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jakub cab998fb64 Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
2026-09-20 16:42:52 +02:00

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SCR_ChimeraCharacter : "{836E7E39AAC5888B}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Base.et" {
ID "33B18E530DB189C6"
components {
ActionsManagerComponent "{520EA1D2F659CE02}" {
additionalActions {
ERR_LoadCasualtyAction "{E7016B8C499EC8A3}" {
ParentContextList { "Chest" "LowerTorso" }
UIInfo SCR_ActionUIInfo "{E7016B8C499EC8A4}" { Name "Load casualty into extraction helicopter" }
Duration 5
}
}
}
SCR_EditableCharacterComponent "{520EA1D2F659C85C}" {
m_UIInfo SCR_EditableEntityUIInfo "{5298E609432D192D}" {
Name "Prisoner"
}
}
SCR_CharacterInventoryStorageComponent "{520EA1D2DB118DAC}" {
components {
SCR_EquipmentStorageComponent "{56B49DA9722B635D}" {
InitialStorageSlots {
SCR_EquipmentStorageSlot BinocularSlot { Prefab "" }
SCR_EquipmentStorageSlot WristwatchSlot {
Prefab "{78ED4FEF62BBA728}Prefabs/Items/Equipment/Watches/Watch_SandY184A.et"
}
}
}
}
}
BaseLoadoutManagerComponent "{520EA1D2DB11821E}" {
Slots {
LoadoutSlotInfo Hat { Prefab "{F545C1BE7C99954A}Prefabs/Characters/HeadGear/Hat_Patrol_US_01/Hat_Patrol_US_01.et" }
LoadoutSlotInfo Jacket { Prefab "{3CCA7A9BB4FD3197}Prefabs/Characters/Uniforms/Jacket_US_BDU_rolledup.et" }
LoadoutSlotInfo Pants { Prefab "{604BB72BE8E023C2}Prefabs/Characters/Uniforms/Pants_US_BDU.et" }
SCR_FeetLoadoutSlotInfo Boots { Prefab "{DAAFD15478BDE1C3}Prefabs/Characters/Footwear/CombatBoots_US_01.et" }
LoadoutSlotInfo ArmoredVest { Prefab "" }
LoadoutSlotInfo Back { Prefab "" }
LoadoutSlotInfo Vest { Prefab "" }
LoadoutSlotInfo HandWear { Prefab "" }
}
}
SCR_InventoryStorageManagerComponent "{520EA1D2DB118DE5}" {
InitialInventoryItems {
ItemsInitConfigurationItem "{EA7AC3C2078B68C1}" {
TargetStorage "Prefabs/Characters/Uniforms/Pants_US_BDU.et"
PrefabsToSpawn {
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
"{D70216B1B2889129}Prefabs/Items/Medicine/Tourniquet_01/Tourniquet_US_01.et"
"{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et"
}
}
}
}
}
}