Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
29 lines
1.7 KiB
JSON
29 lines
1.7 KiB
JSON
{
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"feature": "Automatic standard-catalog equipment on eligible enemy AI",
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"defaults": {
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"automaticEquipmentChancePercent": 25,
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"scope": "all active faction and general item catalogs",
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"selection": "uniform per distinct eligible resource GUID"
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},
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"repository_check": "passed",
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"native_feature_assertions": "passed",
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"native_mod_weapon": "19:47:55.984 SCRIPT : ERR SMOKE PASS: enemy-loadout discovered mod rifle={D1C2025018E98EA2}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b10m_b19n.et",
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"native_inventory_result": "19:48:06.015 SCRIPT : ERR SMOKE PASS: enemy-loadout automatic catalog item and spare-slot rifle still carried; both matching magazine insertions completed",
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"native_source_unchanged": true,
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"native_cleanup_confirmed": true,
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"native_full_checker_exit": 1,
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"native_full_checker_limitation": "Feature fixture completed with zero script/runtime failures; strict checker rejects existing localization and asset-property errors. See archived raw console.",
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"unverified": [
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"Dedicated multiplayer runtime for this new feature",
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"Every third-party weapon and custom inventory system",
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"Automatic use as the AI primary weapon; the grant uses a spare slot"
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],
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"mod_compatibility_boundary": "Only supported enabled arsenal metadata in the scenario catalogs; not arbitrary uncataloged Workshop prefabs.",
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"prior_runs": {
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"native1": "Fixture completed; source changed during run, not final proof",
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"native2": "Final production controller passed vanilla gun/item/ammo insertion; strict checker asset errors",
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"native3": "Final fixture additionally selected and inserted a discovered mod rifle; exact final sources unchanged"
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},
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"deployment": "Local source only. No publication or RKS 2 changes."
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}
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