Files
EscapistsReintroduced/tests/test_native_player_death_fixture.py
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

95 lines
8.0 KiB
Python

"""Actual fixture staging and hitzone cap, with vanilla max-health damage boundary."""
import os
from pathlib import Path
from policy_harness import ROOT, body, run
base=Path(os.environ.get('ERR_DEATH_FIXTURE_ROOT', ROOT))
p=base/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c'
f=base/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c'
def convert(s):
s=s.replace('protected ', '').replace('override ','').replace('notnull Instigator instigator','int instigator').replace('IEntity expectedActor','Actor* expectedActor')
s=s.replace('Replication.IsServer()','server').replace('System.GetCLIParam','System::GetCLIParam').replace('super.','Native::')
s=s.replace('SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));','Medical* damage = &medical;')
s=s.replace('CharacterControllerComponent character = CharacterControllerComponent.Cast(m_ERRSmokePlayer.FindComponent(CharacterControllerComponent));','Actor* character = m_ERRSmokePlayer;')
s=s.replace('Instigator.CreateInstigator(m_ERRSmokePlayer)','0').replace('ERR_Actors.Alive(m_ERRSmokePlayer)','m_ERRSmokePlayer->alive')
s=s.replace('IEntity actor = GetOwner();','Actor* actor = GetOwner();').replace('ERR_GameMode mode = ERR_GameMode.Get();','Mode* mode = Mode::current;').replace('ERR_Actors.Alive(actor)','(actor && actor->alive)')
s=s.replace('mode.', 'mode->').replace('Players().CurrentActor','Players()->CurrentActor')
s=s.replace('damage.','damage->').replace('character.','character->')
return s
kill=convert(body(p,'override void Kill('))
fatal=convert(body(p,'bool ERR_ForceFatalLossForTest('))
# Permit the unchanged helper's older signature for the runtime red test.
if 'Actor* expectedActor' not in fatal:
fatal=fatal.replace('int instigator)', 'int instigator, Actor* expectedActor)')
begin=convert(body(f,'protected void ERR_BeginProtectedDeathProbe('))
complete=convert(body(f,'protected void ERR_CompleteProtectedDeathProbe('))
complete=complete.replace('ERR_ForceFatalLossForTest(0)', 'ERR_ForceFatalLossForTest(0, m_ERRSmokePlayer)')
cap=body(p,'static float AllowedDamage(').replace('Math.Clamp','std::clamp').replace('Math.Min','std::min').replace('Math.Max','std::max').replace('0.01','0.01f').replace(', 1)',', 1.0f)').replace('(0,','(0.0f,')
effective=body(p,'override float ComputeEffectiveDamage(')
effective=effective.replace('override ', '').replace('notnull BaseDamageContext damageContext','float damageContext').replace('super.','NativeZone::')
effective=effective.replace('Replication.IsServer()','server').replace('SCR_CharacterResilienceHitZone.Cast(this)','resilience')
effective=effective.replace('SCR_CharacterDamageManagerComponent manager = SCR_CharacterDamageManagerComponent.Cast(GetHitZoneContainer());','Medical* manager = medical;').replace('manager.','manager->').replace('ERR_PlayerMedicalRules.','').replace('EDamageState.DESTROYED','0')
run(r'''
#include <algorithm>
#include <cassert>
#include <string>
#include <map>
using string=std::string;
bool server=true;
namespace System { std::map<string,string> args; bool GetCLIParam(string key,string& out){auto it=args.find(key);if(it==args.end())return false;out=it->second;return true;} }
struct Actor {bool alive=true, unconscious=false;bool IsUnconscious(){return unconscious;}};
struct Roster {Actor* owned=nullptr;bool CurrentActor(Actor* actor){return actor==owned;}};
struct Mode {static inline Mode* current=nullptr;bool active=true,haveRoster=true;Roster roster;bool Active(){return active;}Roster* Players(){return haveRoster?&roster:nullptr;}};
struct Native {Actor* actor;int fatalities=0;bool deferred=false,damagePending=false;virtual float AppliedDamage(float)=0;void Kill(int){fatalities++;if(deferred){damagePending=true;return;}Damage();}void Damage(){damagePending=false;actor->alive=AppliedDamage(100)<100;}Actor* GetOwner(){return actor;}};
