"""Execute town activation and no-pop-in policy, including split/invalid observers.""" from policy_harness import ROOT, body, run p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c' code=body(p,'static bool Safe(')+'\n'+body(p,'static bool Approached(') code=code.replace('array players','Array* players').replace('vector ', 'Vec ').replace('foreach (','for (').replace(' : players)', ' : *players)').replace('players.', 'players->').replace('vector.DistanceXZ','Vec::DistanceXZ').replace('ERR_ForceRules.FiniteVector','Finite') run(r''' #include #include #include #include struct Vec{float x,y,z;static float DistanceXZ(Vec a,Vec b){return std::hypot(a.x-b.x,a.z-b.z);}}; bool Finite(Vec v){return std::isfinite(v.x)&&std::isfinite(v.y)&&std::isfinite(v.z);} templatestruct Array:std::vector{using std::vector::vector;bool IsEmpty(){return this->empty();}}; constexpr float DISTANCE=700; '''+code+r''' int main(){ Array empty,near={{0,1000,0}},far={{701,0,0}},edge={{700,0,0}},split={{700,0,0},{-699,0,0}}; Vec origin{0,0,0}; assert(!Safe(origin,nullptr)&&!Safe(origin,&empty)&&!Approached(origin,&empty)); assert(!Safe(origin,&near)&&Approached(origin,&near)); // Horizontal distance, including helicopters assert(Safe(origin,&far)&&!Approached(origin,&far)); assert(Safe(origin,&edge)&&Approached(origin,&edge)); // Exact 700m is safe and activates assert(!Safe(origin,&edge,702)); // Planning leaves a small ground-placement margin assert(!Safe(origin,&split)); // A distant lead player cannot hide a nearby teammate split[1]={-701,0,0}; assert(Safe(origin,&split)); split[0]={699.99f,0,0}; assert(!Safe(origin,&split)); // Crossing boundary before birth rejects it split[0]={std::numeric_limits::quiet_NaN(),0,0}; assert(!Safe(origin,&split)); assert(!Safe(split[0],&edge)&&!Approached(split[0],&edge)); } ''') print('PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings')