Integrate faction and random settings menus, generated objectives, scouts, convoys, air support, mortar stations and body-intel recovery. Add identified-body aggression, finite hunter UAZ deployment, dedicated objective defence and maximum AI skill with separate reduced aim accuracy. Include policy tests, native probes, evidence and documentation.
35 lines
979 B
Plaintext
35 lines
979 B
Plaintext
ERR_ContentDefinition {
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Options {
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ERR_ContentOption {
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Id "rhs"
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Label "RHS: Status Quo"
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DefaultEnabled 1
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EquipmentGuids { "A1D5833FF10C6503" "695AAA77F84EB238" "333A794F0B55C019" "8D4BAA235F7EDBEA" }
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}
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ERR_ContentOption {
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Id "rhs_usmc"
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Label "RHS / US Marines"
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Parent "rhs"
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DefaultEnabled 1
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NativeFactionKey "RHS_USAF"
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GuardGroup "{19843E954790DF28}Prefabs/Groups/BLUFOR/RHS_USAF/RHS_USAF_USMC_MEF/Group_USAF_USMC_MEF_FireTeam.et"
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}
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ERR_ContentOption {
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Id "rhs_afrf"
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Label "RHS / Russian Armed Forces"
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Parent "rhs"
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DefaultEnabled 1
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NativeFactionKey "RHS_AFRF"
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GuardGroup "{AB905EF799E0A0AE}Prefabs/Groups/OPFOR/RHS_AFRF/MSV/Flora/Group_RHS_RF_MSV_Flora_FireGroup.et"
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}
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ERR_ContentOption {
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Id "rhs_ion"
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Label "RHS / ION"
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Parent "rhs"
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DefaultEnabled 1
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NativeFactionKey "RHS_ION"
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GuardGroup "{516C8C7400DF2C4D}Prefabs/Groups/INDFOR/RHS_ION/RHS_ION_COY/Group_RHS_ION_COY_StaticSecurityTeam.et"
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}
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}
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}
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