Files
EscapistsReintroduced/docs/evidence/intel-reroll-current-2026-10-02/extraction-review/review.json
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"complete": true,
"decision": "No demonstrated extraction/recovery admission defect found in bounded requested lifecycle review. No patch proposed.",
"source_and_inspected_test_sha256": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionService.c": "91357099b4e0401196b67d48963be54be30e56bdba57cdac67dc20b8ebb883e9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RecoveryService.c": "86f9a7769e3ccb19fc61127fe2fee2ad0dd825487a5cd59f334de8b9741c93cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerEscapeResult.c": "3124ab4d2d6d471409a47aba0af528790734df53243c03fe0cdac3e407047c14",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c": "f7abc38ad8fdc375ce7fa63a65f0bade027d22b37e09de5e3f94ba8c3c63cc41",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingService.c": "e6f22813f7a04e2c0ea000d054407191f2be8badfa6c51e062e9dbf84b95c67b",
"tests/test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
"tests/test_command_maintenance.py": "be2c942aa11a5f874448e94f06925f2f1de2210a14881fb7e486842119cb673c",
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
"tests/test_casualty_reservation_death.py": "fd68dce04ea48ee2a22fac499c32a5c53847a25e3f14eaba3f50437d2c040f25"
},
"reviewed_sequences": [
{
"sequence": "Some original players aboard escape helicopter, others dead/unconscious/left behind",
"evidence": "ExtractionService.Tick snapshots living original participant bodies actually aboard into account-ID set; non-aboard/dead participants remain counted as left behind. It does not require consciousness or current connection for reserved original passengers."
},
{
"sequence": "Late death/unconscious state near boundary",
"evidence": "GameMode.ServerTick checks Extraction.Tick first, then Active before recovery/defeat. Successful extraction resolves victory synchronously and stops services. Once resolved, extraction State guard prevents later tick mutation; dead at snapshot is excluded, living unconscious is included."
},
{
"sequence": "Original aircraft destroyed before departure or before observed boundary success",
"evidence": "Extraction.Tick tests original aircraft Alive before boundary/phase success; loss resolves defeat from any started nonterminal phase. No replacement spawn or alternate aircraft adoption exists."
},
{
"sequence": "Aircraft crosses boundary without participants aboard",
"evidence": "Empty escapee snapshot leaves WAITING; it cannot invent victory. Partial escape with at least one living original aboard ends round immediately, consistent with guide and winner/left-behind behavior."
},
{
"sequence": "Connected winner IDs change or are reused",
"evidence": "Escape result is frozen by AccountId. ConnectedWinners requires current roster mapping points to the same connected life before emitting ConnectionId. New late participants cannot enter during EXTRACTION via PlayerLifeRules.CanEnter."
},
{
"sequence": "Casualty ticket dies, disconnects or aircraft/round ends",
"evidence": "PhysicalTicket distinguishes committed physical identity from new authorization. Committed uncertainty retains exact seat until observed completion/timeout; ObserveTicket and MaintainPending reject aircraft loss/terminal state. Stop cancels maintenance and resolves exact tickets; no new movement request is issued."
},
{
"sequence": "Recovery vs defeat grace",
"evidence": "Recovery keeps living reserved original rescuers and improving/treatable/naturally recoverable bodies; only continuous stalled state triggers30s defeat. All-dead no-survivor timer is separate, and neither runs after extraction resolved terminal."
}
],
"limitations": [
"Read-only source and existing test inspection only; no new compiler/native run, per parent gate. Existing full292 evidence belongs to parent and was not rerun or expanded by this review.",
"One-second extraction polling semantics are unchanged; this does not prove every transient native movement/death boundary or multiplayer timing.",
"No speculative recovery policy or observer ownership redesign undertaken."
],
"target_edits": false,
"original_edits": false,
"native_runs": false,
"compiler_runs": false
}