Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
383 lines
24 KiB
Plaintext
383 lines
24 KiB
Plaintext
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
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--compat COMPAT [--steam STEAM]
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[--timeout TIMEOUT]
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[--external-addons EXTERNAL_ADDONS]
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[--silent-workbench | --exit-after-init]
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[--continue-on-failure]
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test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
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................................
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----------------------------------------------------------------------
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Ran 48 tests in 14.268s
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OK
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.......
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----------------------------------------------------------------------
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Ran 7 tests in 0.358s
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OK
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..............
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----------------------------------------------------------------------
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Ran 14 tests in 2.617s
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OK
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....
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----------------------------------------------------------------------
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Ran 4 tests in 0.496s
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OK
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....
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----------------------------------------------------------------------
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Ran 4 tests in 0.087s
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OK
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PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
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PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
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PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
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PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
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PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
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PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
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PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
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..................
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----------------------------------------------------------------------
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Ran 18 tests in 2.302s
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OK
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.....
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----------------------------------------------------------------------
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Ran 5 tests in 1.368s
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OK
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PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
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PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
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.........
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----------------------------------------------------------------------
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Ran 9 tests in 0.018s
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OK
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....
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----------------------------------------------------------------------
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Ran 4 tests in 0.202s
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OK
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PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
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........
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----------------------------------------------------------------------
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Ran 8 tests in 0.014s
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OK
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PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
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PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
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PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
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PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
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PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
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PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
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PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
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PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
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PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
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PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
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PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
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PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
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PASS: requested guard population requires complete physical conscious membership before deadline
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......................................
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----------------------------------------------------------------------
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Ran 38 tests in 0.021s
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OK
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..........
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----------------------------------------------------------------------
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Ran 10 tests in 0.003s
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OK
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.....
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----------------------------------------------------------------------
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Ran 5 tests in 1.008s
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OK
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PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
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...
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----------------------------------------------------------------------
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Ran 3 tests in 0.001s
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OK
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PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
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PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
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PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
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PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
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PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
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PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
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PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
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PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
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PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
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PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
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PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
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PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
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PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
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PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
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PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
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PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
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.....
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----------------------------------------------------------------------
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Ran 5 tests in 0.663s
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OK
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.
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----------------------------------------------------------------------
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Ran 1 test in 0.452s
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OK
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PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
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PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
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...............
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----------------------------------------------------------------------
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Ran 15 tests in 2.328s
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OK
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..............................................
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----------------------------------------------------------------------
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Ran 46 tests in 0.991s
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OK
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PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
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PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
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PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
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PASS: migrated aircraft availability policy (controller migration still pending)
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PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
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PASS: 35 prefabs have unique saved root entity IDs
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REUSED unchanged bound pass: tests/test_objective_map_presentation.py
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REUSED unchanged bound pass: tests/test_objective_map_element.py
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REUSED unchanged bound pass: tests/test_native_objective_map_probe.py
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REUSED unchanged bound pass: tests/test_prefab_identity.py
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REUSED unchanged bound pass: tests/test_spawn_scene.py
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REUSED unchanged bound pass: tests/test_spawn_scene_inventory.py
