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{
"escapists-ai/Scripts/Game/EscapistsAI/EAI_GroupTactics.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_NativeRadioCall.c": [
"ESCT_AICallSupportTo",
"ESCT_CharacterHelper",
"ESCT_ESupportCallState",
"ESCT_SupportCallerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_DisableAmbientEvents.c": [
"ESCT_AmbientEventBase",
"ESCT_AmbientEventInfo",
"ESCT_AmbientEventSystem",
"ESCT_ESupportType",
"ESCT_MortarBarrageBase",
"ESCT_SupportBase",
"ESCT_SupportInfo",
"ESCT_SupportPicker"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AssaultParachute.c": [
"ESCT_CharacterHelper"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_StartingOutfit.c": [
"ESCT_EscapistsGameMode",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_GroupLookup.c": [
"ESCT_EGroupLookupExclusionType",
"ESCT_EGroupSize",
"ESCT_EMilitaryBranchType",
"ESCT_EntityCatalogHelper",
"ESCT_FactionLookupValue",
"ESCT_GroupLookup",
"ESCT_GroupLookupData",
"ESCT_Logger",
"ESCT_Misc"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_FactionRelations.c": [
"ESCT_CharacterHelper",
"ESCT_Faction",
"ESCT_FactionManager"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_RuntimeGuards.c": [
"ESCT_EscapistsGameMode",
"ESCT_SpawnLogic"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQ.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_Misc",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQObservation.c": [
"ESCT_CharacterHelper"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AircraftAmmo.c": [
"ESCT_SpawnHelpers"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQNetwork.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_Performance.c": [
"ESCT_Player"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQBodySearch.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_Mines.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_DependencyGuards.c": [
"ESCT_City",
"ESCT_CivilianPresenceComponent",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_PlayerDamageManagerComponent",
"ESCT_StorageArsenalComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQRoadblocks.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_MineTask.c": [
"ESCT_CharacterHelper",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_SettlementSafety.c": [
"ESCT_ELocationType",
"ESCT_Location",
"ESCT_LocationSystem"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AIResponseSystem.c": [
"ESCT_CharacterHelper",
"ESCT_CharacterLookupData",
"ESCT_EMilitaryBranchType",
"ESCT_EntityCatalogHelper",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_StingerEquipment.c": [
"ESCT_CharacterHelper",
"ESCT_EscapistsGameMode",
"ESCT_FactionManager"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AirAssault.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_GameStateManagerComponent",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HQStatus.c": [
"ESCT_CharacterHelper"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_SniperOptics.c": [
"ESCT_CharacterHelper",
"ESCT_EscapistsGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_StartSelection.c": [
"ESCT_EStartType",
"ESCT_EscapistsConfigComponent",
"ESCT_FactionManager",
"ESCT_HelicrashLocationHolder",
"ESCT_PrisonComponent",
"ESCT_SetupConfig"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AIConfig.c": [
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_ImprovisedPrisons.c": [
"ESCT_CharacterSpawnPoint",
"ESCT_Constants",
"ESCT_EStartType",
"ESCT_EntityHelper",
"ESCT_EntitySearch",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_LocationSystem",
"ESCT_Misc",
"ESCT_PrisonComponent",
"ESCT_PrisonDoorComponent",
"ESCT_SpawnHelpers",
"ESCT_SpawnPoint",
"ESCT_SpawnPositionComponent",
"ESCT_StartAreaComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_MortarFiring.c": [
"ESCT_CharacterHelper"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_MortarSystem.c": [
"ESCT_CharacterHelper",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AmmoSupply.c": [
"ESCT_CharacterHelper"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_DepotLoading.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_AirRecon.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_HeliBehaviourBaseComponentClass",
"ESCT_Misc",
"ESCT_Player",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_HelicopterRecovery.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_LogisticsVehicle.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_HeliBehaviourBaseComponentClass"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_Resupply.c": [
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/EAI_SupplyConvoys.c": [
"ESCT_CharacterHelper",
"ESCT_CharacterInitComponent",
"ESCT_EGameState",
