Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
11 KiB
Combined-addon development playtest build
The current project is Co10 Escape Reintroduced, ERR_Core, GUID
2528466DE220D91C, in addons/core/addon.gproj. Mission, AI, Intel, Map and Chat
are included in this one addon. There are no separate companion projects to
build or enable. See the combined layout.
The latest retained handoff is 2 October — HQ travel memory, at .build/playtest-2026-10-02-hq-memory-menu-fix.
409 authored files, 351 exact PAK payloads and three runtime files match editable source and handoff.json. A startup guard now skips automatic terrain takeover in mode-less menu worlds; ordinary supported scenarios and unsupported-mode diagnostics keep their existing behavior. This snapshot includes observer recovery/defeat guidance, finite resupply of supported reloadable launchers, and one original armed convoy escort receiving a radio interception order ahead of delivered player travel history. Earlier finite logistics, controller ownership and authored discovery/mine-warning map presentation remain included. The frozen snapshot includes the earlier parallel task’s automatic terrain takeover behavior; newer concurrent terrain-name/presentation edits remain in the live workspace and are not in this package; this handoff’s fresh scripted route targets Everon.
All 285 registered regression programs pass. The fresh normal-route fixture completes 63 assertions and one round, with zero script/runtime failures and thirteen retained engine errors. Fresh ordinary startup of this exact package verifies the normal mission and local prisoner with zero script/runtime failures and 17 retained engine errors. Strict packaging/startup failures remain recorded.
This is an unqualified development candidate. Physical launcher delivery, native interception movement/holding/rejoining, a complete human escape, real multiplayer/JIP/reconnect/twelve-player play, comparative FPS and a clean release remain unverified. Historical standard-map visual checks do not prove physical held-map rendering or current remote UI behavior. No new native flight or prison-input experiments are included.
See current status. The earlier objective-map package and all previous candidates remain unchanged. Later source edits are not automatically present in this snapshot.
Identities and required dependencies
| Role | Project or dependency | GUID |
|---|---|---|
| Single successor addon | ERR_Core / Co10 Escape Reintroduced | 2528466DE220D91C |
| Direct base dependency | Arma Reforger | 58D0FB3206B6F859 |
| Direct external dependency | RHS: Status Quo | 595F2BF2F44836FB |
| Direct external dependency | WCS Armaments | 629B2BA37EFFD577 |
| Direct external dependency | WCS BMP-1 | 5E524E4FEECCA92B |
| Direct external dependency | Parachute Framework | 65930CB4CD0237B2 |
| Transitive external dependency | RHS Content Pack 01 | 1337C0DE5DABBEEF |
| Transitive external dependency | RHS Content Pack 02 | BADC0DEDABBEDA5E |
| Transitive external dependency | WCS SpaceCore | 5E389BB9F58B79A6 |
Install the seven external addons separately. The audited versions, descriptor
hashes and dependency graph are in external-addons.json;
a source bundle includes this as EXTERNAL-ADDONS.json. The private runners
expose only that audited closure. Original Escapists and its extensions are not
part of the successor's dependency graph. Third-party assets are not bundled.
The normal scenario is {C1E20667DCE324ED}Missions/ERR_Everon.conf
(“Co10 Escape Reintroduced — Everon”). The Base header
{AD62322D5213C440}Missions/ERR_Everon_Base.conf is a hidden diagnostic entry;
it also loads the combined addon and its dependencies.
Build from frozen source
Run from /home/jakub/devel/escapistsrereintroduced. Replace the example prefix
and installed-addon paths below, and use fresh names for every private session,
profile and output ZIP. The compatibility directory must be an existing idle,
disposable Tools prefix under /tmp, not the installed Steam prefix.
ERRI_COMPAT=/tmp/YOUR-IDLE-DISPOSABLE-TOOLS-PREFIX
ERRI_EXTERNAL=/path/to/installed/workshop/addons
python3 tools/headless_game.py --compat "$ERRI_COMPAT" --inspect-processes
python3 tools/check.py
The inspection is read-only. If a game, Tools session or another native runner is active, leave it untouched and wait before building. The existing runners manage their own hidden display, muted audio, isolated source/profile, prefix lock and cleanup. Do not bypass their refusal or cleanup checks or launch another native job concurrently. They do not require opening windows on either physical monitor.
With source frozen, package the one project:
python3 tools/native_package.py --project core \
--session /tmp/erri-playtest-package-NEW \
--compat "$ERRI_COMPAT" --external-addons "$ERRI_EXTERNAL" \
--timeout 300
python3 tools/source_bundle.py --mode development \
--output /tmp/erri-playtest-source-NEW.zip
The packager accepts --project core; the removed --project chat packaging
recipe does not apply. Output is exactly
packages/core/{addon.gproj,data.pak,resourceDatabase.rdb}. The ZIP is editable
source only and must be written outside the checkout. Compare its
BUNDLE-MANIFEST.json authored hashes against the packager's frozen source
snapshot before describing it as matching source.
