified": false
}