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jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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{
"baseline": "docs/evidence/native-2026-09-19-052932",
"comparison": {
"protected override void OnPlayerEntityLost_S(": {
"byte_identical": true
},
"protected void ObserveAfterLoss(": {
"byte_identical": true
}
},
"conclusion": "Cause remains unknown; source differences are not causal proof; no patch or workaround proposed.",
"confirmed_differences": [
"Native spawn preload enabled 0 -> 1",
"Spectator camera input enabled 0 -> 1 and custom observer input context",
"Observer adds unconscious/recovery camera flow and player-view pose fallback",
"Current combined addon loads RHS/WCS/BMP; passing 052932 addon.gproj dependencies were vanilla plus owned companions"
],
"unchanged": [
"GameMode prefab still inherits GameMode_Base.et",
"Player-death fixture Kill followed by a 4-second wait",
"Death callback and 100 ms observer identity callback bodies identical",
"Both logs identify engine 1.8.0.13 built 2026-08-21"
],
"negative_evidence": [
"No successor phase transition or POSTGAME between Kill and Workbench reload",
"SCR_SpawnLogic.OnPlayerEntityLost_S native script body is empty apart from optional log",
"Available SDK WorldEditor/ModuleGameSettings and extracted script search did not reveal auto-exit-on-death setting",
"SCR_GameModeEditor solo-death path opens in-game editor and is not successor inheritance"
]
}