Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
83 lines
10 KiB
Plaintext
83 lines
10 KiB
Plaintext
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
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PASS: infantry combat gate precedes radio delivery and preserves non-task transports
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PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
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PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
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PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
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PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
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PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
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PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
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PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
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PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
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PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
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PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
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PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
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PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
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PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
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PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
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PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
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PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
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PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
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PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
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PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
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PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
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PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
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PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
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PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
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PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
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PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
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PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
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PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
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PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
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PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
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PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
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PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
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PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
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PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
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PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
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PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
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PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
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PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
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PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
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PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
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PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
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PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
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PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
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PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
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PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
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PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
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PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
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PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
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PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
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PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
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PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
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PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
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PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
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PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
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PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
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PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
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PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
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PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
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Traceback (most recent call last):
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File "/home/jakub/devel/escapistsrereintroduced/tests/test_native_memory_deadlines.py", line 98, in <module>
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line=next(line.strip() for line in scenario.splitlines() if line.strip().startswith('if (System.GetCLIParam("errSmokeOutcome", '+variable+')'))
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StopIteration
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PASS: 33 prefabs have unique saved root entity IDs
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PASS: 299 original script entries tracked across 18 unfinished responsibilities
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PASS: 1 isolated addons, acyclic dependencies, 54 unique resources, exact vanilla/authorized external references
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Traceback (most recent call last):
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File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 78, in <module>
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if __name__=='__main__':check()
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~~~~~^^
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File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 76, in check
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subprocess.run([sys.executable,str(ROOT/'tests'/name)],check=True)
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~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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File "/usr/lib/python3.14/subprocess.py", line 578, in run
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raise CalledProcessError(retcode, process.args,
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output=stdout, stderr=stderr)
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subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_native_memory_deadlines.py']' returned non-zero exit status 1.
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