"""Execute production close-contact thresholds and crew eligibility rules.""" from policy_harness import ROOT, body, run source=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCloseContact.c' run('''#include #include '''+body(source,'static bool Trigger(')+body(source,'static bool Dismount(')+''' int main(){ assert(Trigger(80,500,3));assert(Trigger(0,0,0)); assert(!Trigger(80.01f,0,0));assert(!Trigger(20,500.01f,0));assert(!Trigger(20,0,3.01f)); assert(!Trigger(-1,0,0));assert(!Trigger(20,-1,0));assert(!Trigger(20,0,-1)); float bad=std::numeric_limits::quiet_NaN(); assert(!Trigger(bad,0,0));assert(!Trigger(20,bad,0));assert(!Trigger(20,0,bad)); // Exhaustive crew eligibility: original conscious AI, owned group, in this UAZ, // never players, transferred actors, unconscious crew, or the covering gunner. for(int bits=0;bits<64;bits++){ bool original=bits&1,fit=bits&2,player=bits&4,same=bits&8,aboard=bits&16,turret=bits&32; assert(Dismount(original,fit,player,same,aboard,turret)==(bits==27)); } } ''') print('PASS: close observed threat, low-speed boundary, invalid samples, and all 64 original-crew/gunner/player eligibility combinations')