[05:05:25] Group 1 joined HQ: 0 soldiers, faction USSR. Assignment: unknown. (event 1) #1 t=6s M0 REGISTER group=1 force= faction=USSR position=<6000,203.413,7004> members=0 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:25] role reserved: group=1 force= home=; excluded from general HQ retasking (event 2) #2 t=6s M0 ROLE RESERVED group=1 force= home=; excluded from general HQ retasking [session=1790910314-1] [05:05:25] mortar deploy: site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending (event 3) #3 t=6s M0 MORTAR DEPLOY site=1 order=0 radio=M0 source=M0 position=<6000,202.788,7000>; authored gun and four-person crew; finite ammunition initialization pending [session=1790910314-1] [05:05:27] Group 2 joined HQ: 5 soldiers, faction USSR. Assignment: everon-prison-1. (event 4) #4 t=8s M0 REGISTER group=2 force=everon-prison-1 faction=USSR position=<6125,209.938,7160> members=5 home=everon-prison-1 dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:27] Group 2: soldier spawned at <6081.5,211.403,7169.17>. (event 5) #5 t=8s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086ECF990> @"ENTITY:4611686018427388764" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6081.498535 211.403442 7169.167480> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6081.5,211.403,7169.17> [session=1790910314-1] [05:05:27] Group 2: soldier spawned at <6069.88,211.996,7154.65>. (event 6) #6 t=8s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086ED3048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6069.880859 211.996292 7154.649902> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6069.88,211.996,7154.65> [session=1790910314-1] [05:05:27] Group 2: soldier spawned at <6094.15,211.151,7145.6>. (event 7) #7 t=8s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086ED5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6094.150391 211.151352 7145.595703> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6094.15,211.151,7145.6> [session=1790910314-1] [05:05:27] Group 2: soldier spawned at <6105.27,210.784,7155.59>. (event 8) #8 t=8s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086ED8958> @"ENTITY:4611686018427389644" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6105.274414 210.783951 7155.587402> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6105.27,210.784,7155.59> [session=1790910314-1] [05:05:27] Group 2: soldier spawned at <6096.53,210.942,7176.69>. (event 9) #9 t=8s M0 SPAWN MEMBER group=2 force=everon-prison-1 actor=SCR_ChimeraCharacter<0x0000000086EDEB50> @"ENTITY:4611686018427390217" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6096.526855 210.942169 7176.685547> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6096.53,210.942,7176.69> [session=1790910314-1] [05:05:27] Group 3 joined HQ: 6 soldiers, faction USSR. Assignment: everon-radio-1. (event 10) #10 t=8s M0 REGISTER group=3 force=everon-radio-1 faction=USSR position=<6530,157.768,7200> members=6 home=everon-radio-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6530,157.718,7200>. (event 11) #11 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086ED0CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6530.000000 157.718475 7200.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6530,157.718,7200> [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6533,157.579,7197>. (event 12) #12 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086ED4218> @"ENTITY:4611686018427389240" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6533.000000 157.578522 7197.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6533,157.579,7197> [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6527,157.938,7197>. (event 13) #13 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086ED65B8> @"ENTITY:4611686018427389441" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6527.000000 157.938278 7197.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6527,157.938,7197> [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6536,157.438,7194>. (event 14) #14 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086ED9B28> @"ENTITY:4611686018427389738" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6536.000000 157.437836 7194.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6536,157.438,7194> [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6524,158.063,7194>. (event 15) #15 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086EDC7B0> @"ENTITY:4611686018427389995" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6524.000000 158.062927 7194.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6524,158.063,7194> [session=1790910314-1] [05:05:27] Group 3: soldier spawned at <6539,157.25,7191>. (event 16) #16 t=8s M0 SPAWN MEMBER group=3 force=everon-radio-1 actor=SCR_ChimeraCharacter<0x0000000086EDFD20> @"ENTITY:4611686018427390307" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6539.000000 157.250015 7191.