Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
208 lines
11 KiB
C
208 lines
11 KiB
C
// One physical escort may intercept a road ahead of delivered travel history.
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// This HQ-owned transport uses the ordinary radio graph and never reads players.
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modded class ERR_HQ
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{
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protected ref ERR_ConvoyInterceptOrder m_MountedIntercept;
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protected ERR_HQUnit m_MountedInterceptUnit;
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protected ERR_ConvoyTask m_MountedInterceptTask;
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protected ref ERR_HQRoute m_MountedInterceptRoute;
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protected bool m_MountedInterceptDelivered;
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protected ref array<int> m_MountedAttemptBeliefs = {};
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protected ref array<int> m_MountedAttemptRevisions = {};
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override string Status()
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{
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string result = super.Status();
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if (!m_MountedIntercept) return result;
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string phase = "queued";
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if (m_MountedInterceptDelivered) phase = "delivered";
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return result + "\n" + string.Format("Mounted interception: escort %1; %2; report M%3; road %4", m_MountedIntercept.VehicleIndex, phase, m_MountedIntercept.ReportId, m_MountedIntercept.Position);
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}
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protected override int Assigned()
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{
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int count = super.Assigned();
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if (m_MountedIntercept) count++;
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return count;
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}
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protected override int HuntingAssigned()
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{
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int count = super.HuntingAssigned();
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if (m_MountedIntercept) count++;
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return count;
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}
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protected override void ReserveUnit(ERR_HQUnit unit, array<vector> reserved, out int first, out int second)
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{
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super.ReserveUnit(unit, reserved, first, second);
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if (m_MountedIntercept && unit == m_MountedInterceptUnit) reserved.Insert(m_MountedIntercept.Position);
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}
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protected bool MountedInterceptAttempted(int beliefId, int revision)
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{
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for (int i = 0; i < m_MountedAttemptBeliefs.Count(); i++)
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if (m_MountedAttemptBeliefs[i] == beliefId && m_MountedAttemptRevisions[i] == revision) return true;
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return false;
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}
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protected bool MountedInterceptStatus(ERR_HQUnit unit, ERR_ConvoyVehicle vehicle, float now)
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{
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if (!unit || !vehicle || !unit.StatusSampler || vehicle.Group != unit.Group || !vehicle.Entity
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|| !unit.StatusSampler.OwnsRoster(unit.Group) || !unit.StatusSampler.ValidateBoundVehicle(vehicle.Entity)) return false;
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ERR_HQWatchEntry entry = m_Watch.Find(unit.ForceSourceId);
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if (!entry || entry.Closed || entry.SourceId != unit.ForceSourceId || entry.MessageId <= 0
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|| !ERR_HQMemoryRules.DeliveryFresh(entry.ObservedAt, now) || !ERR_ForceRules.Finite(entry.LastDeliveredAt)
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|| entry.LastDeliveredAt < entry.ObservedAt || entry.LastDeliveredAt > now
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|| !ERR_ForceRules.FiniteVector(entry.Position) || entry.Count < 1 || entry.Count != entry.Strength
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|| entry.Fit != entry.Count || !entry.MountedAmmo || !entry.MountedAmmo.Complete || !entry.MountedAmmo.Valid()) return false;
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return entry.MountedAmmo.Weapons > 0 && entry.MountedAmmo.Rounds + entry.MountedAmmo.Chambers > 0;
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}
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protected void ReleaseMountedIntercept(float now, string reason)
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{
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ref ERR_ConvoyInterceptOrder order = m_MountedIntercept;
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ERR_HQUnit unit = m_MountedInterceptUnit;
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ERR_ConvoyTask task = m_MountedInterceptTask;
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// Detach first: physical release may synchronously unregister the group.