struct Medical: Native {
bool m_ERRRevivablePlayer=true,pending=false; int requests=0;
void ERR_RequestKnockout(){requests++;pending=true;}
void Settle(){if(pending){actor->unconscious=true;pending=false;}}
bool ERR_IsRevivablePlayer(){return m_ERRRevivablePlayer;}
float AppliedDamage(float damage) override;
''' + kill+fatal+r'''
};
''' + cap + r'''
struct NativeZone {float ComputeEffectiveDamage(float damage,bool){return damage;}};
struct Zone: NativeZone {bool m_ERRWoundQuery=false,resilience=false;Medical* medical;float GetHealth(){return 100;}float GetMaxHealth(){return 100;}float GetDamageStateThreshold(int){return 0;}
''' + effective + r'''
};
float Medical::AppliedDamage(float damage){Zone zone;zone.medical=this;return zone.ComputeEffectiveDamage(damage,false);}
void Print(string){}
struct Fixture {
Actor actor;Medical medical;Mode mode;Actor* m_ERRSmokePlayer=&actor;int m_ERRSmokeStep=0;float m_ERRSmokeWait=0;int failures=0;
Fixture(){medical.actor=&actor;mode.roster.owned=&actor;Mode::current=&mode;}
bool ERR_Check(bool ok,string){if(!ok)failures++;return ok;}
''' + begin+complete+r'''
};
int main(){
System::args={{"errSmoke","1"}};
Fixture f; f.ERR_BeginProtectedDeathProbe(100);
assert(f.m_ERRSmokeStep==92 && f.actor.alive && f.medical.requests==1 && f.medical.fatalities==0);
assert(!f.actor.unconscious && f.m_ERRSmokeWait==1100);
f.medical.Settle(); f.ERR_CompleteProtectedDeathProbe(1100);
// Old helper failed here: super.Kill still goes through the actual hitzone cap.
assert(f.failures==0 && f.m_ERRSmokeStep==9 && !f.actor.alive && f.medical.fatalities==1);
assert(!f.medical.m_ERRRevivablePlayer && f.medical.requests==1 && f.m_ERRSmokeWait==5100);
{Fixture q;q.medical.deferred=true;assert(q.medical.ERR_ForceFatalLossForTest(0,&q.actor));assert(q.actor.alive&&q.medical.damagePending&&!q.medical.m_ERRRevivablePlayer);q.medical.Damage();assert(!q.actor.alive);}
// An unrelated ordinary actor retains full protection; test flag never global.
{Fixture q;q.medical.Kill(0);assert(q.actor.alive&&q.medical.requests==1&&q.medical.fatalities==0&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
{Fixture q;q.actor.alive=false;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
{Fixture q;q.medical.m_ERRRevivablePlayer=false;q.ERR_BeginProtectedDeathProbe(100);assert(q.failures==1&&q.medical.requests==0&&q.medical.fatalities==0);}
{Fixture q;Actor other;assert(!q.medical.ERR_ForceFatalLossForTest(0,&other)&&q.medical.m_ERRRevivablePlayer&&q.actor.alive);assert(!q.medical.ERR_ForceFatalLossForTest(0,nullptr)&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;q.mode.roster.owned=nullptr;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;q.mode.active=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;q.mode.haveRoster=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;Mode::current=nullptr;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;server=false;assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);server=true;}
{Fixture q;System::args.clear();assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);System::args["errSmoke"]="0";assert(!q.medical.ERR_ForceFatalLossForTest(0,&q.actor)&&q.actor.alive&&q.medical.m_ERRRevivablePlayer);}
{Fixture q;q.medical.m_ERRRevivablePlayer=false;q.medical.Kill(0);assert(!q.actor.alive&&q.medical.requests==0&&q.medical.fatalities==1);}
}
''')
s=p.read_text();at=s.index('bool ERR_ForceFatalLossForTest(')
assert s.rfind('#ifdef WORKBENCH',0,at)>s.rfind('#endif',0,at)
tick=body(f,'protected void ERR_SmokeTick()')
assert tick.count('damage.ERR_ForceFatalLossForTest(')==7
assert 'damage.Kill(' not in tick
print('PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim')