Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
19 lines
1.3 KiB
JSON
19 lines
1.3 KiB
JSON
{
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"conclusion": "Fixture starts patrol movement observation during intentional production prison freeze. Correct fixture through actual canonical UnlockPrison before creating movement probe. Not a demonstrated site-patrol movement or search-radius production defect.",
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"evidence": [
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"console has phase 0->1 and no RADIO_SEARCH entry before timeout",
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"ERR_PrisonAI.ERR_HoldForPrison disables mission enemies through PRISON; callback releases on RADIO_SEARCH",
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"original patrol-hq step0 branch creates ERR_NativePatrolProbe before unlock"
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],
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"change": "One WORKBENCH branch adds successful UnlockPrison(m_ERRSmokePlayer) and resulting RADIO_SEARCH check before allocation; failure returns without movement probe.",
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"unchanged": [
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"production prison AI/gameplay/mission rules",
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"180000ms movement deadline",
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"five ordered completions and >=8m displacement",
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"native queue/route",
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"existing observer damage protection",
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"420000ms overall fixture deadline"
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],
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"scope": "New test executes exact branch; native unlock/damage/constructor boundaries doubled. Existing actual prison hold/release and canonical progression tests pass. Current native outcome remains unproven until root rerun. Earlier September passes are historical, not evidence against current opening policy."
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}
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