Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
78 lines
4.8 KiB
Python
78 lines
4.8 KiB
Python
"""Execute production HQ reinforcement policy against confidence and force scenarios."""
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from policy_harness import ROOT, run
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import re
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source=(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AirSupportPolicy.c').read_text().split('// One immutable')[0]
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source=source.replace('class ', 'struct ').replace('\n}', '\n};').replace('ERR_AirSupportSituation s','ERR_AirSupportSituation* s').replace('s.', 's->').replace('ERR_HQMemoryRules.','ERR_HQMemoryRules::').replace('Math.','Math::')
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source=source.replace('ERR_HQMemoryRules->', 'ERR_HQMemoryRules::')
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source=re.sub(r'\b(bool|int|float) (\w+);',r'\1 \2{};',source)
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run(r'''
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#include <cassert>
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#include <string>
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#include <cmath>
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#include <algorithm>
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#include <limits>
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struct string:std::string{using std::string::string;bool IsEmpty(){return empty();}};
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struct Math {static int Clamp(int x,int a,int b){return std::clamp(x,a,b);}static float Max(float a,float b){return std::max(a,b);}};
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struct ERR_HQMemoryRules{static bool Finite(float v){return std::isfinite(v);}};
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'''+source+r'''
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int main(){
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ERR_AirSupportSituation s{};s.AircraftReady=true;s.BeliefId=1;s.Samples=3;s.Spotted=3;s.Age=5;s.Confidence=.9;s.Radius=20;s.MotionKnown=true;s.Infantry=true;s.Speed=1;
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ERR_AirSupportPolicy p;assert(!p.Consider(&s,0));assert(!p.Consider(&s,44999));assert(p.Consider(&s,45000));
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p.Committed(45000);assert(!p.Consider(&s,50000));assert(!p.Consider(&s,525000));assert(p.Consider(&s,570000));
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s.CommittedFit=6;assert(!p.Consider(&s,600000));s.CommittedFit=0;s.GroundFit=6;assert(!p.Consider(&s,600000));
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s.ConfirmedLosses=2;assert(!p.Consider(&s,600000));assert(p.Consider(&s,620000));
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s.ArtilleryBusy=true;assert(!p.Consider(&s,630000));s.ArtilleryBusy=false;assert(p.Consider(&s,640000));assert(p.Consider(&s,660000));
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s.BeliefId=2;assert(!p.Consider(&s,670000));assert(!p.Consider(&s,689999));assert(p.Consider(&s,690000));
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auto good=s;
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s.Age=91;assert(!p.Consider(&s,700000));s=good;s.Confidence=.69;assert(!p.Consider(&s,700000));
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s=good;s.Radius=161;assert(!p.Consider(&s,700000));s=good;s.Samples=1;assert(!p.Consider(&s,700000));
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s=good;s.Infantry=false;assert(!p.Consider(&s,700000));s=good;s.Speed=7;assert(!p.Consider(&s,700000));
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s=good;s.MotionKnown=false;assert(!p.Consider(&s,700000));s=good;s.AircraftReady=false;assert(!p.Consider(&s,700000));
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s=good;s.Age=std::numeric_limits<float>::quiet_NaN();assert(!p.Consider(&s,700000));
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assert(!p.Consider(nullptr,700000));assert(!p.Consider(&good,std::numeric_limits<float>::infinity()));
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// Artillery blocks authorization, not the history of fresh sightings and
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// ground-force shortage. Repeated <45-second clear windows used to starve
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// airborne support by restarting its confirmation timer on every salvo.
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ERR_AirSupportPolicy blocked;auto contact=good;contact.BeliefId=9;contact.GroundFit=0;contact.ConfirmedLosses=0;
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assert(!blocked.Consider(&contact,0));
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contact.ArtilleryBusy=true;
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assert(!blocked.Consider(&contact,10000));
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assert(!blocked.Consider(&contact,46000));
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contact.ArtilleryBusy=false;assert(blocked.Consider(&contact,47000));
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// Stale intelligence and a changed target still invalidate confirmation.
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contact.Age=91;assert(!blocked.Consider(&contact,48000));
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contact.Age=5;assert(!blocked.Consider(&contact,49000));
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contact.BeliefId=10;assert(!blocked.Consider(&contact,90000));
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assert(!blocked.Consider(&contact,134999));assert(blocked.Consider(&contact,135000));
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// Busy airspace must not preconfirm a new drop during the 8-minute cooldown.
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blocked.Committed(135000);contact.ArtilleryBusy=true;
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assert(!blocked.Consider(&contact,614999));
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contact.ArtilleryBusy=false;assert(!blocked.Consider(&contact,615000));
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assert(!blocked.Consider(&contact,659999));assert(blocked.Consider(&contact,660000));
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}
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''')
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print('PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules')
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from policy_harness import body
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load=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultLoad.c'
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cover=body(load,'bool Cover(').replace('out vector center','int& center').replace('m_Order.Target','m_Order->Target')
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service=body(load,'bool NeedsService(')
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run(r'''
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#include <cassert>
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struct Order {int Target=730;};
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struct Load {
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Order* m_Order=nullptr;bool m_Used=false,m_Approaching=false;float m_CoverUntil=300000;
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'''+cover+service+r'''
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};
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int main(){
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Load load;Order order;int center=-1;
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assert(!load.Cover(0,center)&¢er==-1&&!load.NeedsService(0));
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load.m_Order=ℴload.m_Used=true;load.m_Approaching=true;
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assert(!load.Cover(1,center)&&!load.NeedsService(300001));
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load.m_Approaching=false;assert(load.Cover(299999,center)&¢er==730&&!load.NeedsService(299999));
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center=-1;assert(!load.Cover(300000,center)&¢er==-1&&load.NeedsService(300000));
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}
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''')
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print('PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished')
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