Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
375 lines
77 KiB
Plaintext
375 lines
77 KiB
Plaintext
[15:05:19] Group 1 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-1. (event 1)
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#1 t=53.5s M0 REGISTER group=1 force=hill-scout-1 faction=USSR position=<5484.65,84.5304,5607.99> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:19] Group 1: soldier spawned at <5484.65,84.5307,5607.99>. (event 2)
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#2 t=53.5s M0 SPAWN MEMBER group=1 force=hill-scout-1 actor=SCR_ChimeraCharacter<0x00000000944463F0> @"ENTITY:4611686018427392761" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5484.654297 84.530693 5607.985840> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<5484.65,84.5307,5607.99> [session=1790859860-1]
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[15:05:20] Group 2 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-2. (event 3)
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#3 t=54s M0 REGISTER group=2 force=hill-scout-2 faction=USSR position=<8384.46,222.209,1821.15> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:20] Group 2: soldier spawned at <8384.46,221.858,1821.15>. (event 4)
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#4 t=54s M0 SPAWN MEMBER group=2 force=hill-scout-2 actor=SCR_ChimeraCharacter<0x0000000094446CD8> @"ENTITY:4611686018427392821" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <8384.460938 221.857681 1821.149536> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<8384.46,221.858,1821.15> [session=1790859860-1]
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[15:05:20] Group 3 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-3. (event 5)
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#5 t=54s M0 REGISTER group=3 force=hill-scout-3 faction=USSR position=<7812.63,223.226,4246.23> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:20] Group 3: soldier spawned at <7812.63,223.215,4246.23>. (event 6)
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#6 t=54s M0 SPAWN MEMBER group=3 force=hill-scout-3 actor=SCR_ChimeraCharacter<0x00000000944475C0> @"ENTITY:4611686018427392875" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7812.628906 223.215195 4246.225098> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<7812.63,223.215,4246.23> [session=1790859860-1]
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[15:05:20] Group 4 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-4. (event 7)
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#7 t=54.5s M0 REGISTER group=4 force=hill-scout-4 faction=USSR position=<9271.72,156.412,2468.83> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:20] Group 4: soldier spawned at <9271.73,156.497,2468.83>. (event 8)
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#8 t=54.5s M0 SPAWN MEMBER group=4 force=hill-scout-4 actor=SCR_ChimeraCharacter<0x0000000094447EA8> @"ENTITY:4611686018427392939" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9271.725586 156.497375 2468.827881> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9271.73,156.497,2468.83> [session=1790859860-1]
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[15:05:20] Group 5 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-5. (event 9)
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#9 t=54.5s M0 REGISTER group=5 force=hill-scout-5 faction=USSR position=<3705.06,128.726,4164.97> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:20] Group 5: soldier spawned at <3705.06,128.741,4164.97>. (event 10)
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#10 t=54.5s M0 SPAWN MEMBER group=5 force=hill-scout-5 actor=SCR_ChimeraCharacter<0x0000000094448790> @"ENTITY:4611686018427392993" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3705.057129 128.740738 4164.971191> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<3705.06,128.741,4164.97> [session=1790859860-1]
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[15:05:21] Group 6 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-6. (event 11)
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#11 t=55s M0 REGISTER group=6 force=hill-scout-6 faction=USSR position=<9419.46,77.8551,4776.71> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:21] Group 6: soldier spawned at <9419.46,77.8566,4776.71>. (event 12)
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#12 t=55s M0 SPAWN MEMBER group=6 force=hill-scout-6 actor=SCR_ChimeraCharacter<0x0000000094449078> @"ENTITY:4611686018427393061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9419.462891 77.856621 4776.709961> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9419.46,77.8566,4776.71> [session=1790859860-1]
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[15:05:21] Group 7 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-7. (event 13)
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#13 t=55s M0 REGISTER group=7 force=hill-scout-7 faction=USSR position=<9162.67,265.444,3522.37> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:21] Group 7: soldier spawned at <9162.67,265.349,3522.37>. (event 14)
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#14 t=55s M0 SPAWN MEMBER group=7 force=hill-scout-7 actor=SCR_ChimeraCharacter<0x0000000094449960> @"ENTITY:4611686018427393115" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <9162.665039 265.349243 3522.372803> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<9162.67,265.349,3522.37> [session=1790859860-1]
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[15:05:21] Group 8 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-8. (event 15)
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#15 t=55.5s M0 REGISTER group=8 force=hill-scout-8 faction=USSR position=<10602.6,210.285,2484.06> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:21] Group 8: soldier spawned at <10602.6,210.229,2484.06>. (event 16)
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#16 t=55.5s M0 SPAWN MEMBER group=8 force=hill-scout-8 actor=SCR_ChimeraCharacter<0x000000009444A248> @"ENTITY:4611686018427393185" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10602.603516 210.228683 2484.060303> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10602.6,210.229,2484.06> [session=1790859860-1]
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[15:05:21] Group 9 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-9. (event 17)
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#17 t=55.5s M0 REGISTER group=9 force=hill-scout-9 faction=USSR position=<10021.4,134.676,561.347> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:21] Group 9: soldier spawned at <10021.2,134.493,561.484>. (event 18)
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#18 t=55.5s M0 SPAWN MEMBER group=9 force=hill-scout-9 actor=SCR_ChimeraCharacter<0x000000009444AB30> @"ENTITY:4611686018427393239" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <10021.162109 134.492844 561.483948> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<10021.2,134.493,561.484> [session=1790859860-1]
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[15:05:22] Group 10 joined HQ: 1 soldiers, faction USSR. Assignment: hill-scout-10. (event 19)
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#19 t=56s M0 REGISTER group=10 force=hill-scout-10 faction=USSR position=<2705.23,78.8043,4677.1> members=1 home= dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:22] Group 10: soldier spawned at <2705.23,78.8089,4677.1>. (event 20)
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#20 t=56s M0 SPAWN MEMBER group=10 force=hill-scout-10 actor=SCR_ChimeraCharacter<0x000000009444B418> @"ENTITY:4611686018427393311" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <2705.231934 78.808937 4677.096680> @"{CF862ED195094E28}Prefabs/ERR/ScoutEast.et" prefab={CF862ED195094E28}Prefabs/ERR/ScoutEast.et position=<2705.23,78.8089,4677.1> [session=1790859860-1]
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[15:05:22] Group 11 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 21)
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#21 t=56s M0 REGISTER group=11 force= faction=USSR position=<3943.09,102.694,6322.94> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:22] role reserved: group=11 force= home=; excluded from general HQ retasking (event 22)
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#22 t=56s M0 ROLE RESERVED group=11 force= home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:22] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<3943.09,102.694,6318.94>; authored gun and four-person crew; finite ammunition initialization pending (event 23)