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6539,157.25,7191> [session=1790910314-1] [05:05:27] Group 4 joined HQ: 6 soldiers, faction USSR. Assignment: everon-extraction-1. (event 17) #17 t=8s M0 REGISTER group=4 force=everon-extraction-1 faction=USSR position=<7030,62.1142,7500> members=6 home=everon-extraction-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7030,62.096,7500>. (event 18) #18 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086ED1590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7030.000000 62.096008 7500.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<7030,62.096,7500> [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7033,61.6434,7497>. (event 19) #19 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086ED6EA0> @"ENTITY:4611686018427389492" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7033.000000 61.643387 7497.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<7033,61.6434,7497> [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7032,61.7558,7497>. (event 20) #20 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086EDA410> @"ENTITY:4611686018427389794" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7032.000000 61.755756 7497.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<7032,61.7558,7497> [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7036,60.9082,7494>. (event 21) #21 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086EDD098> @"ENTITY:4611686018427390061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.000000 60.908180 7494.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<7036,60.9082,7494> [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7023.92,62.0781,7487.96>. (event 22) #22 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086EE0750> @"ENTITY:4611686018427390357" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7023.917480 62.078075 7487.957031> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<7023.92,62.0781,7487.96> [session=1790910314-1] [05:05:27] Group 4: soldier spawned at <7039,60.1255,7491>. (event 23) #23 t=8s M0 SPAWN MEMBER group=4 force=everon-extraction-1 actor=SCR_ChimeraCharacter<0x0000000086EE2208> @"ENTITY:4611686018427390507" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.125473 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<7039,60.1255,7491> [session=1790910314-1] [05:05:27] Group 5 joined HQ: 6 soldiers, faction USSR. Assignment: everon-supply-2. (event 24) #24 t=8s M0 REGISTER group=5 force=everon-supply-2 faction=USSR position=<5976,218.937,7220> members=6 home=everon-supply-2 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5976,218.938,7220>. (event 25) #25 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086ED1E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5976.000000 218.938293 7220.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<5976,218.938,7220> [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5979,218.719,7217>. (event 26) #26 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086ED4B00> @"ENTITY:4611686018427389290" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5979.000000 218.719009 7217.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<5979,218.719,7217> [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5973,219.079,7217>. (event 27) #27 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086ED7788> @"ENTITY:4611686018427389542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5973.000000 219.078659 7217.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<5973,219.079,7217> [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5982,218.5,7214>. (event 28) #28 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086EDACF8> @"ENTITY:4611686018427389845" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5982.000000 218.500214 7214.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<5982,218.5,7214> [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5970,219.282,7214>. (event 29) #29 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086EDD980> @"ENTITY:4611686018427390117" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5970.000000 219.281601 7214.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<5970,219.282,7214> [session=1790910314-1] [05:05:27] Group 5: soldier spawned at <5985,218.281,7211>. (event 30) #30 t=8s M0 SPAWN MEMBER group=5 force=everon-supply-2 actor=SCR_ChimeraCharacter<0x0000000086EE1038> @"ENTITY:4611686018427390407" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5985.000000 218.281464 7211.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<5985,218.281,7211> [session=1790910314-1] [05:05:27] Group 6 joined HQ: 6 soldiers, faction USSR. Assignment: everon-outpost-1. (event 31) #31 t=8s M0 REGISTER group=6 force=everon-outpost-1 faction=USSR position=<6756,139.37,7300> members=6 home=everon-outpost-1 dedicated=1; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6756,139.376,7300>. (event 32) #32 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086ED2760> @"ENTITY:4611686018427389072" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6756.000000 139.376190 7300.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6756,139.376,7300> [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6759,139.453,7297>. (event 33) #33 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086ED53E8> @"ENTITY:4611686018427389340" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.000000 139.453033 7297.000000> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6759,139.453,7297> [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6753,139.798,7297>. (event 34) #34 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086ED8070> @"ENTITY:4611686018427389593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.000000 139.798248 7297.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6753,139.798,7297> [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6762,139.47,7294>. (event 35) #35 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086EDB5E0> @"ENTITY:4611686018427389901" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6762.000000 139.469788 7294.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6762,139.47,7294> [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6750,140.188,7294>. (event 36) #36 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086EDE268> @"ENTITY:4611686018427390167" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6750.000000 140.187515 7294.000000> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" prefab={333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et position=<6750,140.188,7294> [session=1790910314-1] [05:05:27] Group 6: soldier spawned at <6765,139.375,7291>. (event 37) #37 t=8s M0 SPAWN MEMBER group=6 force=everon-outpost-1 actor=SCR_ChimeraCharacter<0x0000000086EE1920> @"ENTITY:4611686018427390457" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6765.000000 139.374802 7291.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et position=<6765,139.375,7291> [session=1790910314-1] [05:05:29] helicopter timer: Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds (event 38) #38 t=9.7s M0 HELICOPTER TIMER Search helicopter: delay 15 minutes; countdown starts after prison escape; next attempt in 900 seconds [session=1790910314-1] [05:05:29] Anti-air equipment selected for faction USSR; FIM-92 is the fallback. (event 39) #39 t=9.7s M0 AA PROFILE faction=USSR; preferred={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et; fallback={3DF204EEE0534EF2}Prefabs/Weapons/Launchers/FIM92_Stinger/Launcher_FIM92_Stinger.et [session=1790910314-1] [05:05:29] auto equipment catalog: 508 unique eligible items from active general/faction catalogs; limitExceeded=0 (event 40) #40 t=9.7s M0 AUTO EQUIPMENT CATALOG 508 unique eligible items from active general/faction catalogs; limitExceeded=0 [session=1790910314-1] [05:05:29] Objective security: everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> (event 41) #41 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-1 existing garrison activated; permanent local defence; position=<6150, 203.288, 7050> [session=1790910314-1] [05:05:29] role reserved: group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking (event 42) #42 t=9.7s M0 ROLE RESERVED group=3 force=everon-radio-1 home=everon-radio-1; excluded from general HQ retasking [session=1790910314-1] [05:05:29] Objective security: everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> (event 43) #43 t=9.7s M0 OBJECTIVE DEFENCE everon-radio-1 existing garrison activated; permanent local defence; position=<6500, 160.556, 7200> [session=1790910314-1] [05:05:29] role reserved: group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking (event 44) #44 t=9.7s M0 ROLE RESERVED group=5 force=everon-supply-2 home=everon-supply-2; excluded from general HQ retasking [session=1790910314-1] [05:05:29] Objective security: everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> (event 45) #45 t=9.7s M0 OBJECTIVE DEFENCE everon-supply-2 existing garrison activated; permanent local defence; position=<5960, 220.256, 7220> [session=1790910314-1] [05:05:29] Objective security: everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum (event 46) #46 t=9.7s M0 OBJECTIVE DEFENCE everon-medical-1 relief requested; position=<6360, 175.538, 7420>; one relief crew maximum [session=1790910314-1] [05:05:29] town garrison: S_Benac at <6579.38,151.649,7103.25>: waiting to place 3 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 47) #47 t=9.7s M0 TOWN GARRISON S_Benac at <6579.38,151.649,7103.25>: waiting to place 3 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790910314-1] [05:05:29] courier ready: trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache (event 48) #48 t=9.7s M0 COURIER READY trip=0 state=1 delivered=0; 12 distinct original HE shells physically confirmed in existing depot cache [session=1790910314-1] [05:05:29] air drop decision: Airborne support: no ready helicopter passenger load; finite loads 0/4 (event 49) #49 t=9.7s M0 AIR DROP DECISION Airborne support: no ready helicopter passenger load; finite loads 0/4 [session=1790910314-1] [05:05:31] Three starting UAZ patrol positions found on clear roads, at least 90 degrees apart around the players. (event 50) #50 t=11.6s M0 HUNTER OPENING three clear road starts reserved at least 90 degrees apart; center=<6150, 203.283, 7052> [session=1790910314-1] [05:05:31] hunter team: crew=3 including one medic; soldier= (event 51) #51 t=11.