Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
31 lines
1.4 KiB
JSON
31 lines
1.4 KiB
JSON
{
|
|
"baseline": "docs/evidence/native-2026-09-19-052932",
|
|
"comparison": {
|
|
"protected override void OnPlayerEntityLost_S(": {
|
|
"byte_identical": true
|
|
},
|
|
"protected void ObserveAfterLoss(": {
|
|
"byte_identical": true
|
|
}
|
|
},
|
|
"conclusion": "Cause remains unknown; source differences are not causal proof; no patch or workaround proposed.",
|
|
"confirmed_differences": [
|
|
"Native spawn preload enabled 0 -> 1",
|
|
"Spectator camera input enabled 0 -> 1 and custom observer input context",
|
|
"Observer adds unconscious/recovery camera flow and player-view pose fallback",
|
|
"Current combined addon loads RHS/WCS/BMP; passing 052932 addon.gproj dependencies were vanilla plus owned companions"
|
|
],
|
|
"unchanged": [
|
|
"GameMode prefab still inherits GameMode_Base.et",
|
|
"Player-death fixture Kill followed by a 4-second wait",
|
|
"Death callback and 100 ms observer identity callback bodies identical",
|
|
"Both logs identify engine 1.8.0.13 built 2026-08-21"
|
|
],
|
|
"negative_evidence": [
|
|
"No successor phase transition or POSTGAME between Kill and Workbench reload",
|
|
"SCR_SpawnLogic.OnPlayerEntityLost_S native script body is empty apart from optional log",
|
|
"Available SDK WorldEditor/ModuleGameSettings and extracted script search did not reveal auto-exit-on-death setting",
|
|
"SCR_GameModeEditor solo-death path opens in-game editor and is not successor inheritance"
|
|
]
|
|
}
|