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#23 t=56s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<3943.09,102.694,6318.94>; authored gun and four-person crew; finite ammunition initialization pending [session=1790859860-1]
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[15:05:22] Group 12 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 24)
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#24 t=56s M0 REGISTER group=12 force= faction=USSR position=<4700.19,51.2206,5274.48> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:22] role reserved: group=12 force= home=; excluded from general HQ retasking (event 25)
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#25 t=56s M0 ROLE RESERVED group=12 force= home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:22] mortar deploy: site=2 order=0 radio=M0 source=M0 position=<4700.19,51.2831,5270.48>; authored gun and four-person crew; finite ammunition initialization pending (event 26)
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#26 t=56s M0 MORTAR DEPLOY site=2 order=0 radio=M0 source=M0 position=<4700.19,51.2831,5270.48>; authored gun and four-person crew; finite ammunition initialization pending [session=1790859860-1]
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[15:05:22] Group 13 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 27)
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#27 t=56s M0 REGISTER group=13 force= faction=USSR position=<4918.29,28.8751,10768.4> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:22] role reserved: group=13 force= home=; excluded from general HQ retasking (event 28)
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#28 t=56s M0 ROLE RESERVED group=13 force= home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:22] mortar deploy: site=3 order=0 radio=M0 source=M0 position=<4918.29,28.9125,10764.4>; authored gun and four-person crew; finite ammunition initialization pending (event 29)
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#29 t=56s M0 MORTAR DEPLOY site=3 order=0 radio=M0 source=M0 position=<4918.29,28.9125,10764.4>; authored gun and four-person crew; finite ammunition initialization pending [session=1790859860-1]
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[15:05:22] Group 14 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 30)
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#30 t=56s M0 REGISTER group=14 force= faction=USSR position=<5697.28,85.725,5737.77> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:22] role reserved: group=14 force= home=; excluded from general HQ retasking (event 31)
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#31 t=56s M0 ROLE RESERVED group=14 force= home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:22] mortar deploy: site=4 order=0 radio=M0 source=M0 position=<5697.28,85.6937,5733.77>; authored gun and four-person crew; finite ammunition initialization pending (event 32)
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#32 t=56s M0 MORTAR DEPLOY site=4 order=0 radio=M0 source=M0 position=<5697.28,85.6937,5733.77>; authored gun and four-person crew; finite ammunition initialization pending [session=1790859860-1]
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[15:05:24] Group 15 joined HQ: 4 soldiers, faction USSR. Assignment: everon-prison-1. (event 33)
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#33 t=58s M0 REGISTER group=15 force=everon-prison-1 faction=USSR position=<6306.33,87.4324,5648.32> members=4 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 15: soldier spawned at <6292.29,87.2449,5692>. (event 34)
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#34 t=58s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000009441F990> @"ENTITY:4611686018427388956" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6292.293945 87.244942 5691.999512> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6292.29,87.2449,5692> [session=1790859860-1]
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[15:05:24] Group 15: soldier spawned at <6269.17,87.1105,5686.1>. (event 35)
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#35 t=58s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000094423048> @"ENTITY:4611686018427389301" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6269.166504 87.110466 5686.103516> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6269.17,87.1105,5686.1> [session=1790859860-1]
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[15:05:24] Group 15: soldier spawned at <6278.25,87.4167,5663.38>. (event 36)
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#36 t=58s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000009442ACF8> @"ENTITY:4611686018427390103" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6278.251465 87.416656 5663.381348> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6278.25,87.4167,5663.38> [session=1790859860-1]
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[15:05:24] Group 15: soldier spawned at <6301.84,87.3189,5667.73>. (event 37)
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#37 t=58s M0 SPAWN MEMBER group=15 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x000000009443C258> @"ENTITY:4611686018427391752" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6301.844727 87.318878 5667.729492> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6301.84,87.3189,5667.73> [session=1790859860-1]
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[15:05:24] Group 16 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 38)
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#38 t=58s M0 REGISTER group=16 force=everon-radio-1 faction=USSR position=<4799.14,27.4631,11822.6> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4799.14,27.4146,11822.6>. (event 39)
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#39 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000094420CA8> @"ENTITY:4611686018427389047" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4799.136719 27.414589 11822.607422> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4799.14,27.4146,11822.6> [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4802.14,27.5396,11819.6>. (event 40)
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#40 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000094424218> @"ENTITY:4611686018427389407" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4802.136719 27.539612 11819.607422> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4802.14,27.5396,11819.6> [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4796.14,27.4146,11819.6>. (event 41)
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#41 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000009442B5E0> @"ENTITY:4611686018427390154" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4796.136719 27.414612 11819.607422> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4796.14,27.4146,11819.6> [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4805.14,27.6506,11816.6>. (event 42)
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#42 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000094435778> @"ENTITY:4611686018427391130" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4805.136719 27.650620 11816.607422> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4805.14,27.6506,11816.6> [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4793.14,27.4146,11816.6>. (event 43)
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#43 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x000000009443D428> @"ENTITY:4611686018427391846" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4793.136719 27.414589 11816.607422> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4793.14,27.4146,11816.6> [session=1790859860-1]
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[15:05:24] Group 16: soldier spawned at <4808.14,27.76,11813.6>. (event 44)
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#44 t=58s M0 SPAWN MEMBER group=16 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000094442E80> @"ENTITY:4611686018427392362" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4808.136719 27.759979 11813.607422> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4808.14,27.76,11813.6> [session=1790859860-1]
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[15:05:24] Group 17 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 45)
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#45 t=58s M0 REGISTER group=17 force=everon-extraction-1 faction=USSR position=<4830.95,28.2904,11487.4> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4830.95,28.2905,11487.4>. (event 46)
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#46 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094421590> @"ENTITY:4611686018427389109" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4830.953125 28.290459 11487.412109> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4830.95,28.2905,11487.4> [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4833.95,28.3373,11484.4>. (event 47)
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#47 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094424B00> @"ENTITY:4611686018427389457" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4833.953125 28.337324 11484.412109> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4833.95,28.3373,11484.4> [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4827.95,28.3366,11484.4>. (event 48)
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#48 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x000000009442BEC8> @"ENTITY:4611686018427390205" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4827.953125 28.336580 11484.412109> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4827.95,28.3366,11484.4> [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4836.95,28.4076,11481.4>. (event 49)
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#49 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094436060> @"ENTITY:4611686018427391186" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4836.953125 28.407642 11481.412109> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4836.95,28.4076,11481.4> [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4824.95,28.3045,11481.4>. (event 50)
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#50 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x000000009443DD10> @"ENTITY:4611686018427391896" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4824.953125 28.304514 11481.412109> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<4824.95,28.3045,11481.4> [session=1790859860-1]
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[15:05:24] Group 17: soldier spawned at <4839.95,28.4549,11478.4>. (event 51)
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#51 t=58s M0 SPAWN MEMBER group=17 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000094443768> @"ENTITY:4611686018427392412" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4839.953125 28.454853 11478.412109> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<4839.95,28.4549,11478.4> [session=1790859860-1]
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[15:05:24] Group 18 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-1. (event 52)
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#52 t=58s M0 REGISTER group=18 force=everon-medical-1 faction=USSR position=<7273.69,138.161,2343.99> members=4 home=everon-medical-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 18: soldier spawned at <7273.69,138.16,2343.99>. (event 53)
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#53 t=58s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x00000000944253E8> @"ENTITY:4611686018427389507" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7273.688477 138.159775 2343.993164> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7273.69,138.16,2343.99> [session=1790859860-1]
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[15:05:24] Group 18: soldier spawned at <7276.69,138.129,2340.99>. (event 54)
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#54 t=58s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x000000009442C7B0> @"ENTITY:4611686018427390256" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7276.688477 138.128540 2340.993164> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7276.69,138.129,2340.99> [session=1790859860-1]
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[15:05:24] Group 18: soldier spawned at <7270.69,138.153,2340.99>. (event 55)
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#55 t=58s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000094436948> @"ENTITY:4611686018427391242" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7270.688477 138.152893 2340.993164> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7270.69,138.153,2340.99> [session=1790859860-1]
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[15:05:24] Group 18: soldier spawned at <7279.65,138.212,2338.04>. (event 56)
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#56 t=58s M0 SPAWN MEMBER group=18 force=everon-medical-1 actor=SCR_ChimeraCharacter<0x000000009443E5F8> @"ENTITY:4611686018427391946" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7279.645020 138.212097 2338.044189> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7279.65,138.212,2338.04> [session=1790859860-1]
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[15:05:24] Group 19 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-1-responders. (event 57)
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#57 t=58s M0 REGISTER group=19 force=everon-medical-1-responders faction=USSR position=<7289.21,138.21,2325.68> members=2 home=everon-medical-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 19: soldier spawned at <7289.21,138.21,2325.68>. (event 58)
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#58 t=58s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x0000000094425CD0> @"ENTITY:4611686018427389569" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7289.205078 138.209595 2325.683594> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7289.21,138.21,2325.68> [session=1790859860-1]
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[15:05:24] Group 19: soldier spawned at <7292.21,138.256,2322.68>. (event 59)
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#59 t=58s M0 SPAWN MEMBER group=19 force=everon-medical-1-responders actor=SCR_ChimeraCharacter<0x000000009442D098> @"ENTITY:4611686018427390307" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7292.205078 138.256485 2322.683594> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7292.21,138.256,2322.68> [session=1790859860-1]
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[15:05:24] site garrison: Field hospital 1 (everon-medical-1) at <7281.45,138.252,2334.84>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 60)
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#60 t=58s M0 SITE GARRISON Field hospital 1 (everon-medical-1) at <7281.45,138.252,2334.84>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 20 joined HQ: 4 soldiers, faction USSR. Assignment: everon-outpost-1. (event 61)
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#61 t=58s M0 REGISTER group=20 force=everon-outpost-1 faction=USSR position=<5562.71,22.7206,10004.8> members=4 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 20: soldier spawned at <5562.71,22.6751,10004.8>. (event 62)
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#62 t=58s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x00000000944265B8> @"ENTITY:4611686018427389631" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5562.709961 22.675102 10004.796875> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5562.71,22.6751,10004.8> [session=1790859860-1]
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[15:05:24] Group 20: soldier spawned at <5565.71,22.6907,10001.8>. (event 63)
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#63 t=58s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000009442D980> @"ENTITY:4611686018427390357" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5565.709961 22.690731 10001.796875> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5565.71,22.6907,10001.8> [session=1790859860-1]
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[15:05:24] Group 20: soldier spawned at <5559.71,22.722,10001.8>. (event 64)
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#64 t=58s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000094437230> @"ENTITY:4611686018427391293" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5559.709961 22.721973 10001.796875> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5559.71,22.722,10001.8> [session=1790859860-1]
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[15:05:24] Group 20: soldier spawned at <5568.71,22.7188,9998.8>. (event 65)
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#65 t=58s M0 SPAWN MEMBER group=20 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x000000009443EEE0> @"ENTITY:4611686018427392002" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5568.709961 22.718750 9998.796875> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5568.71,22.7188,9998.8> [session=1790859860-1]