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REUSED unchanged bound pass: tests/test_spawn_scene_lease.py
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REUSED unchanged bound pass: tests/test_prison_ai.py
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REUSED unchanged bound pass: tests/test_native_player_death_fixture.py
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REUSED unchanged bound pass: tests/test_hq_planner_budget.py
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REUSED unchanged bound pass: tests/test_observer_ownership.py
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REUSED unchanged bound pass: tests/test_chat_client_ownership.py
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REUSED unchanged bound pass: tests/test_native_observer_selector.py
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REUSED unchanged bound pass: tests/test_ground_depot_loading.py
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REUSED unchanged bound pass: tests/test_ground_depot_lifecycle.py
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REUSED unchanged bound pass: tests/test_ground_depot_transfer.py
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REUSED unchanged bound pass: tests/test_ground_depot_provenance.py
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PASS: 299 original script entries tracked across 18 unfinished responsibilities
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PASS: 1 isolated addons, acyclic dependencies, 57 unique resources, exact vanilla/authorized external references
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REUSED unchanged bound pass: tests/test_native_mounted_intercept.py
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REUSED unchanged bound pass: tests/test_hq_mounted_dispatch.py
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REUSED unchanged bound pass: tests/test_hq_mounted_intercept.py
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REUSED unchanged bound pass: tests/test_native_maintenance_refuel.py
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REUSED unchanged bound pass: tests/test_mine_intel.py
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REUSED unchanged bound pass: tests/test_mine_intel_discovery_integration.py
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REUSED unchanged bound pass: tests/test_infantry_combat.py
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REUSED unchanged bound pass: tests/test_enemy_medicine.py
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REUSED unchanged bound pass: tests/test_hunter_combat.py
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REUSED unchanged bound pass: tests/test_hq_local_awareness.py
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REUSED unchanged bound pass: tests/test_unconscious_controls.py
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REUSED unchanged bound pass: tests/test_town_garrisons.py
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REUSED unchanged bound pass: tests/test_field_sites.py
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REUSED unchanged bound pass: tests/test_gameplay_session_regressions.py
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REUSED unchanged bound pass: tests/test_gameplay_review_fixes.py
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REUSED unchanged bound pass: tests/test_server_log_regressions.py
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REUSED unchanged bound pass: tests/test_mortar_load_ack.py
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REUSED unchanged bound pass: tests/test_hunter_profiles.py
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REUSED unchanged bound pass: tests/test_hunter_lifecycle.py
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REUSED unchanged bound pass: tests/test_hunter_opening.py
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REUSED unchanged bound pass: tests/test_enemy_awareness.py
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REUSED unchanged bound pass: tests/test_intel_body_inspection.py
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REUSED unchanged bound pass: tests/test_body_recovery_lifecycle.py
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REUSED unchanged bound pass: tests/test_air_support_policy.py
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REUSED unchanged bound pass: tests/test_air_logistics_orders.py
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REUSED unchanged bound pass: tests/test_air_recon.py
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REUSED unchanged bound pass: tests/test_scouts.py
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REUSED unchanged bound pass: tests/test_terrain_selection.py
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REUSED unchanged bound pass: tests/test_faction_selection.py
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REUSED unchanged bound pass: tests/test_faction_menu.py
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REUSED unchanged bound pass: tests/test_content_policy.py
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REUSED unchanged bound pass: tests/test_hq_road_intercept.py
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REUSED unchanged bound pass: tests/test_infantry_resupply_waypoints.py
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REUSED unchanged bound pass: tests/test_infantry_placement_settle.py
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REUSED unchanged bound pass: tests/test_native_infantry_fixture_lifecycle.py
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REUSED unchanged bound pass: tests/test_native_infantry_cargo.py
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REUSED unchanged bound pass: tests/test_native_infantry_setup.py
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REUSED unchanged bound pass: tests/test_infantry_ammo_access.py
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REUSED unchanged bound pass: tests/test_infantry_supply_pool.py
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REUSED unchanged bound pass: tests/test_enemy_gunner_skill.py
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REUSED unchanged bound pass: tests/test_native_memory_deadlines.py
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REUSED unchanged bound pass: tests/test_infantry_resupply_coordinator.py
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REUSED unchanged bound pass: tests/test_infantry_mine_transfer.py
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REUSED unchanged bound pass: tests/test_infantry_ammo_transfer.py
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REUSED unchanged bound pass: tests/test_vehicle_security.py
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REUSED unchanged bound pass: tests/test_vehicle_alarm.py
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REUSED unchanged bound pass: tests/test_vehicle_alarm_perception.py
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REUSED unchanged bound pass: tests/test_native_hq_body_probe.py
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REUSED unchanged bound pass: tests/test_hq_uplink_fairness.py
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REUSED unchanged bound pass: tests/test_native_convoy_probe.py
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REUSED unchanged bound pass: tests/test_convoy_placement.py
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REUSED unchanged bound pass: tests/test_convoy_road_plan.py
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REUSED unchanged bound pass: tests/test_hq_convoy_dispatch.py
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REUSED unchanged bound pass: tests/test_convoy_admission.py
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REUSED unchanged bound pass: tests/test_convoy_dispatch.py
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REUSED unchanged bound pass: tests/test_convoy_lifecycle.py
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REUSED unchanged bound pass: tests/test_convoy_budget.py
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REUSED unchanged bound pass: tests/test_supply_convoys.py
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REUSED unchanged bound pass: tests/test_hq_assignment_lifecycle.py
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REUSED unchanged bound pass: tests/test_engineer_mine_site.py
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REUSED unchanged bound pass: tests/test_hq_doctrine.py
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REUSED unchanged bound pass: tests/test_hq_pursuit.py
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REUSED unchanged bound pass: tests/test_aircraft_route_envelope.py
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REUSED unchanged bound pass: tests/test_preparation_status.py
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REUSED unchanged bound pass: tests/test_hint_delivery.py
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REUSED unchanged bound pass: tests/test_native_end_lifecycle.py
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REUSED unchanged bound pass: tests/test_native_end_runner.py
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REUSED unchanged bound pass: tests/test_escape_result_wording.py
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REUSED unchanged bound pass: tests/test_native_stats.py
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REUSED unchanged bound pass: tests/test_aircraft_translation.py
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REUSED unchanged bound pass: tests/test_spawn_retry_budget.py
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REUSED unchanged bound pass: tests/test_spawn_preload_timeout.py
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REUSED unchanged bound pass: tests/test_action_feedback.py
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REUSED unchanged bound pass: tests/test_native_aircraft_control.py
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REUSED unchanged bound pass: tests/test_aircraft_flight_policy.py
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REUSED unchanged bound pass: tests/test_aircraft_flight_envelope.py
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REUSED unchanged bound pass: tests/test_ordinary_screenshot.py
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REUSED unchanged bound pass: tests/test_participant_selection.py
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REUSED unchanged bound pass: tests/test_native_shared_map_ownership.py
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REUSED unchanged bound pass: tests/test_shared_map_ownership.py
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REUSED unchanged bound pass: tests/test_intel_registration.py
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REUSED unchanged bound pass: tests/test_mortar_activity_completion.py
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REUSED unchanged bound pass: tests/test_packed_chat_game.py
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REUSED unchanged bound pass: tests/test_native_mortar_refresh.py
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REUSED unchanged bound pass: tests/test_archive_packed.py
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REUSED unchanged bound pass: tests/test_mortar_refresh.py
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REUSED unchanged bound pass: tests/test_packed_core_game.py
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REUSED unchanged bound pass: tests/test_pak_inventory.py
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REUSED unchanged bound pass: tests/test_native_mortar_salvo.py
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REUSED unchanged bound pass: tests/test_spectator_guidance.py
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REUSED unchanged bound pass: tests/test_spectator_recovery.py
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All repository checks passed. Native compilation and multiplayer tests are separate requirements.
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Suite exit 0 programs 288 unchanged True
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