Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
modded class ERR_GameMode
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{
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void ERR_GameMode(IEntitySource src, IEntity parent)
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{
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if (!GetGame() || Replication.IsServer()) return;
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GetGame().ERR_ClientConstructorDrain(this);
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}
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}
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modded class ArmaReforgerScripted
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{
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protected ref array<IEntity> m_ERRClientOldManagers = {};
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bool m_ERRClientDetected;
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void ERR_ClientCaptureOriginal(SCR_BaseGameMode mode)
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{
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if (Replication.IsServer() || ERR_GameMode.Cast(mode)) return;
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m_ERRClientOldManagers = {mode, GetLoadoutManager(), GetFactionManager(), GetPerceptionManager(), GetChat()};
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ChimeraWorld chimera = ChimeraWorld.CastFrom(GetWorld());
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if (chimera) m_ERRClientOldManagers.Insert(chimera.GetRadioManager());
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PrintFormat("ERR CONSTRUCTOR: retained original managers=%1", m_ERRClientOldManagers.Count());
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}
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void ERR_ClientConstructorDrain(ERR_GameMode incoming)
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{
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if (m_ERRClientOldManagers.IsEmpty()) return;
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m_ERRClientDetected = true;
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SCR_BaseGameMode mode = SCR_BaseGameMode.Cast(m_ERRClientOldManagers[0]);
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PrintFormat("ERR CONSTRUCTOR: drain retained mode=%1 incoming=%2", mode, incoming);
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if (mode) mode.OnGameEnd();
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if (m_DataCollectorComponent && m_DataCollectorComponent.GetOwner() == mode) m_DataCollectorComponent = null;
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SCR_EntityCatalogManagerComponent.ERR_ReleaseTerrainCatalog(mode);
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foreach (IEntity manager : m_ERRClientOldManagers) if (manager && manager != incoming) delete manager;
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m_ERRClientOldManagers.Clear();
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PrintFormat("ERR CONSTRUCTOR: drained native mode=%1 factions=%2 loadouts=%3", GetGameMode(), GetFactionManager(), GetLoadoutManager());
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}
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}
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modded class SCR_EntityCatalogManagerComponent
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{
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protected bool m_ERRWaitingForFaction;
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override void EOnInit(IEntity owner)
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{
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if (!Replication.IsServer() && ERR_GameMode.Cast(owner) && !GetGame().GetFactionManager())
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{
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m_ERRWaitingForFaction = true;
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SetEventMask(owner, EntityEvent.FRAME);
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return;
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}
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super.EOnInit(owner);
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}
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override void EOnFrame(IEntity owner, float timeSlice)
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{
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if (!m_ERRWaitingForFaction || !GetGame().GetFactionManager()) return;
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m_ERRWaitingForFaction = false;
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ClearEventMask(owner, EntityEvent.FRAME);
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super.EOnInit(owner);
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Print("ERR CONSTRUCTOR: catalog initialized after factions");
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}
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}
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modded class SCR_DelegateFactionManagerComponent
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{
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override void OnFactionsInit(array<Faction> factions)
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{
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if (!Replication.IsServer() && GetGame().m_ERRClientDetected) return;
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super.OnFactionsInit(factions);
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}
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}
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modded class SCR_EditableFactionComponent
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{
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[RplProp()] protected int m_ERRInitialIndex = -1;
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override void SetFactionIndex(int index)
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{
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m_ERRInitialIndex = index;
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super.SetFactionIndex(index);
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Replication.BumpMe();
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}
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override bool RplLoad(ScriptBitReader reader)
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{
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if (GetGame().m_ERRClientDetected && !m_ScrFaction)
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{
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PrintFormat("ERR CONSTRUCTOR: delegate RplLoad initialIndex=%1", m_ERRInitialIndex);
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if (m_ERRInitialIndex < 0) return false;
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SetFactionIndexBroadcast(m_ERRInitialIndex);
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}
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return super.RplLoad(reader);
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}
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}
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modded class SCR_BaseGameMode
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{
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override void EOnInit(IEntity owner)
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{
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super.EOnInit(owner);
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GetGame().ERR_ClientCaptureOriginal(this);
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}
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}
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