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EscapistsReintroduced/docs/evidence/native-2026-10-01-player-death-timeout/review.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"result": "timeout after 30 assertions; no complete death or restart round",
"cause": "Unknown. Workbench reload begins about one second after scripted Kill, before four-second death/spectator checks and before the thirty-second all-dead grace. No successor terminal transition is logged.",
"scope": "Do not claim automatic Workbench death setting, ordinary gameplay failure, spectator pass or restart qualification. SDK solo-death in-game editor code belongs to a different GameMode class and does not explain this reload.",
"initial_core_selection": "CLI rejected unsupported core fixture before any engine launch; retained separately. One actual native run, no retry.",
"pre_fix_source": true,
"cleanup_confirmed": true,
"source_and_external_inputs_unchanged": true,
"hidden_muted": true
}