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[15:05:24] Group 21 joined HQ: 2 soldiers, faction USSR. Assignment: everon-outpost-1-responders. (event 66)
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#66 t=58s M0 REGISTER group=21 force=everon-outpost-1-responders faction=USSR position=<5559.81,23.1913,9980.97> members=2 home=everon-outpost-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 21: soldier spawned at <5559.81,23.1911,9980.97>. (event 67)
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#67 t=58s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x0000000094426EA0> @"ENTITY:4611686018427389693" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5559.814453 23.191074 9980.972656> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5559.81,23.1911,9980.97> [session=1790859860-1]
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[15:05:24] Group 21: soldier spawned at <5562.81,23.3011,9977.97>. (event 68)
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#68 t=58s M0 SPAWN MEMBER group=21 force=everon-outpost-1-responders actor=SCR_ChimeraCharacter<0x000000009442E268> @"ENTITY:4611686018427390407" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5562.814453 23.301142 9977.972656> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5562.81,23.3011,9977.97> [session=1790859860-1]
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[15:05:24] site garrison: Field camp 1 (everon-outpost-1) at <5561.26,22.9612,9992.88>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 69)
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#69 t=58s M0 SITE GARRISON Field camp 1 (everon-outpost-1) at <5561.26,22.9612,9992.88>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 22 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-2. (event 70)
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#70 t=58s M0 REGISTER group=22 force=everon-medical-2 faction=USSR position=<4623.31,85.1168,8569.92> members=4 home=everon-medical-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 22: soldier spawned at <4623.31,85.1046,8569.92>. (event 71)
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#71 t=58s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x000000009442EB50> @"ENTITY:4611686018427390457" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4623.309570 85.104599 8569.917969> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4623.31,85.1046,8569.92> [session=1790859860-1]
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[15:05:24] Group 22: soldier spawned at <4626.31,85.089,8566.92>. (event 72)
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#72 t=58s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x000000009443F7C8> @"ENTITY:4611686018427392058" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4626.309570 85.088966 8566.917969> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4626.31,85.089,8566.92> [session=1790859860-1]
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[15:05:24] Group 22: soldier spawned at <4620.31,85.0938,8566.92>. (event 73)
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#73 t=58s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000094444050> @"ENTITY:4611686018427392462" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4620.309570 85.093750 8566.917969> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4620.31,85.0938,8566.92> [session=1790859860-1]
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[15:05:24] Group 22: soldier spawned at <4629.31,85.0108,8563.92>. (event 74)
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#74 t=58s M0 SPAWN MEMBER group=22 force=everon-medical-2 actor=SCR_ChimeraCharacter<0x0000000094445B08> @"ENTITY:4611686018427392625" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4629.309570 85.010841 8563.917969> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4629.31,85.0108,8563.92> [session=1790859860-1]
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[15:05:24] Group 23 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-2-responders. (event 75)
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#75 t=58s M0 REGISTER group=23 force=everon-medical-2-responders faction=USSR position=<4639.49,85.1508,8587.64> members=2 home=everon-medical-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 23: soldier spawned at <4639.49,85.0705,8587.64>. (event 76)
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#76 t=58s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x000000009442F438> @"ENTITY:4611686018427390519" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4639.493164 85.070480 8587.640625> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4639.49,85.0705,8587.64> [session=1790859860-1]
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[15:05:24] Group 23: soldier spawned at <4642.49,85.0625,8584.64>. (event 77)
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#77 t=58s M0 SPAWN MEMBER group=23 force=everon-medical-2-responders actor=SCR_ChimeraCharacter<0x0000000094437B18> @"ENTITY:4611686018427391344" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4642.493164 85.062500 8584.640625> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4642.49,85.0625,8584.64> [session=1790859860-1]
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[15:05:24] site garrison: Field hospital 2 (everon-medical-2) at <4631.4,85.2031,8578.78>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 78)
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#78 t=58s M0 SITE GARRISON Field hospital 2 (everon-medical-2) at <4631.4,85.2031,8578.78>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 24 joined HQ: 4 soldiers, faction USSR. Assignment: everon-medical-3. (event 79)
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#79 t=58s M0 REGISTER group=24 force=everon-medical-3 faction=USSR position=<6160.31,7.49038,9897.39> members=4 home=everon-medical-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 24: soldier spawned at <6160.31,7.40625,9897.39>. (event 80)
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#80 t=58s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x000000009442FD20> @"ENTITY:4611686018427390581" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6160.312500 7.406250 9897.394531> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6160.31,7.40625,9897.39> [session=1790859860-1]
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[15:05:24] Group 24: soldier spawned at <6163.31,7.40625,9894.39>. (event 81)
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#81 t=58s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x0000000094438400> @"ENTITY:4611686018427391394" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6163.312500 7.406250 9894.394531> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6163.31,7.40625,9894.39> [session=1790859860-1]
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[15:05:24] Group 24: soldier spawned at <6157.31,7.40625,9894.39>. (event 82)
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#82 t=58s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x00000000944401F8> @"ENTITY:4611686018427392108" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6157.312500 7.406250 9894.394531> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6157.31,7.40625,9894.39> [session=1790859860-1]
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[15:05:24] Group 24: soldier spawned at <6166.31,7.40625,9891.39>. (event 83)
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#83 t=58s M0 SPAWN MEMBER group=24 force=everon-medical-3 actor=SCR_ChimeraCharacter<0x0000000094444938> @"ENTITY:4611686018427392513" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6166.312500 7.406250 9891.394531> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6166.31,7.40625,9891.39> [session=1790859860-1]
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[15:05:24] Group 25 joined HQ: 2 soldiers, faction USSR. Assignment: everon-medical-3-responders. (event 84)
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#84 t=58s M0 REGISTER group=25 force=everon-medical-3-responders faction=USSR position=<6184.05,7.49038,9893.84> members=2 home=everon-medical-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 25: soldier spawned at <6184.05,7.40625,9893.84>. (event 85)
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#85 t=58s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x0000000094430750> @"ENTITY:4611686018427390643" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6184.047852 7.406250 9893.837891> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6184.05,7.40625,9893.84> [session=1790859860-1]
