Files
EscapistsReintroduced/addons/core/Prefabs/ERR/SupplyCache.et
T
jakub cab998fb64 Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
2026-09-20 16:42:52 +02:00

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GenericEntity : "{EBBC859CCD94D96D}Prefabs/Props/EmptyStorages/USSR_AmmoBox_empty.et" {
ID "53884C37C0729BF6"
components {
MeshObject "{6530845A09309E37}" {
Object "{819ED3266EE5113B}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/EquipmentBoxWooden_Weapon_01.xob"
Materials {
MaterialAssignClass "{6530845A093091BB}" {
SourceMaterial "EquipmentBoxWooden_Weapon_01"
AssignedMaterial "{7D2E831AFA5CF50D}Assets/Props/Military/AmmoBox/EquipmentBoxWooden_01/Data/EquipmentBoxWooden_Weapon_01_USSR.emat"
}
MaterialAssignClass "{6530845A093091B2}" {
SourceMaterial "EquipmentBoxWooden_Weapon_01_Decal"
}
}
}
SCR_UniversalInventoryStorageComponent "{6530845A09302DE0}" {
MaxCumulativeVolume 120000
MaxItemSize 120 40 40
m_fMaxWeight 80
Attributes SCR_ItemAttributeCollection "{6530845A09302DFF}" {
ItemDisplayName SCR_InventoryUIInfo "{6530845A09302D03}" {
Name "Supply cache"
Description "Limited equipment shared between prisoners."
}
}
}
InventoryStorageManagerComponent "{18A1D42A468F584F}" {}
}
}