Wait for both convoy cargo phases and use actual magazine stock. Resolve empty primary weapon ammunition from muzzle metadata and recover cleanly from failed initial settings saves. Update native fixtures, scoped cleanup guards, packaging evidence and validation documentation. Make reviewed fixture tests checkout-relative. All repository checks pass against the isolated staged tree; native resupply completion and multiplayer qualification remain outstanding.
522 lines
42 KiB
Plaintext
522 lines
42 KiB
Plaintext
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
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PASS: infantry combat gate precedes radio delivery and preserves non-task transports
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PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
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PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
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PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
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PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
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PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
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PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
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PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
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PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
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PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
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PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
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PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
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PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
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PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
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PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
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PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
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PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
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PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
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PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
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PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
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PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
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PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
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PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
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PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
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PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
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PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
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PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
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PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
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PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
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PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
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PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
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PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
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PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
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PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
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PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
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PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
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PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
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PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
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PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
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PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
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PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
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PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
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PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
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PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
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PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
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PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
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PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
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PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
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PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
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PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
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PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
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PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
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PASS: actual stock capture, unique finite identities, original recipients, HQ reservations, delivered report replay/cooldown and failed-downlink cleanup
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PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
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PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
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PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
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PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
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PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
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infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
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PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
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PASS: actual single-item transfer, physical ownership/native callback proof, stop quarantine, compatibility and strict original actor/vehicle boundaries
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PASS: actual early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures and requested check-ins
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PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
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PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
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..................
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----------------------------------------------------------------------
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Ran 18 tests in 0.251s
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OK
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PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
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PASS: removed guarded vehicle cache and maintenance stock, airfield-only extraction config, and two remaining finite radio-clue sources
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PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
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PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
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PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
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PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
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PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
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Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
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PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
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PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
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PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
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HQ convoy delivered-report planning and downlink regressions passed
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PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
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PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
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PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
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PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
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PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
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test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
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test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
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test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
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test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
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test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
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test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
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test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
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----------------------------------------------------------------------
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Ran 7 tests in 0.064s
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OK
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PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
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PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
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.................
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----------------------------------------------------------------------
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Ran 17 tests in 3.055s
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OK
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PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
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PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
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PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
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PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
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PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
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PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
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PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
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PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
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PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
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PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
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PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
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PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
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PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
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PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
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PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
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PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
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PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
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PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
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PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
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PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples and surviving radio sender requirement
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PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence and 256-record cap
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PASS: actual assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
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PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
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PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
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PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
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PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
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PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
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PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
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PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
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.......
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----------------------------------------------------------------------
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Ran 7 tests in 0.028s
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OK
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PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
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.....
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----------------------------------------------------------------------
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Ran 5 tests in 0.375s
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OK
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PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
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PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
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PASS: actual menu command routing covers all thirteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
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PASS: explicit weapon retention buttons use the same ready/authorized server command path
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PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
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PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
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PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
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PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
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PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
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PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
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PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
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PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
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PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
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PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
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......................
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----------------------------------------------------------------------
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Ran 22 tests in 0.273s
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OK
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......................
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----------------------------------------------------------------------
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Ran 22 tests in 27.310s
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OK
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..................
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----------------------------------------------------------------------
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Ran 18 tests in 3.125s
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OK
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.........
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----------------------------------------------------------------------
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Ran 9 tests in 2.482s
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OK
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...............
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----------------------------------------------------------------------
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Ran 15 tests in 1.144s
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OK
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PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
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PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
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....
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----------------------------------------------------------------------
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Ran 4 tests in 0.653s
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OK
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PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
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PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
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PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
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PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
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PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
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PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
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PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
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PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
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PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
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.....
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----------------------------------------------------------------------
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Ran 5 tests in 0.702s
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OK
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......................
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----------------------------------------------------------------------
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Ran 22 tests in 0.194s
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OK
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................
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----------------------------------------------------------------------
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Ran 16 tests in 10.799s
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OK
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......
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----------------------------------------------------------------------
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Ran 6 tests in 0.020s
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OK
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PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
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...............
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----------------------------------------------------------------------
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Ran 15 tests in 0.057s
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OK
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.............
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----------------------------------------------------------------------
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Ran 13 tests in 5.174s
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OK
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PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
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..............................
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----------------------------------------------------------------------
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Ran 30 tests in 0.429s
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OK
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..............
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----------------------------------------------------------------------
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Ran 14 tests in 0.217s
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OK
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.........
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----------------------------------------------------------------------
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Ran 9 tests in 0.120s
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OK
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PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
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PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
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...........
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----------------------------------------------------------------------
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Ran 11 tests in 0.074s
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OK
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.......................
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----------------------------------------------------------------------
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Ran 23 tests in 0.036s
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OK
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PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
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........
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----------------------------------------------------------------------
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Ran 8 tests in 0.011s
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OK
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PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
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.................................................................................
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----------------------------------------------------------------------
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Ran 81 tests in 0.543s
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OK
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......
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----------------------------------------------------------------------
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Ran 6 tests in 0.080s
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OK
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...............
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----------------------------------------------------------------------
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Ran 15 tests in 0.004s
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OK
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...........
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----------------------------------------------------------------------
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Ran 11 tests in 0.084s
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OK
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.........