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[15:05:24] Group 25: soldier spawned at <6187.05,7.40625,9890.84>. (event 86)
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#86 t=58s M0 SPAWN MEMBER group=25 force=everon-medical-3-responders actor=SCR_ChimeraCharacter<0x0000000094438CE8> @"ENTITY:4611686018427391444" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6187.047852 7.406250 9890.837891> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6187.05,7.40625,9890.84> [session=1790859860-1]
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[15:05:24] site garrison: Field hospital 3 (everon-medical-3) at <6172.18,7.50625,9895.62>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 87)
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#87 t=58s M0 SITE GARRISON Field hospital 3 (everon-medical-3) at <6172.18,7.50625,9895.62>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 26 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-2. (event 88)
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#88 t=58s M0 REGISTER group=26 force=everon-camp-2 faction=USSR position=<4804.88,21.9479,9523.86> members=4 home=everon-camp-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 26: soldier spawned at <4804.88,21.8926,9523.86>. (event 89)
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#89 t=58s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000094431038> @"ENTITY:4611686018427390705" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4804.875488 21.892622 9523.862305> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4804.88,21.8926,9523.86> [session=1790859860-1]
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[15:05:24] Group 26: soldier spawned at <4807.88,21.875,9520.86>. (event 90)
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#90 t=58s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x00000000944395D0> @"ENTITY:4611686018427391494" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4807.875488 21.875000 9520.862305> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4807.88,21.875,9520.86> [session=1790859860-1]
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[15:05:24] Group 26: soldier spawned at <4801.88,21.9395,9520.86>. (event 91)
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#91 t=58s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000094440AE0> @"ENTITY:4611686018427392159" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4801.875488 21.939503 9520.862305> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4801.88,21.9395,9520.86> [session=1790859860-1]
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[15:05:24] Group 26: soldier spawned at <4810.88,21.8772,9517.86>. (event 92)
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#92 t=58s M0 SPAWN MEMBER group=26 force=everon-camp-2 actor=SCR_ChimeraCharacter<0x0000000094445220> @"ENTITY:4611686018427392569" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4810.875488 21.877209 9517.862305> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4810.88,21.8772,9517.86> [session=1790859860-1]
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[15:05:24] Group 27 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-2-responders. (event 93)
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#93 t=58s M0 REGISTER group=27 force=everon-camp-2-responders faction=USSR position=<4828.46,21.6161,9528.28> members=2 home=everon-camp-2 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 27: soldier spawned at <4828.46,21.616,9528.28>. (event 94)
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#94 t=58s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x0000000094431920> @"ENTITY:4611686018427390767" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4828.464355 21.615978 9528.284180> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4828.46,21.616,9528.28> [session=1790859860-1]
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[15:05:24] Group 27: soldier spawned at <4831.46,21.7216,9525.28>. (event 95)
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#95 t=58s M0 SPAWN MEMBER group=27 force=everon-camp-2-responders actor=SCR_ChimeraCharacter<0x0000000094439EB8> @"ENTITY:4611686018427391544" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4831.464355 21.721558 9525.284180> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4831.46,21.7216,9525.28> [session=1790859860-1]
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[15:05:24] site garrison: Field camp 2 (everon-camp-2) at <4816.67,21.7852,9526.07>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 96)
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#96 t=58s M0 SITE GARRISON Field camp 2 (everon-camp-2) at <4816.67,21.7852,9526.07>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 28 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-3. (event 97)
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#97 t=58s M0 REGISTER group=28 force=everon-camp-3 faction=USSR position=<4787.86,130.46,7766.74> members=4 home=everon-camp-3 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 28: soldier spawned at <4787.86,130.315,7766.74>. (event 98)
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#98 t=58s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000094427788> @"ENTITY:4611686018427389755" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4787.857422 130.314789 7766.735352> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4787.86,130.315,7766.74> [session=1790859860-1]
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[15:05:24] Group 28: soldier spawned at <4790.86,130.268,7763.74>. (event 99)
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#99 t=58s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x0000000094432208> @"ENTITY:4611686018427390829" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4790.857422 130.267899 7763.735352> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4790.86,130.268,7763.74> [session=1790859860-1]
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[15:05:24] Group 28: soldier spawned at <4784.86,130.362,7763.74>. (event 100)
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#100 t=58s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x000000009443A7A0> @"ENTITY:4611686018427391594" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4784.857422 130.361649 7763.735352> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<4784.86,130.362,7763.74> [session=1790859860-1]
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[15:05:24] Group 28: soldier spawned at <4793.86,130.27,7760.74>. (event 101)
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#101 t=58s M0 SPAWN MEMBER group=28 force=everon-camp-3 actor=SCR_ChimeraCharacter<0x00000000944413C8> @"ENTITY:4611686018427392210" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4793.857422 130.269806 7760.735352> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<4793.86,130.27,7760.74> [session=1790859860-1]
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[15:05:24] Group 29 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-3-responders. (event 102)
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#102 t=58s M0 REGISTER group=29 force=everon-camp-3-responders faction=USSR position=<4800.92,130.624,7786.87> members=2 home=everon-camp-3 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 29: soldier spawned at <4800.92,130.561,7786.87>. (event 103)
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#103 t=58s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x0000000094428070> @"ENTITY:4611686018427389817" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4800.923828 130.560837 7786.867188> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<4800.92,130.561,7786.87> [session=1790859860-1]
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[15:05:24] Group 29: soldier spawned at <4803.92,130.561,7783.87>. (event 104)
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#104 t=58s M0 SPAWN MEMBER group=29 force=everon-camp-3-responders actor=SCR_ChimeraCharacter<0x0000000094432AF0> @"ENTITY:4611686018427390879" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4803.923828 130.561310 7783.867188> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<4803.92,130.561,7783.87> [session=1790859860-1]
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[15:05:24] site garrison: Field camp 3 (everon-camp-3) at <4794.39,130.462,7776.8>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 105)
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#105 t=58s M0 SITE GARRISON Field camp 3 (everon-camp-3) at <4794.39,130.462,7776.8>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 30 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-4. (event 106)
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#106 t=58s M0 REGISTER group=30 force=everon-camp-4 faction=USSR position=<3281.85,156.5,5932.16> members=4 home=everon-camp-4 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 30: soldier spawned at <3281.85,156.499,5932.16>. (event 107)
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#107 t=58s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000094428958> @"ENTITY:4611686018427389879" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3281.845947 156.498505 5932.156738> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<3281.85,156.499,5932.16> [session=1790859860-1]
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[15:05:24] Group 30: soldier spawned at <3284.85,156.424,5929.16>. (event 108)
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#108 t=58s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x00000000944333D8> @"ENTITY:4611686018427390929" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3284.845947 156.424347 5929.156738> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<3284.85,156.424,5929.16> [session=1790859860-1]
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[15:05:24] Group 30: soldier spawned at <3278.85,156.531,5929.16>. (event 109)
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#109 t=58s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x000000009443B088> @"ENTITY:4611686018427391645" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3278.845947 156.531281 5929.156738> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<3278.85,156.531,5929.16> [session=1790859860-1]
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[15:05:24] Group 30: soldier spawned at <3287.85,156.406,5926.16>. (event 110)
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#110 t=58s M0 SPAWN MEMBER group=30 force=everon-camp-4 actor=SCR_ChimeraCharacter<0x0000000094441CB0> @"ENTITY:4611686018427392266" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3287.845947 156.406250 5926.156738> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<3287.85,156.406,5926.16> [session=1790859860-1]
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[15:05:24] Group 31 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-4-responders. (event 111)
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#111 t=58s M0 REGISTER group=31 force=everon-camp-4-responders faction=USSR position=<3276.19,156.583,5908.83> members=2 home=everon-camp-4 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 31: soldier spawned at <3276.19,156.533,5908.83>. (event 112)
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#112 t=58s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x0000000094429240> @"ENTITY:4611686018427389941" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3276.189697 156.532959 5908.832520> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<3276.19,156.533,5908.83> [session=1790859860-1]
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[15:05:24] Group 31: soldier spawned at <3279.19,156.371,5905.83>. (event 113)
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#113 t=58s M0 SPAWN MEMBER group=31 force=everon-camp-4-responders actor=SCR_ChimeraCharacter<0x0000000094433CC0> @"ENTITY:4611686018427390991" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3279.189697 156.371490 5905.832520> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<3279.19,156.371,5905.83> [session=1790859860-1]
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[15:05:24] site garrison: Field camp 4 (everon-camp-4) at <3279.02,156.693,5920.49>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 114)
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#114 t=58s M0 SITE GARRISON Field camp 4 (everon-camp-4) at <3279.02,156.693,5920.49>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:24] Group 32 joined HQ: 4 soldiers, faction USSR. Assignment: everon-camp-5. (event 115)
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#115 t=58s M0 REGISTER group=32 force=everon-camp-5 faction=USSR position=<7260.83,123.507,5230.47> members=4 home=everon-camp-5 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 32: soldier spawned at <7260.83,123.507,5230.47>. (event 116)
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#116 t=58s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000094421E78> @"ENTITY:4611686018427389177" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7260.830078 123.507370 5230.473145> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7260.83,123.507,5230.47> [session=1790859860-1]
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[15:05:24] Group 32: soldier spawned at <7263.83,123.432,5227.47>. (event 117)
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#117 t=58s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x0000000094429B28> @"ENTITY:4611686018427390003" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7263.830078 123.432014 5227.473145> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7263.83,123.432,5227.47> [session=1790859860-1]
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[15:05:24] Group 32: soldier spawned at <7257.83,123.491,5227.47>. (event 118)
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|
#118 t=58s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x00000000944345A8> @"ENTITY:4611686018427391041" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7257.830078 123.490692 5227.473145> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7257.83,123.491,5227.47> [session=1790859860-1]
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[15:05:24] Group 32: soldier spawned at <7266.83,123.338,5224.47>. (event 119)
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#119 t=58s M0 SPAWN MEMBER group=32 force=everon-camp-5 actor=SCR_ChimeraCharacter<0x000000009443B970> @"ENTITY:4611686018427391696" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7266.830078 123.338257 5224.473145> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7266.83,123.338,5224.47> [session=1790859860-1]
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[15:05:24] Group 33 joined HQ: 2 soldiers, faction USSR. Assignment: everon-camp-5-responders. (event 120)
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#120 t=58s M0 REGISTER group=33 force=everon-camp-5-responders faction=USSR position=<7284.08,123.207,5224.54> members=2 home=everon-camp-5 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:24] Group 33: soldier spawned at <7284.08,123.205,5224.54>. (event 121)
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#121 t=58s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x0000000094422760> @"ENTITY:4611686018427389239" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7284.083984 123.204773 5224.536621> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7284.08,123.205,5224.54> [session=1790859860-1]
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[15:05:24] Group 33: soldier spawned at <7287.08,123.101,5221.54>. (event 122)
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#122 t=58s M0 SPAWN MEMBER group=33 force=everon-camp-5-responders actor=SCR_ChimeraCharacter<0x000000009442A410> @"ENTITY:4611686018427390053" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7287.083984 123.100899 5221.536621> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7287.08,123.101,5221.54> [session=1790859860-1]
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[15:05:24] site garrison: Field camp 5 (everon-camp-5) at <7272.46,123.46,5227.5>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR (event 123)
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#123 t=58s M0 SITE GARRISON Field camp 5 (everon-camp-5) at <7272.46,123.46,5227.5>: 4 permanent defenders stay at the site; 2 mobile soldiers may receive HQ hunting orders; faction=USSR [session=1790859860-1]
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[15:05:26] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 124)
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#124 t=59.7s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790859860-1]
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[15:05:26] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 125)
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#125 t=59.7s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790859860-1]
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[15:05:26] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 126)
