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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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modded class ERR_KnownMines
{
float m_ERRTrace;
protected override void Tick()
{
super.Tick();
float now = GetGame().GetWorld().GetWorldTime();
if (now < m_ERRTrace) return;
m_ERRTrace = now + 5000;
foreach (ERR_MineDetour d : m_Detours)
if (d.Actor) PrintFormat("ERR MINE DIAG STEER pos=%1 stepDist=%2 final=%3 goal=%4 action=%5", d.Actor.GetOrigin(), vector.DistanceXZ(d.Actor.GetOrigin(), d.Step), d.FinalLeg, d.Goal, d.Utility.GetCurrentAction());
}
}
modded class ERR_RoadblockMine
{
protected ref SCR_AIBehaviorBase m_ERRCrossing;
protected vector m_ERRGoal;
protected float m_ERRMinimum = 999;
protected bool m_ERRCrossStarted;
protected override void OnArmed()
{
super.OnArmed();
GetGame().GetCallqueue().CallLater(ERR_Cross, 2000, false);
}
protected void ERR_Cross()
{
if (!m_Actor || !m_Mine || !m_Utility) return;
AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor); agent.SetPermanentLOD(0); agent.ActivateAI();
vector away = m_Position - m_Actor.GetOrigin(); away[1] = 0; away.Normalize();
m_ERRGoal = ERR_Actors.Ground(m_Position + away * 25);
m_ERRCrossing = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, m_ERRGoal, 1000, 0, null, 1);
m_Utility.AddAction(m_ERRCrossing); m_ERRCrossStarted = true;
PrintFormat("ERR MINE DIAG CROSS START actor=%1 mine=%2 goal=%3", m_Actor.GetOrigin(), m_Position, m_ERRGoal);
GetGame().GetCallqueue().CallLater(ERR_CrossSample, 100, true);
}
protected void ERR_CrossSample()
{
if (!m_Actor || !ERR_Actors.Alive(m_Actor)) { Print("ERR MINE DIAG CROSS FAIL: guard died"); GetGame().GetCallqueue().Remove(ERR_CrossSample); return; }
m_ERRMinimum = Math.Min(m_ERRMinimum, vector.DistanceXZ(m_Actor.GetOrigin(), m_Position));
if (vector.DistanceXZ(m_Actor.GetOrigin(), m_ERRGoal) < 3)
{
PrintFormat("ERR MINE DIAG CROSS PASS closest=%1 mineStillArmed=%2", m_ERRMinimum, m_Trigger.IsActivated());
GetGame().GetCallqueue().Remove(ERR_CrossSample); m_ERRCrossing.Complete();
}
}
void ERR_Diag()
{
vector actor;
if (m_Actor) actor = m_Actor.GetOrigin();
if (m_Actor && m_Utility)
{
AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor);
if (agent) PrintFormat("ERR MINE DIAG ACTION lod=%1 active=%2 current=%3 executing=%4 requested=%5", agent.GetLOD(), agent.IsAIActivated(), m_Utility.GetCurrentAction(), m_Utility.GetExecutedAction(), m_Action);
}
if (m_ERRCrossStarted) PrintFormat("ERR MINE DIAG CROSS progress=%1 closest=%2", vector.DistanceXZ(actor, m_ERRGoal), m_ERRMinimum);
bool armed;
if (m_Trigger) armed = m_Trigger.IsActivated();
PrintFormat("ERR MINE DIAG JOB state=%1 stopped=%2 actor=%3 site=%4 dist=%5 armed=%6 owned=%7", m_State, m_Stopped, actor, m_Position, vector.DistanceXZ(actor, m_Position), armed, Owned());
}
}
modded class ERR_RoadblockMining
{
float m_ERRDiag;
override void Tick(array<ref ERR_HQUnit> units, array<IEntity> attempted, float now)
{
super.Tick(units, attempted, now);
if (now < m_ERRDiag) return;
m_ERRDiag = now + 10000;
PrintFormat("ERR MINE DIAG TICK posts=%1 units=%2", m_Posts.Count(), units.Count());
foreach (ERR_RoadblockMinePost post : m_Posts)
{
PrintFormat("ERR MINE DIAG POST attempts=%1 jobs=%2", post.Attempts, post.Jobs.Count());
foreach (ERR_RoadblockMine job : post.Jobs) job.ERR_Diag();
if (!post.Jobs.IsEmpty()) post.Attempts = 4; // Fixture: reserve the surviving engineer for the crossing trial.
}
}
}
modded class ArmaReforgerScripted
{
float m_ERRMineElapsed;
bool m_ERRMineDone;
float m_ERRMineNext;
override void OnUpdate(BaseWorld world, float timeslice)
{
super.OnUpdate(world, timeslice);
if (m_ERRMineDone || !ERR_GameMode.Get() || !ERR_GameMode.Get().Active()) return;
m_ERRMineElapsed += timeslice;
if (m_ERRMineElapsed >= m_ERRMineNext) { m_ERRMineNext = m_ERRMineElapsed + 1; ERR_GameMode.Get().Command().Tick(world.GetWorldTime()); }
if (m_ERRMineElapsed >= 200) { Print("ERR MINE DIAG COMPLETE"); m_ERRMineDone = true; }
}
}