Files
EscapistsReintroduced/addons/ai/Scripts/Game/ERR/ERR_HQReport.c
T

145 lines
4.1 KiB
C

// A radio's category is protected in the stock gadget component.
modded class SCR_RadioComponent
{
bool ERR_IsHQManpack()
{
return m_iRadioCategory == ERadioCategory.MANPACK;
}
}
class ERR_HQRadio
{
// 0: no radio, 1: basic radio, 2: manpack. Inventory is checked live.
static int Capability(IEntity character)
{
if (!ERR_Actors.CanFight(character))
return 0;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(character.FindComponent(InventoryStorageManagerComponent));
if (!inventory)
return 0;
array<IEntity> items = {};
inventory.GetItems(items);
int result;
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseRadioComponent))
continue;
result = 1;
SCR_RadioComponent gadget = SCR_RadioComponent.Cast(item.FindComponent(SCR_RadioComponent));
if (gadget && gadget.ERR_IsHQManpack())
return 2;
}
return result;
}
}
// HQ uses entity identity only for matching observations, never for its origin.
// Visible details are captured at intake and copied as scalar snapshots.
// Reports and orders contain immutable observed coordinates and timestamps.
class ERR_HQReport
{
int MessageId;
IEntity Target;
SCR_AIGroup Source;
vector Position;
vector Velocity;
float ObservedAt = -1;
float LastSent = -60000;
float PerceptionStamp = -1;
bool HasVelocity;
bool Engaged;
bool Distress;
int SeenEscapists = -1;
string TravelMode = "unknown";
string SeenWeapons = "unknown";
float DetailsObservedAt = -1;
ERR_HQReport Snapshot()
{
ERR_HQReport copy = new ERR_HQReport();
copy.MessageId = MessageId;
copy.Target = Target;
copy.Source = Source;
copy.Position = Position;
copy.Velocity = Velocity;
copy.ObservedAt = ObservedAt;
copy.Engaged = Engaged;
copy.Distress = Distress;
copy.HasVelocity = HasVelocity;
copy.SeenEscapists = SeenEscapists;
copy.TravelMode = TravelMode;
copy.SeenWeapons = SeenWeapons;
copy.DetailsObservedAt = DetailsObservedAt;
return copy;
}
string TravelDirection()
{
if (!HasVelocity)
return "unknown";
if (Velocity.Length() < 0.5)
return "stationary";
float x = Math.AbsFloat(Velocity[0]);
float z = Math.AbsFloat(Velocity[2]);
string northSouth = "N";
string eastWest = "E";
if (Velocity[2] < 0)
northSouth = "S";
if (Velocity[0] < 0)
eastWest = "W";
if (x < z * 0.414214)
return northSouth;
if (z < x * 0.414214)
return eastWest;
return northSouth + eastWest;
}
string Description(float now, bool brief = false)
{
if (Distress)
return string.Format("Distress at friendly X=%1 Z=%2; enemy details unknown (%3s ago)", Math.Round(Position[0]), Math.Round(Position[2]), Math.Round(Math.Max(0, now - ObservedAt) / 1000));
string count = "count unknown";
if (SeenEscapists >= 0)
count = "at least " + SeenEscapists.ToString() + " spotted nearby";
string motion = "speed/direction unknown";
if (HasVelocity)
{
float speed = Math.Round(Velocity.Length() * 10) / 10.0;
float azimuth = Math.Atan2(Velocity[0], Velocity[2]) * Math.RAD2DEG;
if (azimuth < 0)
azimuth += 360;
int heading = Math.Round(azimuth);
motion = string.Format("%1 km/h, azimuth %2 degrees (%3)", Math.Round(speed * 3.6), heading % 360, TravelDirection());
}
string details = count + "; " + TravelMode + "; " + motion + "; seen weapons: " + SeenWeapons;
if (brief)
return details;
string velocity = "unknown";
if (HasVelocity)
velocity = string.Format("[%1,%2] m/s", Math.Round(Velocity[0] * 10) / 10.0, Math.Round(Velocity[2] * 10) / 10.0);
return string.Format("X=%1 Z=%2: %3; vector X/Z=%4 (%5s ago)", Math.Round(Position[0]), Math.Round(Position[2]), details, velocity, Math.Round(Math.Max(0, now - ObservedAt) / 1000));
}
static vector Predict(vector position, vector velocity, float seconds)
{
vector offset = velocity * Math.Clamp(seconds, 0, 20);
offset[1] = 0;
if (offset.Length() > 300)
offset = offset.Normalized() * 300;
return position + offset;
}
int Priority(float now)
{
if (Distress)
return 0;
if (now - ObservedAt <= 15000)
{
if (Engaged)
return 3;
return 2;
}
return 1;
}
}