Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
24 lines
1.8 KiB
JSON
24 lines
1.8 KiB
JSON
{
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"problem": "Active original hunter entry capture was only sampled once per second. Current control/occupancy can disappear before next Tick; predecessor records entry event immediately.",
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"fix": "Server canonical current-player entry matches only active original tracked hunter roots with existing bounded32 ancestry and15 record cap. Latch precedes Release/native callbacks. Hunter clears Downlink/stops Recovery; base rejects survivor retention even if live occupancy absent. Physical entities, finite allowance and registered original identifiers preserved.",
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"scope": "Already Released hunter ignored: abandoned asset entry does not revoke independently retained former infantry. No helicopter, supply-convoy event dispatch, spawn/refill/deletion/refund, or replay of registration. Polling fallback unchanged.",
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"tests": {
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"test_hunter_capture.py": 0,
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"test_hunter_lifecycle.py": 0,
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"test_convoy_survivors.py": 0,
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"test_convoy_lifecycle.py": 0
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},
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"baseline": "red.log: actual baseline compiles then fails capture latch/released assertion; baseline-adapter-unused.log retained separate rejected compiler-only control.",
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"mutation": "mutation.log: removing base !PlayerCaptureObserved guard compiles then fails unregister-vs-retain assertion with live occupancy unavailable.",
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"limits": "Offline actual-method boundary doubles, not native multiplayer callback timing or ordinary input qualification. SDK callback is supported; root owns native validation.",
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"registration_needed": "tests/test_hunter_capture.py only; parent owns tools/check.py",
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"changed_files": [
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"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c",
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"tests/test_hunter_lifecycle.py",
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"tests/test_convoy_survivors.py",
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"tests/test_hunter_capture.py"
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],
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"source_unchanged": true
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}
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