Files
EscapistsReintroduced/docs/evidence/playtest-refresh-2026-10-03-depot-mines/preparation/proposed-docs/candidate-README.md
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

2.7 KiB

Depot-mines development candidate — 3 October 2026

423 authored files, 364 exact PAK payloads and 3 runtime files match the editable source and handoff manifest.

This snapshot adds ten finite startup PMN4 mines across five original camp caches. An existing original responder can carry one inert original mine to an existing ammunition truck after separately tracked mine expenditure; magazine expenditure cannot request mines. The loader also selects a compatible eligible porter from the original roster instead of letting an incompatible first member block magazine loading. Exact cargo identities, typed delivery proof, fixed deadlines and cancellation quarantine remain enforced. Earlier finite engineer-post reuse, compatible-stock supply, mine-flank safety and paired interception are included.

The unchanged authored source, tests and tools reuse the completed 301-program regression pass; 3 later documentation-only differences are separately reviewed. The unchanged-source archived normal Everon route completes 64 assertions and 1 round, with zero script/runtime failures and 13 retained engine errors. The normal-route read-only stock witness confirms ten distinct original inert PMN4s in five camp caches; it does not prove courier travel or transfer. Ordinary startup of the exact new runtime bytes verifies the normal mission and local prisoner, with zero script/runtime failures and 17 retained engine errors. Strict packaging/startup failures remain recorded.

This is an unqualified development candidate. Native repeated mining and route avoidance, mine placement/arming/detonation, physical resupply/interception and survivor retasking remain unverified, as do complete human escape, real multiplayer/JIP/reconnect/twelve-player play, manual UI behavior, comparative FPS and a clean release. An intermittent zero-radius engine diagnostic remains unresolved; the opt-in trace preserves native behavior and is not a fix or proof of the caller. Qualification binds the exact tested depot-mines snapshot. Concurrent welcome-voice additions and later source or test changes, including the BMP sampler correction, are preserved live but excluded from this frozen handoff and its qualification. Earlier packages and original missions remain preserved.

Open source/addons/core/addon.gproj with separately installed RHS, WCS, BMP and Parachute dependencies, then select Missions/ERR_Everon.conf. Runtime files are in packages/core/; matching editable source is in source/ and source.zip. For ordinary play, omit smoke/input/flight fixture flags. See handoff manifest, player route and build guide. Nothing is published or release-qualified.