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m_MountedIntercept = null; m_MountedInterceptUnit = null; m_MountedInterceptTask = null;
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m_MountedInterceptRoute = null; m_MountedInterceptDelivered = false;
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if (!order) return;
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if (m_Convoys) m_Convoys.ReleaseIntercept(task, order, now);
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if (unit && unit.LogisticsReservation == order.Token) unit.LogisticsReservation = 0;
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m_Journal.Write("MOUNTED INTERCEPT END", reason, order.ReportId);
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}
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protected override void ReleaseUnit(ERR_HQUnit unit, float now)
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{
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if (m_MountedIntercept && unit == m_MountedInterceptUnit) ReleaseMountedIntercept(now, "original formation released");
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super.ReleaseUnit(unit, now);
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}
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protected override void TickMountedIntercept(float now)
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{
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if (!m_MountedIntercept || !ERR_ForceRules.Finite(now)) return;
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ERR_HQUnit unit = m_MountedInterceptUnit;
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ERR_ConvoyInterceptOrder order = m_MountedIntercept;
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int globalLimit = m_Watch.SquadLimit(m_Mode.Settings().Runtime("supportSquadLimit"));
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if (now < order.IssuedAt || now >= order.ExpiresAt
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|| !MissionActive() || m_Stopping || !unit || !m_Units.Contains(unit) || unit.Group != order.Group
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|| unit.LogisticsReservation != order.Token || !unit.StatusSampler || !unit.StatusSampler.OwnsRoster(unit.Group)
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|| Assigned() > globalLimit || HuntingAssigned() > ERR_HQPursuitRules.Limit(globalLimit)
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|| !m_Convoys.InterceptCurrent(m_MountedInterceptTask, order))
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{ ReleaseMountedIntercept(now, "expiry, capacity or original ownership changed"); return; }
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if (m_MountedInterceptDelivered) return;
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ERR_HQBelief belief = m_Memory.GetById(order.BeliefId);
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if (!ERR_HQMountedInterceptRules.Current(order, belief, now) || !m_MountedInterceptRoute)
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{ ReleaseMountedIntercept(now, "delivered history changed before command arrival"); return; }
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int delivered = m_MountedInterceptRoute.Advance(now, m_Journal);
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if (delivered == 0) return;
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if (delivered < 0)
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{ ReleaseMountedIntercept(now, "radio interrupted; authored route retained"); return; }
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ERR_ConvoyVehicle vehicle = m_MountedInterceptTask.Vehicles[order.VehicleIndex];
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if (!MountedInterceptStatus(unit, vehicle, now) || ConvoyContact(unit, now)
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|| !m_Convoys.ApplyIntercept(m_MountedInterceptTask, order, now))
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{ ReleaseMountedIntercept(now, "command refused by original crew"); return; }
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m_MountedInterceptRoute = null; m_MountedInterceptDelivered = true;
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m_Journal.Write("MOUNTED INTERCEPT DELIVERED", "original armed escort ordered to the remembered road ahead", order.ReportId);
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}
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protected bool MountedInterceptTaskAvailable(ERR_ConvoyTask task)
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{
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if (!task || task.Stopped || !task.Ready || !task.Receipt || task.Vehicles.Count() != 6) return false;
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// Service admission excludes the whole original convoy, including sibling
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// holds still in transit. Do not spend a delivered revision on a busy task.
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foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
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{
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if (!vehicle || vehicle.InterceptToken > 0 || vehicle.SupplyToken > 0 || vehicle.SupplyHeld || vehicle.Combat.Held) return false;
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foreach (ERR_HQUnit unit : m_Units)
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if (unit.Group == vehicle.Group && (unit.PendingConvoyOrder || unit.Downlink || unit.LogisticsReservation > 0)) return false;
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}
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return true;
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}
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protected bool HasMountedInterceptCandidate(float now)
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{
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// Avoid native road surveys until one original escort has usable delivered status.
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for (int t = 0; t < m_Convoys.Count(); t++)
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{
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ERR_ConvoyTask task = m_Convoys.At(t);
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if (!MountedInterceptTaskAvailable(task)) continue;
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foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
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{
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if (!vehicle || (vehicle.Index != 0 && vehicle.Index != 3 && vehicle.Index != 5)
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|| vehicle.Released || vehicle.Arrived || !vehicle.Registered || vehicle.InterceptToken > 0
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|| vehicle.SupplyToken > 0 || vehicle.SupplyHeld || vehicle.Combat.Held) continue;
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foreach (ERR_HQUnit unit : m_Units)
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if (unit.Group == vehicle.Group && MountedLogisticsEligible(unit) && !ConvoyContact(unit, now)
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&& MountedInterceptStatus(unit, vehicle, now)) return true;
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}
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}
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return false;
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}
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protected override void PlanMountedIntercept(float now)
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{
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if (!Replication.IsServer() || m_Stopping || !MissionActive() || m_MountedIntercept || m_MountedAttemptBeliefs.Count() >= 256) return;
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int globalLimit = m_Watch.SquadLimit(m_Mode.Settings().Runtime("supportSquadLimit"));
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if (Assigned() >= globalLimit || HuntingAssigned() >= ERR_HQPursuitRules.Limit(globalLimit)) return;
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if (!HasMountedInterceptCandidate(now)) return;
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array<vector> reserved = {}; int first = -1; int second = -1;
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foreach (ERR_HQUnit known : m_Units) ReserveUnit(known, reserved, first, second);
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// At most two bounded native road queries per normal five-second HQ pass.
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int queries;
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for (int b = 0; b < m_Memory.Count() && queries < 2; b++)
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{
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ERR_HQBelief belief = m_Memory.At(b);
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if (!ERR_HQMountedInterceptRules.Eligible(belief, now) || MountedInterceptAttempted(belief.BeliefId, belief.BeliefRevision)) continue;
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vector destination; queries++;
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if (!ERR_HQMountedInterceptRules.Select(belief, now, reserved, destination)) continue;
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ERR_HQUnit best;
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ERR_ConvoyTask bestTask;
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ERR_ConvoyVehicle bestVehicle;
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ERR_HQRoute bestRoute;
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float bestDistance = 1e20;
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for (int t = 0; t < m_Convoys.Count(); t++)
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{
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ERR_ConvoyTask task = m_Convoys.At(t);
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if (!MountedInterceptTaskAvailable(task)) continue;
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foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
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{
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if (!vehicle || (vehicle.Index != 0 && vehicle.Index != 3 && vehicle.Index != 5)
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|| vehicle.Released || vehicle.Arrived || !vehicle.Registered || vehicle.InterceptToken > 0
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|| vehicle.SupplyToken > 0 || vehicle.SupplyHeld || vehicle.Combat.Held) continue;
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foreach (ERR_HQUnit unit : m_Units)
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{
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if (unit.Group != vehicle.Group || !MountedLogisticsEligible(unit) || ConvoyContact(unit, now)
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|| !MountedInterceptStatus(unit, vehicle, now)) continue;
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ERR_HQWatchEntry own = m_Watch.Find(unit.ForceSourceId);
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float distance = vector.DistanceXZ(own.Position, destination);
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if (distance > m_Mode.Settings().Runtime("responseRadiusMetres") || distance >= bestDistance) continue;
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ERR_HQRoute candidateRoute = m_Network.Route(unit.Radio, true);
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if (!candidateRoute) continue;
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best = unit; bestTask = task; bestVehicle = vehicle; bestRoute = candidateRoute; bestDistance = distance;
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}
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}
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}
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if (!best) continue;
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ERR_HQRoute route = bestRoute;
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if (!route) continue;
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ERR_ConvoyInterceptOrder order = new ERR_ConvoyInterceptOrder();
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order.Token = 400001 + m_MountedAttemptBeliefs.Count(); order.Group = best.Group;
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order.SourceId = bestTask.Receipt.SourceId; order.VehicleIndex = bestVehicle.Index;
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order.Position = destination; order.BeliefId = belief.BeliefId; order.BeliefRevision = belief.BeliefRevision;
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order.ReportId = belief.MessageId; order.ObservedAt = belief.ObservedAt;
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order.IssuedAt = now; order.ExpiresAt = belief.ObservedAt + 120000;
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if (!ERR_HQMountedInterceptRules.Current(order, belief, now)) continue;
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// The attempt stays spent after radio interruption, physical refusal or loss.
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m_MountedAttemptBeliefs.Insert(order.BeliefId); m_MountedAttemptRevisions.Insert(order.BeliefRevision);
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best.LogisticsReservation = order.Token;
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if (!m_Convoys.ReserveIntercept(bestTask, order, now))
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{ if (best.LogisticsReservation == order.Token) best.LogisticsReservation = 0; return; }
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m_MountedIntercept = order; m_MountedInterceptUnit = best; m_MountedInterceptTask = bestTask;
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m_MountedInterceptRoute = route; m_MountedInterceptDelivered = false;
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route.MessageId = m_Journal.Message();
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route.Payload = string.Format("original escort %1 to road %2; delivered track %3 revision %4 report M%5", order.VehicleIndex, destination, order.BeliefId, order.BeliefRevision, order.ReportId);
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m_Journal.Write("MOUNTED INTERCEPT QUEUED", route.Payload, route.MessageId);
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return;
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}
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}
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override void Stop()
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{
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float now;
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if (GetGame() && GetGame().GetWorld()) now = GetGame().GetWorld().GetWorldTime();
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ReleaseMountedIntercept(now, "mission stopped");
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super.Stop();
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}
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}
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