Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
175 lines
24 KiB
Plaintext
175 lines
24 KiB
Plaintext
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
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PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
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PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
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PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
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PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
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PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
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PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
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PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
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PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
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PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
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PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
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PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
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PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
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PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
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PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
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usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
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[--external-addons EXTERNAL_ADDONS]
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--compat COMPAT --profile PROFILE
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[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
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[--maintenance-refuel]
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[--mounted-swap-eligibility]
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[--mine-stock] [--mounted-courier]
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[--mounted-intercept] [--convoy-cover]
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[--field-terrain-audit]
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[--field-service-cancel]
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[--route-service-cancel]
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[--station-teardown-diagnostics]
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[--flight-autohover]
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[--flight-action-inputs]
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[--flight-input-diagnostics]
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[--recon-takeover-only]
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[--body-recovery-only]
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[--rounds ROUNDS] [--timeout TIMEOUT]
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[--project {core,chat}]
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test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
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PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
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PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
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PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
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actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
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PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
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PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
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PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
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PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
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PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
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PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
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PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
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PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
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PASS: infantry combat gate precedes radio delivery and preserves non-task transports
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PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
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PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
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PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
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PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
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PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
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PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
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PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
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PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
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PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
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PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
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PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
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PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
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PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
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PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
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PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
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PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
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PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
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PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
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PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
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PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
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PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
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PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
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PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
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PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
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PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
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PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
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PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
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PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
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PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
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PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
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PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
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PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
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PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
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PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
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PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
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PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
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PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
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PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
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PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
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PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
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PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
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