Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
GenericEntity : "{EBBC859CCD94D96D}Prefabs/Props/EmptyStorages/USSR_AmmoBox_empty.et" {
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ID "53884C37C0729BF6"
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components {
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MeshObject "{6530845A09309E37}" {
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Object "{819ED3266EE5113B}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/EquipmentBoxWooden_Weapon_01.xob"
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Materials {
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MaterialAssignClass "{6530845A093091BB}" {
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SourceMaterial "EquipmentBoxWooden_Weapon_01"
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AssignedMaterial "{7D2E831AFA5CF50D}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/Data/EquipmentBoxWooden_Weapon_01_USSR.emat"
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}
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MaterialAssignClass "{6530845A093091B2}" {
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SourceMaterial "EquipmentBoxWooden_Weapon_01_Decal"
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}
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}
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}
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SCR_UniversalInventoryStorageComponent "{6530845A09302DE0}" {
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MaxCumulativeVolume 120000
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MaxItemSize 120 40 40
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m_fMaxWeight 80
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Attributes SCR_ItemAttributeCollection "{6530845A09302DFF}" {
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ItemDisplayName SCR_InventoryUIInfo "{6530845A09302D03}" {
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Name "Supply cache"
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Description "Limited equipment shared between prisoners."
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}
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}
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}
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InventoryStorageManagerComponent "{18A1D42A468F584F}" {}
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}
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}
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