Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
47 lines
1.6 KiB
JSON
47 lines
1.6 KiB
JSON
{
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"implemented": "Count total active/pending commitments once after cleanup, retasking and investigation for the final pursuit selection pass; increment on each newly committed idle unit. Hunting and global limits remain separate.",
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"equivalence_scenarios": 360,
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"operation_count_scope": "Only repeated Assigned() scans in the final selection/commit subpass; excludes cleanup, eligibility and scoring.",
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"controlled_workload": {
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"beliefs": 64,
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"units": 128,
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"new_orders": 0,
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"prior_unit_visits": "more than10000",
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"new_unit_visits": 128
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},
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"old_source_compiled_regression_failure": true,
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"independent_increment_removal_mutation_compiled_failure": true,
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"independent_mutation_raw_log_retained": false,
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"regression_programs_passed": 273,
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"native_evidence": "native-2026-10-02-hq-planner-budget",
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"native_assertions": 63,
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"native_rounds": 1,
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"native_script_failures": 0,
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"retained_installed_resource_errors": 13,
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"native_scope": "Frozen current-source compilation and normal scripted escape integration; not a native performance measurement or real multiplayer test.",
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"cleanup_confirmed": true,
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"preservation": {
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"original_missions": {
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"files": 533,
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"unchanged": true
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},
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"existing_playtest": {
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"files": 409,
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"unchanged": true
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},
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"inherited_unstaged": {
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"files": 61,
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"preserved": true
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}
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},
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"fps_improvement_demonstrated": false,
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"release_qualified": false,
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"remaining": [
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"Human full escape",
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"Real multiplayer/JIP/reconnect/spectators",
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"Physical maintenance/resupply qualification",
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"Equivalent-workload FPS",
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"Clean packaging/release"
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]
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}
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