"ESCT_ELocationType",
"ESCT_EMilitaryBranchType",
"ESCT_EscapistsGameMode",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_GroupHelper",
"ESCT_Location",
"ESCT_LocationSystem",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/Simulation/EAI_Simulation.c": [
"ESCT_CharacterHelper",
"ESCT_EEscapistsRadioMessage",
"ESCT_EGameState",
"ESCT_ELocationSpawnReason",
"ESCT_ELocationType",
"ESCT_ESpawnState",
"ESCT_EntityHelper",
"ESCT_EscapeHelicopterComponent",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsNetworkComponent",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_Location",
"ESCT_LocationMapUIComponent",
"ESCT_LocationSystem",
"ESCT_LockedDoorComponent",
"ESCT_LockpickTask",
"ESCT_PlayerCharacter",
"ESCT_PlayerFactionInfo",
"ESCT_PrisonComponent",
"ESCT_PrisonDoorComponent",
"ESCT_Radio",
"ESCT_RadioState",
"ESCT_RadioStation",
"ESCT_SpawnPositionComponent",
"ESCT_TaskFuncs",
"ESCT_WinLoseHandlerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationLifecycle.c": [
"ESCT_ELocationSpawnReason",
"ESCT_EStartType",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_FactionManager",
"ESCT_SetupConfig",
"SCRTC_BaseGameMode"
],
"escapists-ai/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationBot.c": [
"ESCT_CharacterHelper",
"ESCT_WaypointManagerComponent"
],
"escapists-ai/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationSpectators.c": [
"ESCT_AssignTargetManualCameraComponent",
"ESCT_EscapistsGameMode",
"ESCT_EscapistsNetworkComponent",
"ESCT_LookAtTargetManualCameraComponent",
"ESCT_SpectatorComponent",
"ESCT_SpectatorMenuLayoutEditorComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AircraftAmmo.c": [
"ESCT_SpawnHelpers"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AssaultParachute.c": [
"ESCT_CharacterHelper"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_DependencyGuards.c": [
"ESCT_City",
"ESCT_CivilianPresenceComponent",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_PlayerDamageManagerComponent",
"ESCT_StorageArsenalComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_DisableAmbientEvents.c": [
"ESCT_AmbientEventBase",
"ESCT_AmbientEventInfo",
"ESCT_AmbientEventSystem",
"ESCT_ESupportType",
"ESCT_MortarBarrageBase",
"ESCT_SupportBase",
"ESCT_SupportInfo",
"ESCT_SupportPicker"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_FactionRelations.c": [
"ESCT_CharacterHelper",
"ESCT_Faction",
"ESCT_FactionManager"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_GroupLookup.c": [
"ESCT_EGroupLookupExclusionType",
"ESCT_EGroupSize",
"ESCT_EMilitaryBranchType",
"ESCT_EntityCatalogHelper",
"ESCT_FactionLookupValue",
"ESCT_GroupLookup",
"ESCT_GroupLookupData",
"ESCT_Logger",
"ESCT_Misc"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_GroupTactics.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQ.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_Misc",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQBodySearch.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQNetwork.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQObservation.c": [
"ESCT_CharacterHelper"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQRoadblocks.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_MineTask.c": [
"ESCT_CharacterHelper",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_Mines.c": [
"ESCT_CharacterHelper",
"ESCT_FactionManager"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_NativeRadioCall.c": [
"ESCT_AICallSupportTo",
"ESCT_CharacterHelper",
"ESCT_ESupportCallState",
"ESCT_SupportCallerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_Performance.c": [
"ESCT_Player"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_RuntimeGuards.c": [
"ESCT_EscapistsGameMode",
"ESCT_SpawnLogic"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_SettlementSafety.c": [
"ESCT_ELocationType",
"ESCT_Location",
"ESCT_LocationSystem"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_StartingOutfit.c": [
"ESCT_EscapistsGameMode",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AIResponseSystem.c": [
"ESCT_CharacterHelper",
"ESCT_CharacterLookupData",
"ESCT_EMilitaryBranchType",
"ESCT_EntityCatalogHelper",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_Misc",
"ESCT_RoadNavigation",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_StingerEquipment.c": [
"ESCT_CharacterHelper",
"ESCT_EscapistsGameMode",
"ESCT_FactionManager"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AirAssault.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_GameStateManagerComponent",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HQStatus.c": [
"ESCT_CharacterHelper"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_SniperOptics.c": [
"ESCT_CharacterHelper",
