Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
52 lines
3.4 KiB
JSON
52 lines
3.4 KiB
JSON
{
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"findings": [
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"Session 1791474261-3, M1633: UAZ-2 at ~1050 m from reported contact moved less than 1 m between t=831.1 and1048.2; released at1072.1 for stalled/five-minute approach budget.",
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"Session 1791544552-6, M185: UAZ-2 cover role stayed ~193 m from recorded contact at exactly the same logged vehicle position from t=244 to491.5, crew aboard=3 and visual cover=0 throughout.",
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"Other cover-role UAZ records show similar blind holds at ~224\u2013322 m for minutes.",
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"Convoy vehicle3 repeatedly reported no clear firing lane from t=2470.1 to3000.6 (~8.8 minutes), then held essentially unchanged position after t=2563.3."
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],
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"code_explanation": "HunterTactics state1 cover role accepts proximity to planned stage regardless of actual visual cover. Once state3, no cover relocation path runs; it releases after five minutes from attack start. Approach no-progress handling waits until its initial maneuver deadline before releasing. Convoy armed support clears orders and retries when no safe firing position found.",
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"limits": "Distances are to the HQ reported contact, not exact current player position. Exact village/user-observed encounter unknown. Vehicle coordinates alone cannot establish that dismounted infantry were stationary.",
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"changes": [
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"Hunter approaches retry their current order after 30 seconds without 15 metres of movement, then try a separated alternate stage, then release the assignment if still blocked. Existing overall approach budget remains.",
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"Cover-role hunters seek alternate firing positions after 20 seconds without native visual contact. At most three searches per assignment; failed planning/allocation preserves current stage and orders. Useful visual cover stays in place.",
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"Convoy escorts retain progressing approaches, recover stationary ones, and cycle firing-position search offsets. Distant screened escorts may take a checked intermediate approach leg without claiming visual cover.",
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"Logs distinguish stationary-route recovery, blind-cover relocation, and intermediate convoy approaches."
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],
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"validation": {
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"focused_harnesses_passed": [
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"test_hunter_tactics.py",
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"test_convoy_column.py",
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"test_hunter_coordination.py",
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"test_hunter_gun_team.py",
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"test_convoy_hunt.py"
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],
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"coverage": "Translated production policy/lifecycle bodies with native API doubles, including failed-order rollback, recovery timers, spacing reservations and conservative approach geometry. Not a live multiplayer pathfinding test.",
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"native_compile": {
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"result": "compiled",
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"cleanup": {
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"cleanup_confirmed": true,
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"idle_verified": true,
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"errors": [],
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"orphan_cleanup": {
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"attempted": true,
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"report": {
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"scope": "/tmp/erri-headless-compat/pfx",
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"candidates": [],
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"term_sent": [],
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"kill_sent": [],
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"cleared": true
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}
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}
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}
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},
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"deployed": false,
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"sha256": {
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "218e7c6a4465c49d1ba7dd9968d9607f19804652fe9c4b4f4a98580e334c0ab8",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "d2fe073b0c23c877afaa65e246544751eecabce4febd72412fc9a4ec18eb1c8c",
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"tests/test_hunter_tactics.py": "2806701757b4b35826b3ad6a83c5270e2b3954d854bb778d3058844b2f9f16e8",
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"tests/test_convoy_column.py": "a2bec70712a27c2e5c17d46801b8b71a2ddf079e92ddeb1a584b2b1f1815e5dd"
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}
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}
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}
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