Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
53 lines
2.3 KiB
JSON
53 lines
2.3 KiB
JSON
{
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"date": "2026-10-05",
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"installed_version_observed": "0.0.67",
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"server_log": "logs_2026-10-05_11-15-26/rereintroduced-hq.log",
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"observations": [
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{
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"event": 1355,
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"mission_seconds": 257.1,
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"finding": "right flank released at fixed 90-second approach deadline; movement log at same time showed speed 13.0235 m/s"
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},
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{
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"event": 1401,
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"mission_seconds": 299.4,
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"finding": "left flank reboarded after waiting 45 seconds for visual cover"
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},
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{
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"event": 1617,
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"mission_seconds": 335.7,
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"finding": "driver seat occupied by someone other than recorded driver; repeated wait"
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}
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],
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"changes": [
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"approach deadline scales with route distance; recent progress can extend it, bounded at five minutes",
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"after fifteen seconds, an available armed covering crew permits cautious investigation of the last delivered flank even without a current visual; no claim of suppressive fire",
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"native assignment of a fit original crew member to the driver seat is accepted without removing occupants",
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"tactical state, position, stage distance, seated crew and support state logged every thirty seconds"
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],
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"validation": [
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"production tactical policy/lifecycle regression tests passed",
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"production original-driver-handoff guard tests passed",
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"native compilation/start passed before final nonsemantic audio graph formatting"
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],
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"limits": [
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"not a live deployment",
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"no new in-game UAZ scene run after these changes; fixes address the recorded journal branches",
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"no current player coordinates used for tactical target selection"
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],
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"sha256": {
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "370c74150b134c5351aad76bbc099811a80ad0ffbef44f7c1898f25b2d10c3f2",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "d5864563517b9eab5db851808953f26dcee5ce9a60ac618bb5c15c4e49bc2ae1",
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"tests/test_hunter_tactics.py": "5fd6a3f249bb2dd8a9beb6888a60ac8eb9205f06a9f775119c002651cc17ecff",
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"tests/test_hunter_driver_handoff.py": "08cc3c56dbe465ae58cf3c2a98103d749f8a59631011313f27cac0999d847f99"
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},
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"final_native_compile": {
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"run": ".local/uaz-test-tmp/native/soldier-speech-final",
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"result": "complete",
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"script_errors": 0,
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"hidden": true,
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"muted": true,
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"network_isolated": true
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}
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}
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