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790910314-1] [05:05:31] hunter crew: aggression-uaz-1: original driver ordered to walk to the vehicle and board (event 52) #52 t=11.6s M0 HUNTER CREW aggression-uaz-1: original driver ordered to walk to the vehicle and board [session=1790910314-1] [05:05:31] UAZ patrol 1 deployed with 3 crew at <6645.43,150.745,7718.42>. Deployment source: prison-opening. (event 53) #53 t=11.6s M0 HUNTER SPAWN aggression-uaz-1 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6645.43,150.745,7718.42> crew=3 [session=1790910314-1] [05:05:32] town garrison: C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. (event 54) #54 t=12.6s M0 TOWN GARRISON C_LocationEntreDeux at <5766.79,221.968,7035.57>: waiting to place 10 soldiers; no clear navigable town position at least 700 m from every player. No nearby soldiers spawned. [session=1790910314-1] [05:05:32] Squad reporting heard gunfire to HQ: Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (0s ago) (event 55, message 3) #55 t=12.6s M3 GUNFIRE REPORT Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (0s ago) [session=1790910314-1] [05:05:32] Squad reporting heard gunfire to HQ: Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) (event 56, message 4) #56 t=12.6s M4 GUNFIRE REPORT Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) [session=1790910314-1] [05:05:33] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 57) #57 t=13.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EE4218> @"ENTITY:4611686018427390757" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5997.000000 202.908920 7001.000000> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5997,202.909,7001> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 58) #58 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 59) #59 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 60) #60 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 61) #61 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] auto equipment: actor=SCR_ChimeraCharacter [entity details available] (event 62) #62 t=13.6s M0 AUTO EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EE2208> @"ENTITY:4611686018427390507" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7039.000000 60.129601 7491.000000> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" prefab={C2CDF83301AC8CA0}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b10m.et magazinesRequested=0; item did not fit; authored loadout retained [session=1790910314-1] [05:05:33] auto equipment: actor=SCR_ChimeraCharacter [entity details available] (event 63) #63 t=13.6s M0 AUTO EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EDACF8> @"ENTITY:4611686018427389845" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5975.615234 218.840912 7211.878906> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={56F92DA86FC0C1A3}Prefabs/Weapons/Rifles/M4A1/Variants/ION/Rifle_AR15_GA_UD145_DDC.et magazinesRequested=0; item did not fit; authored loadout retained [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 64) #64 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] optics: physical magnified optic preserved/confirmed (event 65) #65 t=13.6s M0 OPTICS physical magnified optic preserved/confirmed [session=1790910314-1] [05:05:33] radio equipment: original group already equipped; no native radio request submitted (event 66) #66 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:33] radio equipment: original group already equipped; no native radio request submitted (event 67) #67 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:33] radio equipment: original group already equipped; no native radio request submitted (event 68) #68 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:33] radio equipment: original group already equipped; no native radio request submitted (event 69) #69 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:33] radio equipment: original group already equipped; no native radio request submitted (event 70) #70 t=13.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:33] hunter team: crew=3 including one medic; soldier= (event 71) #71 t=13.