Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
12 lines
1.2 KiB
Plaintext
12 lines
1.2 KiB
Plaintext
test_hq_execution.py: exit 0
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PASS: actual execution lifecycle, original physical arrivals, failed movement, quiet footprint, local support expiry and delivered report acknowledgments
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PASS: native support wiring requires own activity, soldier suppression, actual projectile event and immutable roster; no waypoint-completion arrival shortcut
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PASS: actual finite native LOD leases restore prior overrides and protect transferred agents, player ownership and intervening overrides
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PASS: actual waypoint pause/resume owns only its finite order, preserves unrelated routes and cannot resurrect a superseded or deleted hold
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PASS: installed native priorities authorize group suppression71 over ordinary combat70, below native healing80; tagged soldier suppression91 yields ammo100, retreat110, medics111 and immediate danger (action SHA256=eb9ba812538707940b90d2386432faeb8c8aca3c83a547d5b59bf7af4887627c)
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PASS: actual suppression and projectile methods retain a fixed eight-second last-seen area, deny blind support, require exact owned behavior, preserve finite ammo/shot budgets and bound retries
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test_native_coordinated_runner.py: exit 0
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PASS: actual coordinated runner admission and explicit blocked-only engine flag; no native launch
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