"ESCT_EscapistsGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_StartSelection.c": [
"ESCT_EStartType",
"ESCT_EscapistsConfigComponent",
"ESCT_FactionManager",
"ESCT_HelicrashLocationHolder",
"ESCT_PrisonComponent",
"ESCT_SetupConfig"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AIConfig.c": [
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_ImprovisedPrisons.c": [
"ESCT_CharacterSpawnPoint",
"ESCT_Constants",
"ESCT_EStartType",
"ESCT_EntityHelper",
"ESCT_EntitySearch",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_LocationSystem",
"ESCT_Misc",
"ESCT_PrisonComponent",
"ESCT_PrisonDoorComponent",
"ESCT_SpawnHelpers",
"ESCT_SpawnPoint",
"ESCT_SpawnPositionComponent",
"ESCT_StartAreaComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_MortarFiring.c": [
"ESCT_CharacterHelper"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_MortarSystem.c": [
"ESCT_CharacterHelper",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AmmoSupply.c": [
"ESCT_CharacterHelper"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_DepotLoading.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_AirRecon.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_HeliBehaviourBaseComponentClass",
"ESCT_Misc",
"ESCT_Player",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_HelicopterRecovery.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_LogisticsVehicle.c": [
"ESCT_CharacterHelper",
"ESCT_EMilitaryBranchType",
"ESCT_EUnitRole",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GroupHelper",
"ESCT_HeliBehaviourBaseComponent",
"ESCT_HeliBehaviourBaseComponentClass"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_Resupply.c": [
"ESCT_FactionManager",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/EAI_SupplyConvoys.c": [
"ESCT_CharacterHelper",
"ESCT_CharacterInitComponent",
"ESCT_EGameState",
"ESCT_ELocationType",
"ESCT_EMilitaryBranchType",
"ESCT_EscapistsGameMode",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_GroupHelper",
"ESCT_Location",
"ESCT_LocationSystem",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"ESCT_WaypointManagerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/Simulation/EAI_Simulation.c": [
"ESCT_CharacterHelper",
"ESCT_EEscapistsRadioMessage",
"ESCT_EGameState",
"ESCT_ELocationSpawnReason",
"ESCT_ELocationType",
"ESCT_ESpawnState",
"ESCT_EntityHelper",
"ESCT_EscapeHelicopterComponent",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsNetworkComponent",
"ESCT_Faction",
"ESCT_FactionManager",
"ESCT_GameStateManagerComponent",
"ESCT_Location",
"ESCT_LocationMapUIComponent",
"ESCT_LocationSystem",
"ESCT_LockedDoorComponent",
"ESCT_LockpickTask",
"ESCT_PlayerCharacter",
"ESCT_PlayerFactionInfo",
"ESCT_PrisonComponent",
"ESCT_PrisonDoorComponent",
"ESCT_Radio",
"ESCT_RadioState",
"ESCT_RadioStation",
"ESCT_SpawnPositionComponent",
"ESCT_TaskFuncs",
"ESCT_WinLoseHandlerComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationBot.c": [
"ESCT_CharacterHelper",
"ESCT_WaypointManagerComponent"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationSpectators.c": [
"ESCT_AssignTargetManualCameraComponent",
"ESCT_EscapistsGameMode",
"ESCT_EscapistsNetworkComponent",
"ESCT_LookAtTargetManualCameraComponent",
"ESCT_SpectatorComponent",
"ESCT_SpectatorMenuLayoutEditorComponent",
"SCRTC_BaseGameMode"
],
"escapists-ai-norhs/Scripts/Game/EscapistsAI/Simulation/EAI_SimulationLifecycle.c": [
"ESCT_ELocationSpawnReason",
"ESCT_EStartType",
"ESCT_EscapistsConfigComponent",
"ESCT_EscapistsGameMode",
"ESCT_FactionManager",
"ESCT_SetupConfig",
"SCRTC_BaseGameMode"
],
"escapists-intel/Scripts/Game/EscapistsIntel/EI_IntelLifecycle.c": [
"ESCT_EscapistsGameMode",
"SCRTC_BaseGameMode"
],
"escapists-intel/Scripts/Game/EscapistsIntel/EI_IntelService.c": [
"ESCT_ELocationType",
"ESCT_KnownLocationsSystem",
"ESCT_Location",
"ESCT_LocationMapUIComponent",
"SCRTC_BaseGameMode"
],
"escapists-intel/Scripts/Game/EscapistsIntel/EI_MapDiscoveryUI.c": [
"ESCT_ELocationType",
"ESCT_EscapistsMapUIBase",
"ESCT_KnownLocationsSystem",
"ESCT_Location",
"ESCT_LocationMapUIComponent",
"ESCT_MapEscapistsUI"
],
"escapists-intel/Scripts/Game/EscapistsIntel/EI_PlayerBriefing.c": [
"ESCT_EscapistsGameMode"
],
"escapists-chat/Scripts/Game/EscapistsChat/ECHAT_HeliSnapshot.c": [
"SCRTC_BaseGameMode"
],
"escapists-chat/Scripts/Game/EscapistsChat/ECHAT_SimulationCommands.c": [
"ESCT_EscapistsGameMode",
"SCRTC_BaseGameMode"
],
"escapists-chat/Scripts/Game/EscapistsChat/ECHAT_AdminCommands.c": [
"ESCT_EscapistsGameMode",
"SCRTC_BaseGameMode"
],
"escapists-chat/Scripts/Game/EscapistsChat/ECHAT_HeliTest.c": [
"ESCT_CharacterHelper",
"ESCT_EGameState",
"ESCT_GameStateManagerComponent",
"ESCT_Misc",
"ESCT_SpawnHelpers",
"SCRTC_BaseGameMode"
]
}