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790910314-1] [05:05:33] hunter crew: aggression-uaz-2: original driver ordered to walk to the vehicle and board (event 72) #72 t=13.6s M0 HUNTER CREW aggression-uaz-2: original driver ordered to walk to the vehicle and board [session=1790910314-1] [05:05:33] UAZ patrol 2 deployed with 3 crew at <6361.34,157.427,6410.93>. Deployment source: prison-opening. (event 73) #73 t=13.6s M0 HUNTER SPAWN aggression-uaz-2 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<6361.34,157.427,6410.93> crew=3 [session=1790910314-1] [05:05:33] hunter crew: aggression-uaz-1: driver seated and conscious; patrol can continue (event 74) #74 t=13.6s M0 HUNTER CREW aggression-uaz-1: driver seated and conscious; patrol can continue [session=1790910314-1] [05:05:33] Group 7 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-1. (event 75) #75 t=13.6s M0 REGISTER group=7 force=aggression-uaz-1 faction=USSR position=<6645.43,150.745,7718.42> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:33] Group 7: soldier spawned at <6645.78,151.575,7718.13>. (event 76) #76 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086EE65B8> @"ENTITY:4611686018427391076" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6645.781738 151.574615 7718.133301> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6645.78,151.575,7718.13> [session=1790910314-1] [05:05:33] Group 7: soldier spawned at <6645.76,151.452,7719.35>. (event 77) #77 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086EE6EA0> @"ENTITY:4611686018427391129" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6645.763672 151.451828 7719.351562> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6645.76,151.452,7719.35> [session=1790910314-1] [05:05:33] Group 7: soldier spawned at <6644.94,151.579,7718.36>. (event 78) #78 t=13.6s M0 SPAWN MEMBER group=7 force=aggression-uaz-1 actor=SCR_ChimeraCharacter<0x0000000086EE7788> @"ENTITY:4611686018427391182" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6644.940918 151.579453 7718.360352> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6644.94,151.579,7718.36> [session=1790910314-1] [05:05:33] role reserved: group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking (event 79) #79 t=13.6s M0 ROLE RESERVED group=7 force=aggression-uaz-1 home=; excluded from general HQ retasking [session=1790910314-1] [05:05:33] UAZ patrol 1: driver and gunner are seated; registered with HQ. (event 80) #80 t=13.6s M0 HUNTER READY aggression-uaz-1 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790910314-1] [05:05:33] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 81, message 3) #81 t=13.6s M3 CALL unit 5 originating report; three seconds before transmission [session=1790910314-1] [05:05:33] Squad 2 (everon-prison-1): enemy contact; native combat takes priority; defensive positions retained (event 82) #82 t=13.6s M0 INFANTRY COMBAT Squad 2 (everon-prison-1): enemy contact; native combat takes priority; defensive positions retained [session=1790910314-1] [05:05:33] Squad reporting heard gunfire to HQ: Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) (event 83, message 5) #83 t=13.6s M5 GUNFIRE REPORT Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) [session=1790910314-1] [05:05:33] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 84, message 4) #84 t=13.6s M4 CALL unit 1 originating report; three seconds before transmission [session=1790910314-1] [05:05:34] hunter team: crew=3 including one medic; soldier= (event 85) #85 t=14.6s M0 HUNTER TEAM crew=3 including one medic; soldier={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et medic={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et [session=1790910314-1] [05:05:34] hunter crew: aggression-uaz-3: original driver ordered to walk to the vehicle and board (event 86) #86 t=14.6s M0 HUNTER CREW aggression-uaz-3: original driver ordered to walk to the vehicle and board [session=1790910314-1] [05:05:34] UAZ patrol 3 deployed with 3 crew at <5411.53,170.512,6928.07>. Deployment source: prison-opening. (event 87) #87 t=14.6s M0 HUNTER SPAWN aggression-uaz-3 identified bodies=0 aggression=0/30 allowance=3/15 base=prison-opening position=<5411.53,170.512,6928.07> crew=3 [session=1790910314-1] [05:05:34] hunter movement: aggression-uaz-1 position=<6645.42,150.667,7718.4> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 88) #88 t=14.6s M0 HUNTER MOVEMENT aggression-uaz-1 position=<6645.42,150.667,7718.4> speed=0m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790910314-1] [05:05:34] hunter crew: aggression-uaz-2: driver seated and conscious; patrol can continue (event 89) #89 t=14.6s M0 HUNTER CREW aggression-uaz-2: driver seated and conscious; patrol can continue [session=1790910314-1] [05:05:34] Group 8 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-2. (event 90) #90 t=14.6s M0 REGISTER group=8 force=aggression-uaz-2 faction=USSR position=<6361.34,157.427,6410.93> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:34] Group 8: soldier spawned at <6361.29,158.242,6410.46>. (event 91) #91 t=14.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086EE9240> @"ENTITY:4611686018427391549" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6361.290527 158.241714 6410.455078> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6361.29,158.242,6410.46> [session=1790910314-1] [05:05:34] Group 8: soldier spawned at <6362.23,158.226,6411.24>. (event 92) #92 t=14.