--silent-workbench and --exit-after-init are optional, mutually exclusive
packager lifecycle experiments. --continue-on-failure is diagnostic only; it
does not turn a failed build into a pass. Keep resource/localization, shutdown
and cleanup failures in the retained reports. Native exit code 0 alone is not
build qualification. See packaging control evidence.
Check the normal route and exact packaged bytes
These commands launch hidden, muted, bounded diagnostics, then close their own processes. They are not human play launchers. Run them sequentially while the frozen source and private runtime remain idle between jobs.
python3 tools/headless_workbench.py \
--compat "$ERRI_COMPAT" \
--profile /tmp/erri-playtest-route-NEW \
--external-addons "$ERRI_EXTERNAL" \
--project chat --smoke normal-escape-route --rounds 1 --timeout 360
python3 tools/headless_game.py --project chat \
--packed-addons /tmp/erri-playtest-package-NEW/packages \
--packed-session /tmp/erri-packed-chat-playtest-NEW \
--compat "$ERRI_COMPAT" --external-addons "$ERRI_EXTERNAL" \
--timeout 180 --failure-grace 120
Workbench core and chat select diagnostic fixture families, not different
addon projects. Both need the external dependencies. normal-escape-route
checks the normal generated Everon catalog; the older escape-route uses its
fixture catalog. Scripted movement/actions do not establish human walking,
interaction, combat or piloting.
The ordinary packed command uses schema 4: one successor addon plus seven
external addons, ten engine/vanilla/mod/dependency mounts altogether. Keep its
default fifteen-second readiness interval. --failure-grace 120 only retains a
failed run for additional logs within the original timeout; it does not waive a
failure. Historical --packed-core, vanilla Chat v2 and five-addon external v3
results do not validate this combined dependency graph.
After reviewing both results, retain a new handoff with only the three runtime
files inside packages/core/. Keep matching source.zip, extracted source/,
raw reports/logs, provenance, cleanup results and SHA-256 hashes in separate
sibling paths. Verify all three runtime hashes after copying. Never overwrite a
previous candidate or mix newer loose source with an older PAK. Packed startup
proves loading, normal mission readiness and local admission; it does not prove
remote multiplayer or a full human escape.
Human playtest
Use the matching handoff's source/addons/core/addon.gproj for editable Tools
work, with its installed external dependencies registered. Select
Missions/ERR_Everon.conf. For packaged play, enable the single successor addon
and its required dependencies in a separate playtest profile, then select that
normal scenario. Use the mission header/scenario workflow, not a bare world
load. The old five-addon launch scripts and Chat GUID FA804F411BDDF2C6 are
historical and must not be used for the current combined package.
A visible human session is separate from the hidden commands above. Keep it on
the user's chosen right monitor and muted, and quit normally before another
native build or test. Do not enable smoke plugins, errSmoke/errBaseSmoke,
input exercises or aircraft-fixture flags for ordinary play. This guide does not
supply a new visible launcher or multiplayer server configuration.
Follow the current player route: prison → scavenging/clues →
radio defence → helicopter → result/restart. /esc menu, Intel commands and the
HQ journal are included in the combined addon. Restore settings changed during
admin checks. Record the exact candidate, scenario, point of failure and profile
log session. Remote joins/reconnects, partial escape, twelve connected players,
full human completion and comparative FPS still need their own evidence.
Retained candidate evidence
The 30 September installed-slot candidate contains 376 matching authored addon files, 321 matching PAK payloads and three verified runtime files. Its normal route completes 55 scripted assertions through extraction/results, with zero script/runtime failures and thirteen installed-resource errors. Its ordinary packed startup verifies normal mission readiness and a local prisoner, with zero script/runtime failures and seventeen installed-resource errors. Both strict verdicts remain failed. Packaging emitted matching files and exited 0 but retained localization and shutdown resource-leak errors. Consult the handoff README and hashes for its exact scope; later alarm/memory and mounted-ammunition source evidence does not update these packaged bytes.
Historical five-addon handoffs
The vanilla-only .build/playtest-2026-09-20 candidate was frozen at 5e74269:
216 authored files, five matching PAKs and fifteen verified runtime files. Its
build record,
packed Core startup and
packed full startup retain
that snapshot's zero-error startup evidence. Native packaging/shutdown failures
remained separate; human play, multiplayer and FPS were not qualified.
The later road-interception handoff and five-addon external workflow also describe an older layout. Their companion GUIDs, five-project build order, vanilla-only profile links and launch commands are not current instructions. Existing historical handoffs, source and failure records remain unchanged.