Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
15 lines
953 B
JSON
15 lines
953 B
JSON
{
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"log": "docs/evidence/native-2026-09-20-spawn-scene/console.log.txt",
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"smoke_completions": 1,
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"assertions_passed": 103,
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"script_or_runtime_failures": [],
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"engine_errors": [
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"14:32:50.960 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
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"14:32:50.960 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
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"14:32:50.960 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
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"14:32:50.961 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\""
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],
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"missing_end_screen": [],
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"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
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}
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