Files
EscapistsReintroduced/addons/ai/Scripts/Game/ERR/ERR_HQTask.c
T

38 lines
949 B
C

// A radio order snapshots an inference. It never refreshes the source sighting.
class ERR_HQTask
{
bool ReleaseOnly;
ref ERR_HQTask ReplacesTask;
string WatchSourceId;
int WatchMessageId;
int WatchRequestId;
bool Investigation() { return !WatchSourceId.IsEmpty(); }
int BeliefId;
int BeliefRevision;
ERR_HQPursuitRole Role;
vector Destination;
float QueuedAt;
float ExpiresAt;
float ArrivedAt = -1;
bool SweepQueued;
int ApproachBearing = -1;
string Name()
{
if (Investigation()) return "investigate missing patrol";
if (Role == ERR_HQPursuitRole.INTERCEPT) return "intercept";
if (Role == ERR_HQPursuitRole.CONTAIN) return "contain";
return "search";
}
}
// Finite per-track pacing, separate from belief confidence and report freshness.
class ERR_HQHuntWindow
{
string WatchSourceId;
int WatchMessageId;
int WatchRequestId;
bool Investigation() { return !WatchSourceId.IsEmpty(); }
int BeliefId;
float NextHunt;
}