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EscapistsReintroduced/docs/evidence/hunter-gun-team-2026-10-05/review.json
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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"changes": [
"Keep original healthy loaded gunner mounted in flanking UAZs; driver and passenger dismount.",
"Foot soldiers receive original-group individual movement actions instead of waiting on the mounted member.",
"Split infantry readiness excludes retained gunner; regroup still requires all original fit crew.",
"Split gun support uses gunner-only native perception for visual-cover readiness.",
"Best-effort checked 20m native alignment toward delivered sector, aborted by local combat or 20-second deadline.",
"Release held gunner when mounted ammo/vehicle/ownership becomes unsuitable, including close-contact handling.",
"Cancel owned foot/exit actions and gunner hold on regroup, capture, loss or teardown."
],
"tests_passed": [
"test_hunter_tactics",
"test_hunter_gun_team",
"test_hunter_coordination",
"test_hunter_close_contact",
"test_hunter_capture",
"test_hunter_lifecycle",
"test_hunter_driver_handoff",
"test_hunter_transport"
],
"native": {
"split_test": "hunter-gun-team-4: both infantry advanced around 60m with gunner seated throughout; hold released on stop",
"alignment_test": "hunter-gun-team-final: native alignment did not achieve requested heading, timed out at 20s; dismount/search proceeded; both soldiers returned toward car",
"compile": "final native run compiled successfully",
"fixture_runtime_messages": "Two native missing-callsign speech errors during boarding; fixture group is not registered with normal HQ/callsign setup.",
"regroup_test": "hunter-gun-team-regroup: both original infantry moved over 50m, returned, and boarded; original gunner stayed seated throughout; holdReleased=1 allOriginalCrewSeated=1. Fixture shortened only the search dwell to exercise production regroup sooner.",
"regroup_result": {
"reason": "complete",
"exit": -15
}
},
"limitations": [
"No new live multiplayer playtest or Workshop publication.",
"Vehicle heading is best effort; failed turn demonstrably cannot block infantry dismount.",
"No enemy target in native fixture, so actual mounted fire and suppression were not newly measured."
],
"sha256": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterGunTeam.c": "0e66d82964ef8eeba29de11d5bb2af954ad72a8090855ac4c1b28fe1e66c0d69",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "db387377bcfbeb8def5f9133d3624d3efae20f84855ac86e36a04b6f1aae7b07",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCloseContact.c": "56f22051566354ccdc61531af4869b62458a30d945e4d21de5aadf7079d2245b"
}
}