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#126 t=59.7s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 6 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790859860-1]
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[15:05:26] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 127)
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#127 t=59.7s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790859860-1]
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[15:05:26] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 128)
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#128 t=59.7s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790859860-1]
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[15:05:28] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 129)
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#129 t=61.7s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6150, 203.369, 7052> [session=1790859860-1]
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[15:05:28] hunter team: crew=3 including one medic; soldier= (event 130)
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#130 t=61.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790859860-1]
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[15:05:28] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 131)
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#131 t=61.7s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790859860-1]
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[15:05:28] UAZ patrol 1 deployed with 3 crew at <6640.37,151.663,7701.9>. Deployment source: prison-opening. (event 132)
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#132 t=61.7s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6640.37,151.663,7701.9> crew=3 [session=1790859860-1]
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[15:05:29] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 8 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 133)
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#133 t=62.7s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 8 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790859860-1]
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[15:05:30] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 134)
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#134 t=63.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000009444E5F8> @"ENTITY:4611686018427394061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <3946.092529 102.595230 6319.944336> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<3946.09,102.595,6319.94> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790859860-1]
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[15:05:30] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 135)
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#135 t=63.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094453768> @"ENTITY:4611686018427394598" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4706.192871 51.339428 5268.475098> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4706.19,51.3394,5268.48> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790859860-1]
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[15:05:30] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 136)
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#136 t=63.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x000000009444D428> @"ENTITY:4611686018427393945" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4918.293945 28.775139 10768.392578> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<4918.29,28.7751,10768.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790859860-1]
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[15:05:30] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 137)
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#137 t=63.7s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000094454050> @"ENTITY:4611686018427394648" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <4924.293945 28.751541 10762.392578> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" position=<4924.29,28.7515,10762.4> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790859860-1]
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[15:05:30] optics: physical magnified optic preserved/confirmed (event 138)
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#138 t=63.7s M0 OPTICS physical magnified optic preserved/confirmed [session=1790859860-1]
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[15:05:30] optics: physical magnified optic preserved/confirmed (event 139)
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#139 t=63.7s M0 OPTICS physical magnified optic preserved/confirmed [session=1790859860-1]
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[15:05:30] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 140)
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#140 t=63.7s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 141)
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#141 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 142)
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#142 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 143)
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#143 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 144)
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#144 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 145)
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#145 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 146)
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#146 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 147)
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#147 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 148)
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#148 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 149)
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#149 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 150)
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#150 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 151)
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#151 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 152)
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#152 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 153)
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#153 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 154)
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#154 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 155)
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#155 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 156)
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#156 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 157)
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#157 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 158)
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#158 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] radio equipment: original group already equipped; no native radio request submitted (event 159)
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#159 t=63.7s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790859860-1]
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[15:05:30] hunter team: crew=3 including one medic; soldier= (event 160)
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#160 t=63.7s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790859860-1]
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[15:05:30] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 161)
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#161 t=63.7s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790859860-1]
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[15:05:30] UAZ patrol 2 deployed with 3 crew at <6570.36,159.172,6470.28>. Deployment source: prison-opening. (event 162)
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#162 t=63.7s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6570.36,159.172,6470.28> crew=3 [session=1790859860-1]
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[15:05:30] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 163)
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#163 t=63.7s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790859860-1]
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[15:05:30] Group 34 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 164)
