Files
EscapistsReintroduced/tests/test_native_convoy_probe.py
T
jakub cab998fb64 Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
2026-09-20 16:42:52 +02:00

40 lines
2.4 KiB
Python

"""Exercise actual native convoy proof threshold and reject unsafe runner variants."""
from policy_harness import ROOT, body, run
import subprocess, sys
p=ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c'
s=p.read_text()
method=body(p,'static bool MovementComplete(').replace('ERR_ForceRules.','ERR_ForceRules::')
run('''
#include <cassert>
#include <cmath>
struct ERR_ForceRules {static bool Finite(float n){return std::isfinite(n);}};
'''+method+'''
int main(){
assert(MovementComplete(100,20));assert(MovementComplete(200,30));
assert(!MovementComplete(99.99,20));assert(!MovementComplete(100,19.99));
assert(!MovementComplete(NAN,20));assert(!MovementComplete(INFINITY,20));
assert(!MovementComplete(100,NAN));assert(!MovementComplete(100,-20));
}
''')
assert s.startswith('#ifdef WORKBENCH') and 'outcome == "convoy"' in s
for forbidden in ('SetOrigin(', 'SetAngles(', 'ERR_Actors.Spawn(', 'SpawnCharacterInCompartment(',
'TrySpawnPrefabToStorage(', 'SetPermanentLOD(', 'ActivateAI(', 'SetCruiseSpeed(',
'Ready = true', 'ForceUnconsciousness(', 'SetHealth(', 'PrepareConvoy("'):
assert forbidden not in s, forbidden
assert 'hq.PrepareConvoy(seed)' in s and 'hq.StartConvoy()' in s
assert 'seat.GetOccupant() == actor' in s and 'agents.Count() == expected' in s
assert 'record.Id == m_Task.Receipt.Records[i]' in s
assert '!operation.Succeeded' in s and 'm_CargoBefore.Contains(item)' in s
assert 'rifles == 8 && magazines >= 48' in s and 'CommittedBodies() <= 60' in s
assert 'm_InitialLedger + 6' in s and s.count('!hq.StartConvoy()')==2
smoke=(ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c').read_text()
assert 'm_ERRTestConvoy = outcome == "convoy"' in smoke and 'm_ERRSmokeStep = 106' in smoke
runner=ROOT/'tools/headless_workbench.py'
for extra in (['--project','core','--rounds','1','--timeout','600'],
['--project','chat','--rounds','2','--timeout','600'],
['--project','chat','--rounds','1','--timeout','599']):
result=subprocess.run([sys.executable,str(runner),'--smoke','convoy','--compat','/tmp/erri-unused-convoy-compat',
'--profile','/tmp/erri-unused-convoy-profile',*extra],capture_output=True,text=True)
assert result.returncode==2 and 'convoy requires Chat' in result.stderr,result.stderr
print('PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions')