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{
"verified": true,
"errors": [],
"scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification",
"approach_verified": false,
"held_action_verified": false,
"start_sample": 19,
"end_sample": 59,
"native_duration_ms": 4399,
"snapshot_count": 41,
"geometry_max_drift_metres": 0.0,
"prison": [
6090.0,
211.444,
7160.0
],
"gate": [
6090.0,
211.344,
7154.0
],
"context": [
6092.77,
213.226,
7154.0
],
"radius": 2.0,
"gate_forward": [
0.0,
0.0,
1.0
],
"initial_context_distance_metres": 6.469450981343299,
"final_context_distance_metres": 8.498153269975726,
"source_sha256": {
"docs/evidence/game-2026-09-19-184437-gate-geometry/console.log.txt": "a3a92535ac7aec53ee9a69774b6c60a7cfd8d472e2846c60207897654b08b998",
"tools/ordinary_gate_evidence.py": "5f02596c92b945b28081d861e466f01897875489e673bf0feafa6e4ebdae1708"
}
}