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----------------------------------------------------------------------
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Ran 9 tests in 0.367s
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OK
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PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
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PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
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PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
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PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
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PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
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PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
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PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
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PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
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.................................
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----------------------------------------------------------------------
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Ran 33 tests in 0.132s
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OK
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...............
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----------------------------------------------------------------------
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Ran 15 tests in 0.035s
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OK
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PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
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PASS: actual guide/observer monitors retry native refusal, cache successful delivery, deduplicate and preserve living/preparing/spectator boundaries; native UI not exercised
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PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
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....
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----------------------------------------------------------------------
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Ran 4 tests in 1.462s
|
|
|
|
OK
|
|
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
|
...........
|
|
----------------------------------------------------------------------
|
|
Ran 11 tests in 0.125s
|
|
|
|
OK
|
|
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
|
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
|
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
|
.....
|
|
----------------------------------------------------------------------
|
|
Ran 5 tests in 0.242s
|
|
|
|
OK
|
|
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
|
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
|
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
|
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
|
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
|
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
|
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
|
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
|
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
|
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
|
.........
|
|
----------------------------------------------------------------------
|
|
Ran 9 tests in 0.113s
|
|
|
|
OK
|
|
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
|
..........................
|
|
----------------------------------------------------------------------
|
|
Ran 26 tests in 0.229s
|
|
|
|
OK
|
|
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
|
.....................
|
|
----------------------------------------------------------------------
|
|
Ran 21 tests in 0.039s
|
|
|
|
OK
|
|
...........
|
|
----------------------------------------------------------------------
|
|
Ran 11 tests in 0.039s
|
|
|
|
OK
|
|
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
|
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
|
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
|
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
|
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
|
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
|
--compat COMPAT [--steam STEAM]
|
|
[--timeout TIMEOUT]
|
|
[--external-addons EXTERNAL_ADDONS]
|
|
[--silent-workbench | --exit-after-init]
|
|
[--continue-on-failure]
|
|
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
|
................................
|
|
----------------------------------------------------------------------
|
|
Ran 48 tests in 12.330s
|
|
|
|
OK
|
|
.......
|
|
----------------------------------------------------------------------
|
|
Ran 7 tests in 0.272s
|
|
|
|
OK
|
|
..............
|
|
----------------------------------------------------------------------
|
|
Ran 14 tests in 2.251s
|
|
|
|
OK
|
|
....
|
|
----------------------------------------------------------------------
|
|
Ran 4 tests in 0.339s
|
|
|
|
OK
|
|
....
|
|
----------------------------------------------------------------------
|
|
Ran 4 tests in 0.068s
|
|
|
|
OK
|
|
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
|
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
|
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
|
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
|
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
|
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
|
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
|
..................
|
|
----------------------------------------------------------------------
|
|
Ran 18 tests in 2.192s
|
|
|
|
OK
|
|
.....
|
|
----------------------------------------------------------------------
|
|
Ran 5 tests in 1.257s
|
|
|
|
OK
|
|
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
|
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
|
.........
|
|
----------------------------------------------------------------------
|
|
Ran 9 tests in 0.014s
|
|
|
|
OK
|
|
....
|
|
----------------------------------------------------------------------
|
|
Ran 4 tests in 0.176s
|
|
|
|
OK
|
|
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
|
........
|
|
----------------------------------------------------------------------
|
|
Ran 8 tests in 0.013s
|
|
|
|
OK
|
|
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
|
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
|
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
|
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
|
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
|
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
|
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
|
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
|
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
|
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
|
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
|
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
|
PASS: requested guard population requires complete physical conscious membership before deadline
|
|
......................................
|
|
----------------------------------------------------------------------
|
|
Ran 38 tests in 0.022s
|
|
|
|
OK
|
|
..........
|
|
----------------------------------------------------------------------
|
|
Ran 10 tests in 0.003s
|
|
|
|
OK
|
|
.....
|
|
----------------------------------------------------------------------
|
|
Ran 5 tests in 1.030s
|
|
|
|
OK
|
|
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
|
...
|
|
----------------------------------------------------------------------
|
|
Ran 3 tests in 0.001s
|
|
|
|
OK
|
|
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
|
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
|
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
|
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
|
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
|
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
|
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
|
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
|
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
|
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
|
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
|
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
|
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
|
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
|
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
|
.....
|
|
----------------------------------------------------------------------
|
|
Ran 5 tests in 0.629s
|
|
|
|
OK
|
|
.
|
|
----------------------------------------------------------------------
|
|
Ran 1 test in 0.413s
|
|
|
|
OK
|
|
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
|
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
|
...............
|
|
----------------------------------------------------------------------
|
|
Ran 15 tests in 2.299s
|
|
|
|
OK
|
|
..............................................
|
|
----------------------------------------------------------------------
|
|
Ran 46 tests in 0.941s
|
|
|
|
OK
|
|
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
|
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
|
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
|
PASS: migrated aircraft availability policy (controller migration still pending)
|
|
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
|
PASS: 33 prefabs have unique saved root entity IDs
|
|
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
|
PASS: 1 isolated addons, acyclic dependencies, 54 unique resources, exact vanilla/authorized external references
|
|
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|