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086EE9B28> @"ENTITY:4611686018427391602" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6362.229492 158.225647 6411.240723> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<6362.23,158.226,6411.24> [session=1790910314-1] [05:05:34] Group 8: soldier spawned at <6360.94,158.24,6411.25>. (event 93) #93 t=14.6s M0 SPAWN MEMBER group=8 force=aggression-uaz-2 actor=SCR_ChimeraCharacter<0x0000000086EEA410> @"ENTITY:4611686018427391655" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6360.935059 158.240189 6411.250000> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<6360.94,158.24,6411.25> [session=1790910314-1] [05:05:34] role reserved: group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking (event 94) #94 t=14.6s M0 ROLE RESERVED group=8 force=aggression-uaz-2 home=; excluded from general HQ retasking [session=1790910314-1] [05:05:34] UAZ patrol 2: driver and gunner are seated; registered with HQ. (event 95) #95 t=14.6s M0 HUNTER READY aggression-uaz-2 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790910314-1] [05:05:34] Squad reporting heard gunfire to HQ: Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) (event 96, message 6) #96 t=14.6s M6 GUNFIRE REPORT Gunfire heard near X=6225 Z=6975; approximate area, enemy identity/count/equipment unknown (1s ago) [session=1790910314-1] [05:05:34] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 97, message 5) #97 t=14.6s M5 CALL unit 2 originating report; three seconds before transmission [session=1790910314-1] [05:05:35] hunter movement: aggression-uaz-2 position=<6361.35,157.353,6410.93> speed=0.012338m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 98) #98 t=15.6s M0 HUNTER MOVEMENT aggression-uaz-2 position=<6361.35,157.353,6410.93> speed=0.012338m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790910314-1] [05:05:35] hunter crew: aggression-uaz-3: driver seated and conscious; patrol can continue (event 99) #99 t=15.6s M0 HUNTER CREW aggression-uaz-3: driver seated and conscious; patrol can continue [session=1790910314-1] [05:05:35] Group 9 joined HQ: 3 soldiers, faction USSR. Assignment: aggression-uaz-3. (event 100) #100 t=15.6s M0 REGISTER group=9 force=aggression-uaz-3 faction=USSR position=<5411.53,170.512,6928.07> members=3 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:35] Group 9: soldier spawned at <5411.29,171.313,6927.64>. (event 101) #101 t=15.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086EEACF8> @"ENTITY:4611686018427391861" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5411.287109 171.313263 6927.642090> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5411.29,171.313,6927.64> [session=1790910314-1] [05:05:35] Group 9: soldier spawned at <5412.48,171.262,6927.89>. (event 102) #102 t=15.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086EEB5E0> @"ENTITY:4611686018427391914" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5412.484863 171.262451 6927.891113> @"{2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et" prefab={2DB452B3EC386B92}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF.et position=<5412.48,171.262,6927.89> [session=1790910314-1] [05:05:35] Group 9: soldier spawned at <5411.35,171.395,6928.51>. (event 103) #103 t=15.6s M0 SPAWN MEMBER group=9 force=aggression-uaz-3 actor=SCR_ChimeraCharacter<0x0000000086EEBEC8> @"ENTITY:4611686018427391967" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5411.353516 171.395477 6928.506348> @"{8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et" prefab={8CA70597606992EC}Prefabs/Characters/Factions/OPFOR/USSR_Army/Spetsnaz/Character_USSR_SF_Medic.et position=<5411.35,171.395,6928.51> [session=1790910314-1] [05:05:35] role reserved: group=9 force=aggression-uaz-3 home=; excluded from general HQ retasking (event 104) #104 t=15.6s M0 ROLE RESERVED group=9 force=aggression-uaz-3 home=; excluded from general HQ retasking [session=1790910314-1] [05:05:35] UAZ patrol 3: driver and gunner are seated; registered with HQ. (event 105) #105 t=15.6s M0 HUNTER READY aggression-uaz-3 full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active [session=1790910314-1] [05:05:35] Group 10 joined HQ: 4 soldiers, faction USSR. Assignment: defence-everon-medical-1. (event 106) #106 t=15.6s M0 REGISTER group=10 force=defence-everon-medical-1 faction=USSR position=<6360,175.557,7420> members=4 home= dedicated=0; policy=maximum skill/regular aim with ten percent less dispersion/alert recognition [session=1790910314-1] [05:05:35] Group 10: soldier spawned at <6359.87,175.45,7420.1>. (event 107) #107 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086EE53E8> @"ENTITY:4611686018427390897" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6359.870117 175.449936 7420.099121> @"{612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et" prefab={612F43A4D5AE765F}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_RTO.et position=<6359.87,175.45,7420.1> [session=1790910314-1] [05:05:35] Group 10: soldier spawned at <6363,175.375,7417>. (event 108) #108 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086EE5CD0> @"ENTITY:4611686018427390955" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6363.000000 175.374588 7417.000000> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" prefab={5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et position=<6363,175.375,7417> [session=1790910314-1] [05:05:35] Group 10: soldier spawned at <6357,175.78,7417>. (event 109) #109 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086EE8070> @"ENTITY:4611686018427391253" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6357.000000 175.779892 7417.