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#164 t=63.7s M0 REGISTER group=34 force=aggression-uaz-1 faction=USSR position=<6640.37,151.663,7701.9> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:30] Group 34: soldier spawned at <6640.72,152.504,7701.65>. (event 165)
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#165 t=63.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094455220> @"ENTITY:4611686018427394836" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6640.724609 152.504379 7701.647949> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6640.72,152.504,7701.65> [session=1790859860-1]
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[15:05:30] Group 34: soldier spawned at <6640.7,152.354,7702.86>. (event 166)
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#166 t=63.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000094455B08> @"ENTITY:4611686018427394889" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6640.698730 152.353989 7702.863281> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6640.7,152.354,7702.86> [session=1790859860-1]
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[15:05:30] Group 34: soldier spawned at <6639.88,152.504,7701.87>. (event 167)
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|
#167 t=63.7s M0 SPAWN MEMBER group=34 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x00000000944563F0> @"ENTITY:4611686018427394942" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6639.882324 152.503876 7701.869629> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6639.88,152.504,7701.87> [session=1790859860-1]
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[15:05:30] role reserved: group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 168)
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#168 t=63.7s M0 ROLE RESERVED group=34 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:30] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 169)
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#169 t=63.7s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790859860-1]
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[15:05:31] Squad status report queued: status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=64625.2; small-arms ammunition=469 magazine rounds, 1 chambered (event 170, message 12)
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#170 t=64.6s M12 STATUS REPORT status hill-scout-5: 1 living, 1 fit, 0 confirmed losses; sampled=64625.2; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790859860-1]
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[15:05:31] Squad status report queued: status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=64625.2; small-arms ammunition=469 magazine rounds, 1 chambered (event 171, message 14)
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#171 t=64.6s M14 STATUS REPORT status hill-scout-1: 1 living, 1 fit, 0 confirmed losses; sampled=64625.2; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790859860-1]
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[15:05:32] hunter team: crew=3 including one medic; soldier= (event 172)
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#172 t=65.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790859860-1]
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[15:05:32] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 173)
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#173 t=65.6s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790859860-1]
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[15:05:32] UAZ patrol 3 deployed with 3 crew at <5397.32,170.459,6933.81>. Deployment source: prison-opening. (event 174)
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#174 t=65.6s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5397.32,170.459,6933.81> crew=3 [session=1790859860-1]
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[15:05:32] hunter movement: aggression-uaz-1 position=<6640.37,151.59,7701.92> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 175)
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#175 t=65.6s M0 HUNTER MOVEMENT aggression-uaz-1 position=<6640.37,151.59,7701.92> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790859860-1]
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[15:05:32] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 176)
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#176 t=65.6s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790859860-1]
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[15:05:32] Group 35 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 177)
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|
#177 t=65.6s M0 REGISTER group=35 force=aggression-uaz-2 faction=USSR position=<6570.36,159.172,6470.28> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790859860-1]
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[15:05:32] Group 35: soldier spawned at <6570.35,160.009,6469.82>. (event 178)
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#178 t=65.6s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094456CD8> @"ENTITY:4611686018427395252" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6570.354004 160.009476 6469.824219> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6570.35,160.009,6469.82> [session=1790859860-1]
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[15:05:32] Group 35: soldier spawned at <6571.31,159.879,6470.58>. (event 179)
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#179 t=65.6s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x00000000944575C0> @"ENTITY:4611686018427395305" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6571.306152 159.878555 6470.583008> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6571.31,159.879,6470.58> [session=1790859860-1]
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[15:05:32] Group 35: soldier spawned at <6570.02,160.013,6470.63>. (event 180)
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#180 t=65.6s M0 SPAWN MEMBER group=35 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000094457EA8> @"ENTITY:4611686018427395358" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6570.019043 160.013000 6470.628418> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6570.02,160.013,6470.63> [session=1790859860-1]
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[15:05:32] role reserved: group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 181)
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#181 t=65.6s M0 ROLE RESERVED group=35 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790859860-1]
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[15:05:32] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 182)
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#182 t=65.6s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790859860-1]
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[15:05:32] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 183, message 12)
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#183 t=65.6s M12 CALL unit 5 originating report; three seconds before transmission [session=1790859860-1]
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[15:05:32] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 184, message 14)
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#184 t=65.6s M14 CALL unit 1 originating report; three seconds before transmission [session=1790859860-1]
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[15:05:33] Squad status report queued: status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered (event 185, message 17)
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#185 t=66.6s M17 STATUS REPORT status hill-scout-10: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790859860-1]
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[15:05:33] Squad status report queued: status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered (event 186, message 18)
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#186 t=66.6s M18 STATUS REPORT status hill-scout-6: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790859860-1]
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[15:05:33] Squad status report queued: status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered (event 187, message 19)
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#187 t=66.6s M19 STATUS REPORT status hill-scout-2: 1 living, 1 fit, 0 confirmed losses; sampled=66609; small-arms ammunition=469 magazine rounds, 1 chambered [session=1790859860-1]
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