Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
modded class ArmaReforgerScripted
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{
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protected bool m_ERRWelcomeServerReady;
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protected float m_ERRWelcomeProbeElapsed;
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protected float m_ERRWelcomeProbeNext;
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protected bool m_ERRWelcomeLoadingReleased;
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override void OnUpdate(BaseWorld world, float timeslice)
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{
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super.OnUpdate(world, timeslice);
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ERR_GameMode mode = ERR_GameMode.Get();
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if (!mode || !mode.Active()) return;
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if (System.IsConsoleApp())
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{
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if (!m_ERRWelcomeServerReady) { Print("ERR WELCOME MISSION SERVER READY"); m_ERRWelcomeServerReady = true; }
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return;
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}
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if (m_ERRWelcomeProbeElapsed == 0)
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{
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AudioSystem.SetMasterVolume(AudioSystem.SFX, 1);
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AudioSystem.SetMasterVolume(AudioSystem.Music, 0);
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}
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m_ERRWelcomeProbeElapsed += timeslice;
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if (GetPlayerController() && m_ERRWelcomeProbeElapsed > 8 && !m_ERRWelcomeLoadingReleased)
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{
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// The no-backend server has no player identity and cannot admit a soldier.
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// Release only this fixture's spawn placeholder after proving the real gate waits.
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SCR_RespawnSystemComponent respawn = SCR_RespawnSystemComponent.GetInstance();
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if (respawn) respawn.DestroyLoadingPlaceholder();
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m_ERRWelcomeLoadingReleased = true;
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Print("ERR WELCOME MISSION FIXTURE LOADING RELEASED");
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}
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if (m_ERRWelcomeProbeElapsed >= m_ERRWelcomeProbeNext)
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{
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m_ERRWelcomeProbeNext = m_ERRWelcomeProbeElapsed + 10;
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PrintFormat("ERR WELCOME MISSION STATE active=%1 controller=%2 menu=%3 url=%4", mode.Active(), GetPlayerController() != null, GetMenuManager().GetTopMenu() != null, mode.ERR_WelcomeVoiceURL());
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}
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}
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}
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