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EscapistsReintroduced/docs/evidence/hq-planner-budget-2026-10-02/review.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"implemented": "Count total active/pending commitments once after cleanup, retasking and investigation for the final pursuit selection pass; increment on each newly committed idle unit. Hunting and global limits remain separate.",
"equivalence_scenarios": 360,
"operation_count_scope": "Only repeated Assigned() scans in the final selection/commit subpass; excludes cleanup, eligibility and scoring.",
"controlled_workload": {
"beliefs": 64,
"units": 128,
"new_orders": 0,
"prior_unit_visits": "more than10000",
"new_unit_visits": 128
},
"old_source_compiled_regression_failure": true,
"independent_increment_removal_mutation_compiled_failure": true,
"independent_mutation_raw_log_retained": false,
"regression_programs_passed": 273,
"native_evidence": "native-2026-10-02-hq-planner-budget",
"native_assertions": 63,
"native_rounds": 1,
"native_script_failures": 0,
"retained_installed_resource_errors": 13,
"native_scope": "Frozen current-source compilation and normal scripted escape integration; not a native performance measurement or real multiplayer test.",
"cleanup_confirmed": true,
"preservation": {
"original_missions": {
"files": 533,
"unchanged": true
},
"existing_playtest": {
"files": 409,
"unchanged": true
},
"inherited_unstaged": {
"files": 61,
"preserved": true
}
},
"fps_improvement_demonstrated": false,
"release_qualified": false,
"remaining": [
"Human full escape",
"Real multiplayer/JIP/reconnect/spectators",
"Physical maintenance/resupply qualification",
"Equivalent-workload FPS",
"Clean packaging/release"
]
}