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" prefab={23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et position=<6357,175.78,7417> [session=1790910314-1] [05:05:35] Group 10: soldier spawned at <6366,175.373,7414>. (event 110) #110 t=15.6s M0 SPAWN MEMBER group=10 force=defence-everon-medical-1 actor=SCR_ChimeraCharacter<0x0000000086EE8958> @"ENTITY:4611686018427391353" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6366.000000 175.372910 7414.000000> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" prefab={1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et position=<6366,175.373,7414> [session=1790910314-1] [05:05:35] role reserved: group=10 force=defence-everon-medical-1 home=; excluded from general HQ retasking (event 111) #111 t=15.6s M0 ROLE RESERVED group=10 force=defence-everon-medical-1 home=; excluded from general HQ retasking [session=1790910314-1] [05:05:35] Objective security: defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> (event 112) #112 t=15.6s M0 OBJECTIVE DEFENCE defence-everon-medical-1 relief crew admitted; permanent local defence; position=<6340, 175.788, 7400> [session=1790910314-1] [05:05:35] A soldier is making a radio report; transmission starts after three uninterrupted seconds. (event 113, message 6) #113 t=15.6s M6 CALL unit 3 originating report; three seconds before transmission [session=1790910314-1] [05:05:36] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 114) #114 t=16.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EE3048> @"ENTITY:4611686018427390641" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6004.769531 203.619537 7006.478027> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6004.77,203.62,7006.48> finite two-mine allowance issued [session=1790910314-1] [05:05:36] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 115) #115 t=16.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EE3930> @"ENTITY:4611686018427390699" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6002.265625 203.505280 7005.455566> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<6002.27,203.505,7005.46> finite two-mine allowance issued [session=1790910314-1] [05:05:36] A soldier received carried AP mines (up to two). Used or looted mines are not replaced. (event 116) #116 t=16.6s M0 MINE EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086EE4218> @"ENTITY:4611686018427390757" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5995.563477 202.501617 6998.192383> @"{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et" position=<5995.56,202.502,6998.19> finite two-mine allowance issued [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 117) #117 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED3048> @"ENTITY:4611686018427389134" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6073.608887 211.766495 7161.863770> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6073.61,211.766,7161.86> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 118) #118 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED5CD0> @"ENTITY:4611686018427389390" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6098.671387 211.005997 7141.841309> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6098.67,211.006,7141.84> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 119) #119 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EDBEC8> @"ENTITY:4611686018427389957" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6172.807129 201.792389 7047.003906> @"{84B40583F4D1B7A3}Prefabs/Characters/Factions/INDFOR/FIA/Character_FIA_Rifleman.et" position=<6172.81,201.792,7047> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 120) #120 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED0CA8> @"ENTITY:4611686018427388855" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6523.876953 158.074753 7199.811035> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<6523.88,158.075,7199.81> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 121) #121 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED1590> @"ENTITY:4611686018427388917" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7029.467773 62.127964 7499.172363> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<7029.47,62.128,7499.17> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 122) #122 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EDD098> @"ENTITY:4611686018427390061" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7036.004883 61.028927 7494.624512> @"{1C78331E156A3D65}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AT.et" position=<7036,61.0289,7494.62> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 123) #123 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EE0750> @"ENTITY:4611686018427390357" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <7025.001953 61.917934 7488.262207> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<7025,61.9179,7488.26> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] A soldier has a loaded anti-air launcher. Dropping or firing it will not grant a replacement. (event 124) #124 t=16.6s M0 AA EQUIPMENT actor=SCR_ChimeraCharacter<0x0000000086ED1E78> @"ENTITY:4611686018427389010" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5981.875977 218.636444 7220.346191> @"{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et" position=<5981.88,218.636,7220.35> prefab={962C400354E4BD6C}Prefabs/Weapons/Launchers/9K38_IGLA/Launcher_9K38_IGLA.et loaded anti-air weapon physically equipped; preserve it without replenishment [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 125) #125 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED7788> @"ENTITY:4611686018427389542" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5978.562988 218.839920 7221.733887> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<5978.56,218.84,7221.73> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 126) #126 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EDD980> @"ENTITY:4611686018427390117" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <5972.096680 219.268784 7222.730469> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<5972.1,219.269,7222.73> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 127) #127 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086ED8070> @"ENTITY:4611686018427389593" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6758.714844 139.226395 7300.111816> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" position=<6758.71,139.226,7300.11> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 128) #128 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EDE268> @"ENTITY:4611686018427390167" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6753.365234 139.358856 7301.951660> @"{333DA6244C7DA34C}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SR.et" position=<6753.37,139.359,7301.95> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] medical equipment: soldier=SCR_ChimeraCharacter [entity details available] (event 129) #129 t=16.6s M0 MEDICAL EQUIPMENT soldier=SCR_ChimeraCharacter<0x0000000086EE1920> @"ENTITY:4611686018427390457" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <6759.915039 139.725449 7288.638184> @"{BF643BE4ADBDFDD3}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_LAT.et" position=<6759.92,139.725,7288.64> medic=0 added=1; finite medicine stocked; authored bandages, saline and medical bag retained [session=1790910314-1] [05:05:36] radio equipment: original group already equipped; no native radio request submitted (event 130) #130 t=16.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:36] radio equipment: original group already equipped; no native radio request submitted (event 131) #131 t=16.6s M0 RADIO EQUIPMENT original group already equipped; no native radio request submitted [session=1790910314-1] [05:05:36] hunter movement: aggression-uaz-3 position=<5411.52,170.455,6928.12> speed=0.0027861m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 (event 132) #132 t=16.6s M0 HUNTER MOVEMENT aggression-uaz-3 position=<5411.52,170.455,6928.12> speed=0.0027861m/s delivered destination=<0,0,0> travelling=0 combat=0 no progress=0s replans=0 [session=1790910314-1] [05:05:36] HQ order queued; units have not received it yet. HUNTER from report M0; aggression-uaz-3 road patrol between friendly objectives destination=<7192.94, 32.1161, 7454.01> (event 133, message 7) #133 t=16.6s M7 ORDER QUEUED HUNTER from report M0; aggression-uaz-3 road patrol between friendly objectives destination=<7192.94, 32.1161, 7454.01> [session=1790910314-1] [05:05:36] Radio message in transit: HQ -> unit 9 (long-range) (event 134, message 7) #134 t=16.6s M7 TRANSMIT HQ -> unit 9 (long-range) [session=1790910314-1] [05:05:36] The soldier finished making the report. Radio delivery can now proceed. (event 135, message 3) #135 t=16.6s M3 CALL COMPLETE unit 5 completed originating report [session=1790910314-1] [05:05:36] Radio message in transit: unit 5 -> HQ (long-range) (event 136, message 3) #136 t=16.6s M3 TRANSMIT unit 5 -> HQ (long-range) [session=1790910314-1] [05:05:36] The soldier finished making the report. Radio delivery can now proceed. (event 137, message 4) #137 t=16.6s M4 CALL COMPLETE unit 1 completed originating report [session=1790910314-1] [05:05:36] Radio message in transit: unit 1 -> HQ (long-range) (event 138, message 4) #138 t=16.6s M4 TRANSMIT unit 1 -> HQ (long-range) [session=1790910314-1]